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Swordquest Airworld


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Are there people who actually want to see another SwordQuest game which is like the others?

 

You bet. It could still be good and have the same idea as the others. Waterworld was like the others but the best of the three.

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  • 4 months later...

Wow, good to see that there is still interest.

 

The revised version of AirWorld that I was planning to do was going to be more of an adventure game. We were going to use the Adventure 2 engine so the gameplay would have been similar. There were going to be parts where you would need certain objects to continue as well as logic puzzles. When you solved a puzzle you would get a word clue. The game was being designed NOT to depend on the comic for gameplay. The comic was just a nice addition. I had talked with Roy Thomas and Gerry Conway, the original writers of the SwordQuest comics and I got the gist of what would have happened in the final chapter. Aimee and I came up with a good storyline for airworld, which would reveal the twins relationship with Mentorr and Mentarra as well as Herminus the thief. There would have been a lot of action in the last part of the comic, including the final showdown. She did make the cover art and was working on the comic with some really great results. The project was stopped when Atari started caring about their rights and I didn't want to get involved in a legal battle.

 

Tod's airworld never made it to cart form, so it would only exist as a source listing if we could find it. Some former Atari programmers have been working on their old projects, would be nice if Tod wanted to complete it.

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I had talked with Roy Thomas and Gerry Conway, the original writers of the SwordQuest comics and I got the gist of what would have happened in the final chapter.

Care to share? :)

 

Tempest

 

Well, the memory has faded somewhat. Gerry didn't remember anything and Roy remembered the experience. Still, Roy did answer my questions about the plot. Maybe we could still make a comic......

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Any chance it would be revived later? How far along was it?

Hmm-

 

Well, we had a basic kernel that resembled the style and gameplay of the original SwordQuest games. Then we decided to retool after we lost contact with one of our programmers and the fact that I wanted it to be more of an adventure style game. I had talked with Ron Lloyd about using his Adventure 2 engine for the AirWorld game and he was interested. Aimee was working on the comic art and script based on the story outline that we had created. Then Atari got involved and wouldn't let us use their property.

 

I also had other projects to work on such as 5200 Tempest and data conversion work.

 

It could be revisited at some point if all parties are interested.

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So I gotta ask...knowing next to nothing about what Air World was intended to be, but considering the thematic basis for the game, were you fellas planning on continuing it? Wikipedia claims Tod Frye wanted it to be based on the I Ching. I've no idea if that's true, but it would have been an interesting choice.

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So I gotta ask...knowing next to nothing about what Air World was intended to be, but considering the thematic basis for the game, were you fellas planning on continuing it? Wikipedia claims Tod Frye wanted it to be based on the I Ching. I've no idea if that's true, but it would have been an interesting choice.

 

Yes, the original 2600 game was going to be based on the I-Ching.

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With your version, did you also use the I-Ching, or did you decide on an alternative system of some kind?

 

The first version did. I based the rooms on the 8 trigrams of the I-Ching, so there were 8 rooms. This was later scrapped for a more adventure driven game then just leaving objects in rooms and playing simple games.

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Just for history's sake, I feel I should mention that back in 1983 I programmed my own version of Swordquest Fireworld on the Commodore 64. The game was supposed to be played by a friend of mine who also loved the Swordquest games, but unfortunately we lost contact and I don't know if he ever managed to solve it. The object of the game was to find a word or phrase, hinted at by some of the banners.

 

Here's a few screenshots:

http://home.scarlet.be/~pin00842/sq/fireworld.htm

 

The game was complete, but unfortunately I never got around to programming the starting screen or the ending.

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  • 5 years later...

Interesting, while I'm learning C++ and Javascript. I thought I'd do a fun project using Atari BASIC on my Atari 800. I made a project called "Swordquest: Lightworld". The game is not yet finished, but it looks cool so far. I guess I can save it onto a floppy disk and allow you guys to play it.

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  • 6 months later...

Yeah, I'd say finish the last game. Whether it be a 5200 or 2600 version. I'd love to see it as a finished cartridge.

 

If Atari is being boneheaded about it keep trying to convince then that the completion of the Airworld game would be in their best interests. They may want to profit off of it themselves perhaps with a Swordquest plug and play or something like that, but they would need all four games for something like that to happen.

 

It's in the fans, and Atari's, best interests for Airworld to be finished. Keep trying with them.

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