atwwong Posted May 24, 2004 Author Share Posted May 24, 2004 Haunted Adventure is completed, but I couldn't help but be enticed by Nukey's coding for adding a shovel and a grave. In breaks during my study time, I've managed to properly port the HA source to the optimized code. This allowed me to add Nukey's code (with some additional help from the genius himself) and more rooms. Here is the cemetary... I'm thinking that if I can figure out how to remove some small pixel skews because I've crossed page boundaries, I could release this improved (?) version exclusively at the AtariAge store and leave the already finished version for downloading here or in the hack section. (If this works I'll have to let Rhindle know so he can change the manual!) Any thoughts or comments? Quote Link to comment Share on other sites More sharing options...
StanJr Posted May 24, 2004 Share Posted May 24, 2004 very very very sweet. Please post a final bin here as well as in the store. now get back to your studies young man! Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted May 24, 2004 Share Posted May 24, 2004 Re: crossing page boundries This is actually pretty easy to solve...just moving things around and recompiling. What I do is start at the end of the file, add an ORG tag, and move it upward until Dasm reports that I've got too much data between that tag and the one at the end (it will tell you how many bytes are over). Then just try to move a table that has that number of bytes above the new ORG...scroll up about 256 bytes, and add another one. Keep doing this until all of the data tables reside between ORG $xx00 tags. Note: you will run over when working with the room matrix (the one that holds the destinations of the directions you move). Fortunately, the routine that reads it is not dependant on critical timing (so you can freely cross pages with that table). Advent's crosses 2 boundries But all of the room GFX tables and object GFX tables should not cross pages...since the routines that read those are located in the display kernal itself. Quote Link to comment Share on other sites More sharing options...
ATARI TROLL Posted May 25, 2004 Share Posted May 25, 2004 OMG That grave and shovel pic looks sweet! You both did an awesome job on this. Cheers to both of you! Quote Link to comment Share on other sites More sharing options...
atwwong Posted May 31, 2004 Author Share Posted May 31, 2004 Haunted Adventure - Boo! final bin & html manual has been released. This is the revised version of Haunted Adventure. Follow the link for details: http://atariage.com/forums/viewtopic.php?t=51265 Quote Link to comment Share on other sites More sharing options...
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