Well, I finally got the tricky part working after hacking on it all weekend.
I came up with the idea on July 4. I had an idea for something sort of like a cross between Tetris and Pipe Dream. And this is the result.
Just so you know, I only just now got this thing working to the point where I can see if the gameplay will even work. I plan to do scoring by computing the triangle number (1, 3, 6, 10, 15, 21, etc.) of the number of tiles in a chain, or one point per bombed tile. I'll probably shrink the boards to 7 tiles wide so there's room on the display for scores and stuff. I also need to do something about the flicker when tiles fall. And it may not display correctly on older versions of 7800 emulators. (CC2 owners, use 7800_16K)
So here it is, the first public demo release of... Tubes.
Edited by Bruce Tomlin, Sun Aug 7, 2005 7:52 PM.