miker Posted December 7, 2004 Share Posted December 7, 2004 3 channels is a sin Then make two channels on one - any problems, wanna help? Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted December 7, 2004 Author Share Posted December 7, 2004 ok... collision 1st draft implemented... check it out... of course 1st press start to enter the "jostick mode" where you can "jump around... jump around"... game should quit to the attrack mode after hitting the water... so its obvious that you should restart 1st when the ball is over a platform... it was easier than 1st thought... gave me some nightmares that i just need to check for hitting the ground when the ball is "down"... and not when its up... hahahhaa... give me 30 minutes to realise what was wrong... the test area can be finetuned on pixel bases if its not right at the moment... boinxx3.zip Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted December 7, 2004 Author Share Posted December 7, 2004 aaarg... wrong screenshot... Quote Link to comment Share on other sites More sharing options...
urborg Posted December 8, 2004 Share Posted December 8, 2004 I noticed a small bug. After pressing joystick backward, a ball leaves some trash on the sceen. I have been running this demo on Atari800winPlus 4.0 Quote Link to comment Share on other sites More sharing options...
Sheddy Posted December 8, 2004 Share Posted December 8, 2004 thanks for sharing - Very nice - has a good "look" to it already, even at this early stage. Of course a few little glitches to work out. As you are already doing, I agree it is important to get the basics working first, so you have more time to get the "feel" of the game right. I know this is only test level - but some gaps too big? Depending how big levels are, testing to make sure they are all playable could be tricky. Mind you, when it is decided exactly how many pixels the ball can jump across, it should be easy enough to make sure that when designing level that this is never over stretched. (But then again, I suppose there will be power-up to jump much further too!) Have fun Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted December 8, 2004 Author Share Posted December 8, 2004 sheddy... that's exactly why i am not designing any new background at the moment as 1st i have to make the "feeling" of the ball right... after that it's clear how long the ball can jump... and yes... there will be powerups... and there will be a power up bar below the score panel similar to the street fighter games... which is filled up while playing... (or moving over a power up field...) more more details later on... Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted December 9, 2004 Author Share Posted December 9, 2004 ok... small update (laptop accu is nearly empty... so time to upload the progress... ) - new gfx tile set... cant watch the bubble level at the moment... - new bigger level data just for testing... done in charpad... still very nice little tool... - level depacker written in turbo basic.... so weekends will be the 1st assembler version... algorithmus done... - gfx bug in pm draw routine fixed and appointed check it out... my sweet heart pointed out that the ball should jump wider when joystick is pressed up...so here it is... boinxx3.zip Quote Link to comment Share on other sites More sharing options...
Schmutzpuppe Posted December 9, 2004 Share Posted December 9, 2004 Looks nice, keep on going! Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted December 9, 2004 Author Share Posted December 9, 2004 what do you think of feeling directing the ball??? as i am more time spending moving around i find it quite good... maybe on weekend we can start to building levels... Quote Link to comment Share on other sites More sharing options...
emkay Posted December 9, 2004 Share Posted December 9, 2004 what do you think of feeling directing the ball??? ... Not shure, really. For a test level, it might be helpful to have more Tiles to jump on, than water?! Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted December 9, 2004 Author Share Posted December 9, 2004 then grab charpad and design some levels? any help always welcome... Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted December 9, 2004 Author Share Posted December 9, 2004 e voila... char_pad_1.0.zip Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted December 9, 2004 Author Share Posted December 9, 2004 shadows implemented... tonight larger level... boinxx3.zip Quote Link to comment Share on other sites More sharing options...
Goochman Posted December 9, 2004 Share Posted December 9, 2004 Interesting - Nice sound - smooth - Under Atariwin 3.1 it doesnt work under NTSC only PAL. Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted December 9, 2004 Author Share Posted December 9, 2004 that's what it says at the beginning... it's just PAL at the moment... Quote Link to comment Share on other sites More sharing options...
urborg Posted December 9, 2004 Share Posted December 9, 2004 I must say, that with the shadows game looks really impressive. I have a question. How many chars and tiles you can use in one level and how big one level can be? Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted December 9, 2004 Author Share Posted December 9, 2004 at the moment it's not defined how big a level can be as it can be larger as soon as the realtime depacker is activated... that reduces the unpacked level data by factor 16...and with fox' flashpack it will be packed again... as soon as it's in we can decide how big levels will be in general... i'll post a little update later today with moving water behind the platforms for more depth... stay tuned... btw. as longer the gem'x song is included as more it fit to the game... it's burning into my brain... Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted December 9, 2004 Author Share Posted December 9, 2004 too confusing???.... side moving of waves next....... msx by sack/cos... just for variation... but beware these rmt tracks are not the final msx... they are just place holders to test if everything works... samurai... 4x VBL rmt tracks are definitly not possible... i tried to include your (unfinished) TBL "Tint" track... but boinxx get totally messed up while RMT consumes too much CPU time for 4x RMTs.... (HEY!!! Tint is one of the greatest tracks ever... check out A1200 demo tint by TBL... or look at http://en.wikipedia.org/wiki/The_Black_Lotus http://www.tbl.org/demos2.htm Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted December 9, 2004 Author Share Posted December 9, 2004 aarg...after bottle of wine (great one...from australia... ) i forgot to attach... boinxx4a.zip Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted December 10, 2004 Author Share Posted December 10, 2004 in best british tradition (hello TMR & sack what about a PES4 match?)... i am drunk.... just downloaded the tint mpeg file which i will burn as a dvd... TBL rock da place on amiga... imho one of the best... at 07:20 the euro dance music track starts... unbelievable great... it blew me away when i first saw the demo and heard the track... incl. the singing voice... ... aarag... have to dig out my amiga 1200 machine... to play back all the great style demos... Quote Link to comment Share on other sites More sharing options...
samurai Posted December 10, 2004 Share Posted December 10, 2004 i am going to start title music for boinxx this sunday...expect first version late night. hve: contact me via email ... Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted December 12, 2004 Author Share Posted December 12, 2004 http://jaskier.atari8.info/index_en.html samurai... or what about using TMC2.0 for music???? i have just checked out jaskiers TMC2.0 dated 10.12.04 and this tracker seems interesting as well??? (check out the delivered & converted f.e. zybex track...) can't wait to recieve the track by you... Quote Link to comment Share on other sites More sharing options...
samurai Posted December 12, 2004 Share Posted December 12, 2004 no way ... i don't use tmc ... i can make you music with RMT only. Quote Link to comment Share on other sites More sharing options...
samurai Posted December 13, 2004 Share Posted December 13, 2004 @Heaven: due to my non-suspected business trip the music will be late for a few days. Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted December 13, 2004 Author Share Posted December 13, 2004 no problem samurai... i will waiting for your msx... can'T wait how it will fit to it... maybe we can use the main tune as loading tune as well??? but then we have to make it in MPT... do you prefer MPT instead of RMT? Quote Link to comment Share on other sites More sharing options...
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