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G2F contribution


Wrathchild

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Here's my first go with G2F, converting an Amstrad title (or loading?) screen to the A8. Simple to do but a little time consuming in filling and then removing the sprites/missiles (light blue) - can a line draw be put in?

 

Regards,

Mark

 

Is this nice conversation from the 7800 game?

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Testament to the great tool it is!

 

The Amalka only took me around 2.5 hours, most of

that was spent getting the import colours right after

reducing the original gif to 8 colours using XnView.

 

Couple of things found when doing this (using v3.7.7.2):

 

1) In Win2KPro (with Dx9 installed) the zoom window

wasn't scrolling up/down properly.

 

2) Is there a way of cycling through your existing sprite positions

or are they not remembered? You practically have to re-site

colour and fill if you want to extend a previously done area

by a few pixels.

 

3) When setting a sprite, clicking on the image sets the top position,

but you should also be able set the bottom line by a shift or control

click rather than the height remaining constant?

 

Other than that, very useful indeed!

 

Regards,

Mark

quedex.zip

post-1822-1082552989.gif

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Wrathchild Hey Mark, nice pic. You've beat me to the Que-Dex picture, that one's on my list of nice C64 pics to convert.. actually all of the Thalamus games have great title screens. I'll complete the Que-Dex picture shortly...

 

Can't say that I have experienced problems with the points you raised although I think that there was a thread for G2f development requests for Tebe to take on board..

 

Here's my WIP for Hunters Moon that I did a few months back...

post-4724-1082568817_thumb.png

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Erm, I was offering this up for completion - personally

I think its quite tricky - but then I also thought the

'Tetris' C64 screen was hard too :sad:

 

I may try some more cartoon characters, but I have

some other coding to finish up - saving a game state to

flash cart 8)

 

Best Wishes,

Mark

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