Wrathchild Posted April 14, 2004 Share Posted April 14, 2004 Here's my first go with G2F, converting an Amstrad title (or loading?) screen to the A8. Simple to do but a little time consuming in filling and then removing the sprites/missiles (light blue) - can a line draw be put in? Regards, Mark imtitle.zip Quote Link to comment Share on other sites More sharing options...
emkay Posted April 14, 2004 Share Posted April 14, 2004 Here's my first go with G2F, converting an Amstrad title (or loading?) screen to the A8. Simple to do but a little time consuming in filling and then removing the sprites/missiles (light blue) - can a line draw be put in? Regards, Mark Is this nice conversation from the 7800 game? Quote Link to comment Share on other sites More sharing options...
Wrathchild Posted April 14, 2004 Author Share Posted April 14, 2004 No, (did the 7800 have speech? ) I found the image @ http://home.arcor.de/cybergoth/epyx/imposs...blemission.html Quote Link to comment Share on other sites More sharing options...
emkay Posted April 14, 2004 Share Posted April 14, 2004 No, (did the 7800 have speech? )I found the image @http://home.arcor.de/cybergoth/epyx/impossiblemission.html Aha... I didn't know the CPCs title... So it really looks like a pixel exact remake... interesting.. Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted April 14, 2004 Share Posted April 14, 2004 cool! 1st you think...were is the trick... but when you start counting the colours per line you see where the trick is... Quote Link to comment Share on other sites More sharing options...
emkay Posted April 16, 2004 Share Posted April 16, 2004 This time I've tested what is possible without raster changes and no MCS-Like spreaded PM-underlay and to leave the border black... The result is OK... i think. Quote Link to comment Share on other sites More sharing options...
tebe Posted April 16, 2004 Share Posted April 16, 2004 yeah, nice pic emkay, 16 colors on screen Quote Link to comment Share on other sites More sharing options...
Tezz Posted April 16, 2004 Share Posted April 16, 2004 Nice work emkay. Great conversion Must be time for me to post some new G2Fs Quote Link to comment Share on other sites More sharing options...
Wrathchild Posted April 21, 2004 Author Share Posted April 21, 2004 Something from the kid's video tape (needs a bit a fine-tuning still) amalka.zip Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted April 21, 2004 Share Posted April 21, 2004 hey... that's cool as well!!! i like this style maybe because not often seen on atari.... here is a pic of wrathchild's work... Quote Link to comment Share on other sites More sharing options...
MaPa Posted April 21, 2004 Share Posted April 21, 2004 Wow.. fairy form Czech bedtime story Quote Link to comment Share on other sites More sharing options...
samurai Posted April 21, 2004 Share Posted April 21, 2004 Ou Amelka !!! Long time no see Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted April 21, 2004 Share Posted April 21, 2004 i am really impressed how quick due to g2f so many high quality pics arrived... Quote Link to comment Share on other sites More sharing options...
Wrathchild Posted April 21, 2004 Author Share Posted April 21, 2004 Testament to the great tool it is! The Amalka only took me around 2.5 hours, most of that was spent getting the import colours right after reducing the original gif to 8 colours using XnView. Couple of things found when doing this (using v3.7.7.2): 1) In Win2KPro (with Dx9 installed) the zoom window wasn't scrolling up/down properly. 2) Is there a way of cycling through your existing sprite positions or are they not remembered? You practically have to re-site colour and fill if you want to extend a previously done area by a few pixels. 3) When setting a sprite, clicking on the image sets the top position, but you should also be able set the bottom line by a shift or control click rather than the height remaining constant? Other than that, very useful indeed! Regards, Mark quedex.zip Quote Link to comment Share on other sites More sharing options...
Tezz Posted April 21, 2004 Share Posted April 21, 2004 Wrathchild Hey Mark, nice pic. You've beat me to the Que-Dex picture, that one's on my list of nice C64 pics to convert.. actually all of the Thalamus games have great title screens. I'll complete the Que-Dex picture shortly... Can't say that I have experienced problems with the points you raised although I think that there was a thread for G2f development requests for Tebe to take on board.. Here's my WIP for Hunters Moon that I did a few months back... Quote Link to comment Share on other sites More sharing options...
emkay Posted April 21, 2004 Share Posted April 21, 2004 Would like to see them both finished in G2F... So let's have a look which of you guys will finish his picture first Quote Link to comment Share on other sites More sharing options...
Wrathchild Posted April 21, 2004 Author Share Posted April 21, 2004 Erm, I was offering this up for completion - personally I think its quite tricky - but then I also thought the 'Tetris' C64 screen was hard too I may try some more cartoon characters, but I have some other coding to finish up - saving a game state to flash cart Best Wishes, Mark Quote Link to comment Share on other sites More sharing options...
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