Jump to content

Photo

High Score Club Week 27: Berzerk


65 replies to this topic

#1 Ze_ro OFFLINE  

Ze_ro

    Quadrunner

  • 8,511 posts
  • Welcome Back!

Posted Mon Oct 4, 2004 4:07 AM

Important note: This weeks competition is over. If you still wish to discuss this game, then feel free to do so, but no further scores will be accepted. Thanks to everyone for all their contributions! Please join in on the latest High Score Club competition!

In the far future, you are trapped in an endless maze on a forgotten planet. As you try desperately to escape, you have only your trusty laser gun to defend yourself against the seemingly limitless hordes of robotic minions... but don't stop now, or Evil Otto will be on your tail before you know it, because this week's game is Berzerk!

Game Information
Left DifficultyNot Applicable
Right DifficultyNot Applicable
Game ModeGame 9 - Invincible Otto, Armed Robots, No Bonus Lives
Chosen ByKurushimi


Post your scores right here in this thread, and I will add them to the list. Remember to play the game with the recommended game mode and difficulty settings as shown above so that your scores will be consistent with everyone elses. The deadline for posting scores will be approximately Sunday, October 10th at midnight (CST). In case you haven't already done so, please read the High Score Club rules. There is other useful information contained in that previous link, including a list of previous High Score Club games!

In case you don't have the ROM for this game, it can be found at the AtariAge Profile Page for this game. You can also find such things as a typed copy of the manual, reviews, screenshots, and other information there.

If you are not a member of the High Score Club, but would like to be, then all you have to do is post a reply saying so, and I'll add you to the list!

Next week's game will be chosen by Max-T! Please send me a Private Message letting me know which game (and difficulty settings) you've chosen as soon as possible Max-T!

High Scores:
[list]
[*]Posted Image86,290 (keilbaca) [+10]
[*]Posted Image13,790 (sku_u) [+8]
[*]13,140 (tin) [+7]
[*]11,190 (Fellow Atari Man) [+6]
[*]9,570 (jedijeff) [+5]
[*]8,610 (Shannon) [+4]
[*]8,160 (kemsted) [+3]
[*]7,020 (Goochman) [+2]
[*]7,010 (khryssun) [+1]
[*]6,600 (bobafett07728)
[*]5,440 (Keir)
[*]5,280 (Robert M)
[*]5,240 (Blackjack)
[*]5,210 (Kurushimi)
[*]5,170 (Malc74)
[*]5,080 (gospeedde)
[*]5,020 (Ze_ro)
[*]4,580 (LarcenTyler)
[*]4,520 (chadtower)
[*]4,390 (bjk7382)
[*]4,320 (KaeruYojimbo)
[*]3,630 (128bytes)
[*]2,160 (Dan Iacovelli)
[*]1,400 (Gamemaster_ca_2003)[list]:
(Game 9)
[list]836,650 (Ron Corcoran)
[*]112,290 (Todd Rogers)
[*]66,890 (Stephen R Riesenberger)[list]
Best Tips:
[list]
Score Statistics
[list]Average Score: 47,565
[*]Std. Deviation: 38,003
[*]Total Score: 1,189,120[list]


Current Standings
[*]the 5th ghost [193]
[*]Jeffy Arensmeyer [167]
[*]keilbaca [110]
[*]sku_u [97]
[*]Ze_ro [94]
[*]jedijeff [75]
[*]Malc74 [63]
[*]Stingray [48]
[*]Chris++ [44]
[*]Keir [43]
[*]Fellow Atari Man [41]
[*]Saldo [39]
[*]Shannon [28]
[*]tin [28]
[*]bobafett07728 [27]
[*]KaeruYojimbo [24]
[*]bjk7382 [24]
[*]khryssun [24]
[*]stayrunner [24]
[*]cuteycat2 [23]
[*]Robert M [23]
[*]NintendoDieScreaming [23]
[*]Goochman [23]
[*]taxman [23]
[*]gospeedde [20]
[*]crsdawg [20]
[*]Numan [19]
[*]homerwannabee [17]
[*]The 8th Passenger [17]
[*]Tsukasa [15]
[*]HermChase [13]
[*]elviticus [13]
[*]NovaXpress [12]
[*]Kurushimi [12]
[*]Christophero Sly [12]
[*]kemsted [10]
[*]Thomas Jentzsch [9]
[*]LarcenTyler [7]
[*]dykesr [7]
[*]mikeftrevino [7]
[*]NE146 [7]
[*]EricDeLee [6]
[*]Paul Slocum [6]
[*]StanJr [5]
[*]video game addict [5]
[*]DeV0 [4]
[*]therealred5 [4]
[*]128bytes [3]
[*]BlackAtarian [3]
[*]Nateo [2]
[*]Sora [2]
[*]FireTiger [2]
[*]chrisbid [1]
[*]vb_master [1]
[*]InanimateCarbonRod [0]
[*]Kepone [0]
[*]shining slade [0]
[*]Saikyo [0]
[*]Dan Iacovelli [0]
[*]Scooterb23 [0]
[*]Gamemaster_ca_2003 [0]
[*]moycon [0]
[*]gamerz [0]
[*]LU8 [0]
[*]fsuinnc [0]
[*]iguana [0]
[*]Luigi301 [0]
[*]davepesc [0]
[*]Albert [0]
[*]pmpddytim [0]
[*]karnov [0]
[*]pitfallaimee [0]
[*]Happy_Dude [0]
[*]Kialan [0]
[*]xmetalhedx [0]
[*]Gateway [0]
[*]Adrian M [0]
[*]intvgene [0]
[*]ScottHuggins [0]
[*]jeepnut24 [0]
[*]figgler [0]
[*]sabeen557 [0]
[*]Old_Atarian [0]
[*]hobbles [0]
[*]liquid_sky [0]
[*]RadioFSoftware [0]
[*]Spirantho [0]
[*]johnnywc [0]
[*]AcidTone [0]
[*]PaulEMoz [0]
[*]chadtower [0]
[*]BigFairy321 [0]
[*]atari_wizard [0]
[*]Xot [0]
[*]lost child [0]
[*]no attack [0]
[*]Bunsen [0]
[*]Big Player [0]

Standings are current as of the beginning of this week,
and do NOT include points from this week's game. If
you think there has been a mistake in any of the
scoring, please contact me.


Member List
Max-T, adams_ale, gamerz, Christophero Sly, Trooper, Nateo, homerwannabee, lost child, Happy_Dude, video game addict, Spirantho, bobafett07728, mikeftrevino, Paul Slocum, fsuinnc, Gamemaster_ca_2003, Robert M, DeV0, Gateway, Mendon, Fretwobbler, PaulEMoz, killersquirel, shining slade, chadtower, gospeedde, stayrunner, Big Player, Swingtown, Chris++, hotpants, hobbles, taxman, Ze_ro, maibock, moycon, somePUNK, Saldo, Stingray, Kepone, xmetalhedx, chrisbid, Kialan, Jeffy Arensmeyer, Keir, ToddRogers, Numan, iguana, LU8, jeepnut24, Albert, Tsukasa, Adrian M, dykesr, EricDeLee, Thomas Jentzsch, The 8th Passenger, the 5th ghost, Bunsen, atari_wizard, jedijeff, davepesc, maximebeauvais, buzzguy, bjk7382, khryssun, HermChase, wiz21mx, karnov, Goochman, NE146, keilbaca, vb_master, Sora, Malc74, sabeen557, 128bytes, Fellow Atari Man, liquid_sky, InanimateCarbonRod, Krazy_kamino, pmpddytim, cuteycat2, kemsted, Xot, Scooterb23, elviticus, Dan Iacovelli, LarcenTyler, RadioFSoftware, sku_u, no attack, Kurushimi, Blackjack, fedechab


Scoring Points in BerzerkYou get 50 points for every robot you shoot.
[*]If you shoot all the robots in a room, you gain a bonus of 10 points for each of them[list] - Unknown, let us know if you can do it!


Hints and Tips
As always, you really should read the manual.

What's that? You don't have the manual? Well no problem, because AtariAge has a typed copy of the manual available online right over here.

What's that? You're too damn lazy to click that link? Well, then here are the tips that it provides:
[list]Since the robots' shots cannot penetrate the maze walls, use this to your advantage. Hide behind walls to dodge laser fire, then leap out when it is safe to aim and shoot at robots.
[*]Position robot(s) between your man and Evil Otto. This strategy should cause Evil Otto to destroy the robot(s) first (thereby scoring points for you) and you will have more time to escape.
[*]Evil Otto moves more slowly when there are robots on the screen. But once all the robots are gone, the evil fellow bounds toward you with amazing speed! Remember this so you can position your man near an exit as you finish off the robots, then make a swift escape.
[*]Keep your finger on the fire button as you move from one maze to another. It takes the robots a few seconds to start their attack and you can often blindly zap them when you enter shooting.
[*]Since robots are programmed to follow you, you can influence them by your movement, causing them to shoot at and collide with each other or run into walls.
[*]Evil Otto always enters where the man enters. Try to get away from this danger zone and near an exit as soon as it is safe.
[*]Keep your distance from robot gangs because you can cover yourself in only one direction at a time. When you find yourself surrounded by a gang, shoot your way out and put some space between you and them. It's much easier to see and avoid distant robot fire than close range fire.
[*]When robots shoot on the vertical it is from the left side. You can position your man above or below them on the right side where they can't hit you, but you can blast them.
[*]Unlike you robots cannot shoot on the diagonal. If you stand diagonally to one you will be out of its line of fire while it will be vilnerable to your laser shot.
[*]There is a special horizontal laser beam wraparound feature that will help you destroy robots. In mazes that have a right and left exit, you can stand just inside the right exit and shoot through it. Your laser beams will then "wrap around" the screen and reenter on the left side through that opening. Any robots standing in your line of fire will be struck.[list]
(the manual)
Some tips:

* No matter how many or how few robots are present in a level, only one of them at a time can fire. So keep that in mind while going through a level in regards to what targets to take out as you go along that won't be shooting at you.

* Move quickly, since you're on a timer as for the next time Otto will show up, but move carefully.

* Remember which exit you went through and where you will end up in the next maze (i. e. opposite from where you exited from), since it won't be long at all before the robots start shooting.

* If you are in the position where you can't get the last robot in a maze (i. e. Otto is on the loose), hang out for as long as possible to see if it will walk into a wall, thereby getting you the bonus for destroying all the robots in the level.

(Fellow Atari Man)
"The BOX Strat" is, Where ever you start from you do a series of movements like such: Down-Exit, Left-Exit , Up exit, Right Exit. So you are using this Square or "BOX" series or movements through the whole game. Never mind shooting ALL the robots becuase your score will increase as you perform. To take chances by shooting all the robots for a measly 50-70 bonus points or what ever point values are is risky if you are in a game where OTTO cant die and OR you get NO extra men.So my logic is shoot, evade, exit , shoot, evade, exit. This may seem redundant but your score will eventually be where you want it to be anyways it just takes a little longer. (Todd Rogers)
Evil Otto always materializes in the same spot you started in each room, so try to move away from that spot as soon as possible to get a good head start on him. (LarcenTyler)
To minimize the chance that you will begin a level very close to a robot, you should exit the left or bottom side of the screen as much as possible. The next best exit direction is right, the worst is up. Never leave out the top of a screen if you can avoid it. (Robert M)
If you are moving horizontally from one exit to the other, Evil Otto will never be able to catch up with you. (ed: he moves horizontally at the same speed you do, vertical movement is another matter entirely!) (Fellow Atari Man)
I've found that mastering the "diagonal shot" is very important, as you can blast robots without necesarily being in their line of site. Also, as stated earlier, get away from your "entrance" as soon as possioble. I've hung out there blasting robots only to be killed by Otto instantly. (bobafett07728)


Good luck everyone!

--Zero

#2 Dan Iacovelli OFFLINE  

Dan Iacovelli

    Quadrunner

  • 5,468 posts
  • Location:westchester,IL

Posted Mon Oct 4, 2004 7:36 AM

alright, a game I can play on the actual system(I have this game).
I won't be able to take pics though.

#3 sku_u OFFLINE  

sku_u

    Quadrunner

  • 13,984 posts

Posted Mon Oct 4, 2004 8:09 AM

Awesome, this is one of my favorite games of all time. Too bad the VCS version's such a stinker compared to every other version of this game. :sad:

#4 video game addict OFFLINE  

video game addict

    Quadrunner

  • 7,124 posts
  • Blessed
  • Location:Florida

Posted Mon Oct 4, 2004 8:46 AM

Awesome, this is one of my favorite games of all time.  Too bad the VCS version's such a stinker compared to every other version of this game.  :sad:


I'd of thought you'd be playing on this version. :)

#5 keilbaca OFFLINE  

keilbaca

    Fight like a robot!

  • 7,505 posts
  • Berzerk (Atari 2600) champ
  • Location:Wyano, PA

Posted Mon Oct 4, 2004 8:49 AM

Gah I suck... 1st score: 5210

Attached Thumbnails

  • berzerk_5210.jpg


#6 Gamemaster_ca_2003 OFFLINE  

Gamemaster_ca_2003

    Moonsweeper

  • 391 posts

Posted Mon Oct 4, 2004 11:23 AM

all right My first score

1400

BTW Will you take scores from Berzerk Voice Enhanced.

#7 Kuddy OFFLINE  

Kuddy

    Moonsweeper

  • 270 posts
  • what
  • Location:Philadelphia, PA

Posted Mon Oct 4, 2004 11:36 AM

After a plethora of stupid deaths, my score came down to 2750. I'll keep you posted.

#8 Fellow Atari Man OFFLINE  

Fellow Atari Man

    Dragonstomper

  • 693 posts
  • Location:Texas

Posted Mon Oct 4, 2004 11:53 AM

Too bad the VCS version's such a stinker compared to every other version of this game.  :sad:


No, the Vectrex version is by far the worst. And they did a really good job with only 4K, if you ask me.

Well, this is a pretty decent challenge, with no extra men and all...I'll be happy just to hit 5,000!

Some tips:

* No matter how many or how few robots are present in a level, only one of them at a time can fire. So keep that in mind while going through a level in regards to what targets to take out as you go along that won't be shooting at you.

* Move quickly, since you're on a timer as for the next time Otto will show up, but move carefully.

* Remember which exit you went through and where you will end up in the next maze (i. e. opposite from where you exited from), since it won't be long at all before the robots start shooting.

* If you are in the position where you can't get the last robot in a maze (i. e. Otto is on the loose), hang out for as long as possible to see if it will walk into a wall, thereby getting you the bonus for destroying all the robots in the level.

Attached Thumbnails

  • berzerk.jpg


#9 keilbaca OFFLINE  

keilbaca

    Fight like a robot!

  • 7,505 posts
  • Berzerk (Atari 2600) champ
  • Location:Wyano, PA

Posted Mon Oct 4, 2004 12:25 PM

all right My first score  

1400

BTW Will you take scores from Berzerk Voice Enhanced.


I don't see why not, the only change is added voice... Which reminds me, I need to buy that from AA!

#10 keilbaca OFFLINE  

keilbaca

    Fight like a robot!

  • 7,505 posts
  • Berzerk (Atari 2600) champ
  • Location:Wyano, PA

Posted Mon Oct 4, 2004 12:27 PM

Well I guess they aint got it, never mind :-p

#11 Kuddy OFFLINE  

Kuddy

    Moonsweeper

  • 270 posts
  • what
  • Location:Philadelphia, PA

Posted Mon Oct 4, 2004 2:46 PM

Okay, I'm starting to play a bit smarter, and hit 5210 not too long ago. I haven't thought up any tips yet.

#12 Ze_ro OFFLINE  

Ze_ro

    Quadrunner

  • Topic Starter
  • 8,511 posts
  • Welcome Back!

Posted Mon Oct 4, 2004 4:56 PM

BTW Will you take scores from Berzerk Voice Enhanced.

I don't see any reason not to... I assume the games both play exactly the same, right? The Mr Roboto hack would also be acceptable I suppose.

--Zero

#13 sku_u OFFLINE  

sku_u

    Quadrunner

  • 13,984 posts

Posted Mon Oct 4, 2004 5:02 PM

13,790

#14 Malc74 OFFLINE  

Malc74

    Dragonstomper

  • 674 posts
  • It's all pish.
  • Location:Thunder Bay, Canada

Posted Mon Oct 4, 2004 7:52 PM

First submission for the week - [size=14]4510.

Attached Thumbnails

  • berzerk_4510.jpg


#15 KaeruYojimbo OFFLINE  

KaeruYojimbo

    Chopper Commander

  • 227 posts
  • Location:Portland, OR

Posted Mon Oct 4, 2004 8:07 PM

4,320. Not even worth getting the camera out to take a picture.

#16 128bytes OFFLINE  

128bytes

    River Patroller

  • 3,033 posts
  • Debaser
  • Location:your worst nightmare

Posted Mon Oct 4, 2004 10:40 PM

My first submission is [size=16]3,630 .

One of my all time favorites -- I'm getting used to using game 9 instead of my usual game 6. With no extra lives I'm learning that it's more important to get out of each level alive than to shoot every single robot, and to try to do as much damage as possible while a bullet is flying in the air, but not right at me (like other people have said, only one robot bullet can be fired at you at a time).

Great choice!

#17 gospeedde OFFLINE  

gospeedde

    Dragonstomper

  • 705 posts
  • I want a turret.
  • Location:L freekin A

Posted Mon Oct 4, 2004 10:47 PM

This game is better at making me feel inadequate than my mother. I got to 3190, but if I play any more right now I'll throw the friggin atari out the window.

#18 Fellow Atari Man OFFLINE  

Fellow Atari Man

    Dragonstomper

  • 693 posts
  • Location:Texas

Posted Mon Oct 4, 2004 11:26 PM

One of my all time favorites -- I'm getting used to using game 9 instead of my usual game 6.


Yeah, this is pretty much the closest version to the arcade, as far as this port goes, and I've pretty much equaled my arcade high score of 7,000.

Now, making it to my Vectrex (too easy) Berzerk high score of over 10,000 would be a bit of a challenge though.

Now I can die a happy humanoid (which I already have repeatedly!). :D

#19 Fellow Atari Man OFFLINE  

Fellow Atari Man

    Dragonstomper

  • 693 posts
  • Location:Texas

Posted Mon Oct 4, 2004 11:28 PM

Whups, what happened there? No pic appeared :?

Attached Thumbnails

  • berzerk.jpg


#20 Keir OFFLINE  

Keir

    Dragonstomper

  • 804 posts
  • Location:Bridgewater, MA

Posted Tue Oct 5, 2004 8:05 PM

4,440

Game 9 is the only way to go in this game. Otherwise it gets old real fast.

Frenzy... now there's a game I can enjoy!

#21 Fellow Atari Man OFFLINE  

Fellow Atari Man

    Dragonstomper

  • 693 posts
  • Location:Texas

Posted Tue Oct 5, 2004 11:43 PM

Frenzy... now there's a game I can enjoy!


I hear ya bud...I consider myself lucky to have ever played that, I'm pretty sure I only saw that at one arcade ever. They really turned up the heat with that sequel! If you're trapped with no exit, at times you can make your own! Plus the "theme" levels were neat, like the power base and the Momma Otto...eeeeek :skull:

Attached Thumbnails

  • berzerk.jpg


#22 keilbaca OFFLINE  

keilbaca

    Fight like a robot!

  • 7,505 posts
  • Berzerk (Atari 2600) champ
  • Location:Wyano, PA

Posted Wed Oct 6, 2004 7:28 AM

new update, 7120

Attached Thumbnails

  • berzerk_7120.jpg


#23 bobafett07728 OFFLINE  

bobafett07728

    Chopper Commander

  • 231 posts
  • Location:New Jersey

Posted Wed Oct 6, 2004 10:58 AM

I've been away from this for some time now, but I'm going to try to get involved again. Hopefully I'll be able to play every now and then.

Here is my first submission for Berzerk:

[size=18]6600

Nothing too spectacular. . . I hope to improve as the week goes on.

I've found that mastering the "diagonal shot" is very important, as you can blast robots without necesarily being in their line of site. Also, as stated earlier, get away from your "entrance" as soon as possioble. I've hung out there blasting robots only to be killed by Otto instantly. :x

I'm glad to see this is still active!!!! :D :D

#24 LarcenTyler OFFLINE  

LarcenTyler

    River Patroller

  • 2,452 posts
  • Atari 7800 Hunter
  • Location:Boston, MA.

Posted Wed Oct 6, 2004 7:03 PM

I just knew this variation would be chosen once this game was selected. Nevertheless, here's my decent score.

Attached Thumbnails

  • berzerk.jpg


#25 Malc74 OFFLINE  

Malc74

    Dragonstomper

  • 674 posts
  • It's all pish.
  • Location:Thunder Bay, Canada

Posted Wed Oct 6, 2004 7:17 PM

[size=14]5170

Attached Thumbnails

  • berzerk_5170.jpg





0 user(s) are browsing this forum

0 members, 0 guests, 0 anonymous users