Heaven/TQA Posted March 8, 2005 Author Share Posted March 8, 2005 just thought about the NTSC issue. is there any volunteer who might want to do the NTSC conversion in parallel to the PAL development??? Quote Link to comment Share on other sites More sharing options...
+Stephen Posted March 9, 2005 Share Posted March 9, 2005 Stephen, For $ 50, you can get a PAL 800XL from B&C Computervisions. Also, the 16:9 Westinghouse flat screens are PAL / SECAM / NTSC (just bought one for my European DVD Player). You can get them at any Best Buy. AB. Great - thanks for the info on the screen - I'll check them out next time I am at Best Buy. I've been told my 1084S monitor will work fine with PAL machines though, so I should be ok in that area. I probably shouldn't buy another 8-bit machine - I have 8 already (400, 2-800, 600XL with 64K, 2-800XL, 1200XL, 130XE). I should modify one of the 800XLs as I'm pretty sure it will only cost $10 and some change. Man - I didn't know I had so many machines until I typed this reply. I guess I shouldn't complain too much about how many pairs of shoes my girlfriend has Stephen Anderson Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted April 25, 2005 Author Share Posted April 25, 2005 just to let you know what i am doing at the moment... well...to be honest...i am playing most of the time world of warcraft... but there are small boinxx progresses still going on... i am playing around with the enemy engine (how should it be implemented) but i never made such a thing... maybe TMR can help here how he made a kind of pattern based enemy routines in his shoot'em ups? i am still playing around with concepts before i touch code again.... so don't worry...boinxx is still growing but i do not post any new binary yet. Quote Link to comment Share on other sites More sharing options...
TMR Posted April 26, 2005 Share Posted April 26, 2005 but there are small boinxx progresses still going on... i am playing around with the enemy engine (how should it be implemented) but i never made such a thing... maybe TMR can help here how he made a kind of pattern based enemy routines in his shoot'em ups? There's a number of ways to handle waves, your best bet would probably to have a release system that specifies which object to use, it's movement pattern and a timer to release the next object - that means they can be synchronised to the background and the game plays the same every time. Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted April 26, 2005 Author Share Posted April 26, 2005 my thoughts were kind of data structure which specifies the enemy, it's position etc and another engine is handling the movement & action... triggering will be done by position of the scroll-window... but not sure if this is ok... Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted May 17, 2005 Author Share Posted May 17, 2005 update beta 7 16.5.2005 small colour and font changes...do not know why the hell the engine is now running in 25 fps instead of 50 fps... just changed 2 values... and in the archive you find a first test for the highscore routine... with the nice logo by vidol... high.zip Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted May 17, 2005 Author Share Posted May 17, 2005 and the screenshot: Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted July 31, 2005 Author Share Posted July 31, 2005 ok.... small update here... past few weeks i played around with my 1st enemy in boinx... find attachted the test-file with 2 enemies getting for the player...you can move the player around... i think it's quite good...the source is included as well... the guys in the 2600 programming forum help me regarding the maths... (no... this is not a 2600 game... just load the .obx file as .xex file in atari800win) enemy1.zip Quote Link to comment Share on other sites More sharing options...
Gury Posted March 7, 2006 Share Posted March 7, 2006 Hi TQA, Any progress on Boinxx? Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted March 7, 2006 Author Share Posted March 7, 2006 nope... simply i am full with work and doing the venus "quick" port which took longer than expected... i am afraid but stay tuned. Quote Link to comment Share on other sites More sharing options...
Gury Posted March 7, 2006 Share Posted March 7, 2006 I understand. Anyway, keep up good work. Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted August 14, 2007 Author Share Posted August 14, 2007 tss...should really pick up that as well... Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted August 10, 2017 Author Share Posted August 10, 2017 i really really should pick up that... 4 Quote Link to comment Share on other sites More sharing options...
docertabum01 Posted August 10, 2017 Share Posted August 10, 2017 This is a bump of the years:) Sent from my Redmi Note 3 using Tapatalk Quote Link to comment Share on other sites More sharing options...
NRV Posted August 13, 2017 Share Posted August 13, 2017 Yep you should.. Off topic: I tried to answer your question, but it seems your messenger is full. Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted August 18, 2017 Author Share Posted August 18, 2017 1 message deleted... good old "500 messenges" limit Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted February 17, 2019 Share Posted February 17, 2019 bump 1 Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted February 17, 2019 Author Share Posted February 17, 2019 Aehm......... 2 Quote Link to comment Share on other sites More sharing options...
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