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High Score Club Week 38: Adventures of Tron


keilbaca

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The object of the game is to keep your man, TRON, alive and scoring points. Keep him moving from side-to-side and floor-to-floor. Send him up the elevators. Jump him down a floor. Or slide him down the center INPUT/ OUTPUT beam. Wave after wave of Master Control Program attackers must be avoided - deadly Recognizers and Grid Bugs, even cannon-firing tanks. At the start, TRON has 4 lives, 1 on the screen, 3 in reserve.

 

Game Information
Left Difficulty B - Normal Gameplay
Right Difficulty Not used
Game Mode Game 1
Chosen By Cybergoth

 

Post your scores right here in this thread, and I will add them to the list. Remember to play the game with the recommended game mode and difficulty settings as shown above so that your scores will be consistent with everyone elses. The deadline for posting scores will be approximately Sunday, January 9th at midnight (CST). In case you haven't already done so, please read the High Score Club rules. There is other useful information contained in that previous link, including a list of previous High Score Club games!

 

If you don't have a copy of this game, you can find the ROM at the AtariAge Profile Page for this game. You can also find such things as a typed copy of the manual, reviews, screenshots, and other information at that link.

 

 

 

 

If you are not a member of the High Score Club, but would like to be, then all you have to do is post a reply saying so, and I'll add you to the list!

 

Next week's game will be chosen by mikeftrevino Please send me a Private Message letting me know which game (and difficulty settings) you've chosen as soon as possible, mikeftrevino!

 

High Scores
42,400 (chubsta) [+2] 5,000 (128bytes)
  • :
    (Default Settings)
    • 1. 996,800 (Ron Corcoran)
      2. 732,100 (Todd Rogers)
      3. 69,800 (Alan Hewston)

Best Tips:

Score Statistics

 

Current Standings
[*]the 5th ghost [228]
[*]keilbaca [220]
[*]Jeffy Arensmeyer [167]
[*]sku_u [129]
[*]Ze_ro [99]
[*]Fellow Atari Man [82]
[*]jedijeff [80]
[*]Malc74 [79]
[*]Keir [58]
[*]bobafett07728 [51]
[*]Saldo [49]
[*]no attack [48]
[*]Stingray [48]
[*]gospeedde [44]
[*]Goochman [44]
[*]Chris++ [44]
[*]tin [43]
[*]bjk7382 [42]
[*]Thomas Jentzsch [37]
[*]Cybergoth [35]
[*]LarcenTyler [33]
[*]Shannon [32]
[*]Christophero Sly [30]
[*]Robert M [29]
[*]khryssun [25]
[*]KaeruYojimbo [25]
[*]elviticus [24]
[*]stayrunner [24]
[*]cuteycat2 [23]
[*]NintendoDieScreaming [23]
[*]taxman [23]
[*]crsdawg [22]
[*]video game addict [20]
[*]Numan [19]
[*]kemsted [19]
[*]homerwannabee [17]
[*]The 8th Passenger [17]
[*]Tsukasa [15]
[*]Kurushimi [15]
[*]HermChase [13]
[*]NovaXpress [12]
[*]MattG/Snyper2099 [10]
[*]Blackjack [8]
[*]seanwookie [7]
[*]dykesr [7]
[*]mikeftrevino [7]
[*]NE146 [7]
[*]filmjax [6]
[*]Osbo [6]
[*]Lord Thag [6]
[*]EricDeLee [6]
[*]Paul Slocum [6]
[*]mvigor [6]
[*]video game addict [5]
[*]StanJr [5]
[*]maibock [4]
[*]Spirantho [4]
[*]therealred5 [4]
[*]DeV0 [4]

[*]neotokeo2001 [3]
[*]davepesc [3]
[*]128bytes [3]
[*]BlackAtarian [3]
[*]vdub_bobby [2]
[*]maibock [2]
[*]Nateo [2]
[*]chubsta [2]
[*]Sora [2]
[*]FireTiger [2]
[*]A2600 [1]
[*]chrisbid [1]
[*]Gamemaster_ca_2003 [1]
[*]Scooterb23 [1]
[*]vb_master [1]
[*]InanimateCarbonRod [0]
[*]Kepone [0]
[*]shining slade [0]
[*]Saikyo [0]
[*]Dan Iacovelli [0]
[*]moycon [0]
[*]gamerz [0]
[*]LU8 [0]
[*]fsuinnc [0]
[*]iguana [0]
[*]Luigi301 [0]
[*]Albert [0]
[*]pmpddytim [0]
[*]karnov [0]
[*]pitfallaimee [0]
[*]Happy_Dude [0]
[*]Kialan [0]
[*]xmetalhedx [0]
[*]Gateway [0]
[*]Adrian M [0]
[*]intvgene [0]
[*]ScottHuggins [0]
[*]jeepnut24 [0]
[*]figgler [0]
[*]sabeen557 [0]
[*]Old_Atarian [0]
[*]hobbles [0]
[*]liquid_sky [0]
[*]RadioFSoftware [0]
[*]johnnywc [0]
[*]AcidTone [0]
[*]chadtower [0]
[*]PaulEMoz [0]
[*]BigFairy321 [0]
[*]atari_wizard [0]
[*]Xot [0]
[*]lost child [0]
[*]Bunsen [0]
[*]Big Player [0]
Standings are current, this is the end of the HSC for this season.
Congratulations to ToddRogers for his outstanding performance!

 

Member List
mikeftrevino, Paul Slocum, fsuinnc, Gamemaster_ca_2003, Robert M, DeV0, Gateway, Mendon, Fretwobbler, PaulEMoz, killersquirel, shining slade, chadtower, gospeedde, stayrunner, Big Player, Swingtown, Chris++, hotpants, hobbles, taxman, Ze_ro, maibock, moycon, somePUNK, Saldo, Stingray, Kepone, xmetalhedx, chrisbid, Kialan, Jeffy Arensmeyer, Keir, ToddRogers, Numan, iguana, LU8, jeepnut24, Albert, Tsukasa, Adrian M, dykesr, EricDeLee, Thomas Jentzsch, The 8th Passenger, the 5th ghost, Bunsen, atari_wizard, jedijeff, davepesc, maximebeauvais, buzzguy, bjk7382, khryssun, HermChase, wiz21mx, karnov, Goochman, NE146, keilbaca, vb_master, Sora, Malc74, sabeen557, 128bytes, Fellow Atari Man, liquid_sky, InanimateCarbonRod, Krazy_kamino, pmpddytim, cuteycat2, kemsted, Xot, Scooterb23, elviticus, Dan Iacovelli, LarcenTyler, RadioFSoftware, sku_u, no attack, Kurushimi, Blackjack, fedechab, gamerz, mvigor, Nateo, Cybergoth, A2600, Lord Thag, homerwannabee, lost child, Osbo, Happy_Dude, video game addict, neotokeo2001, Spirantho, vdub_bobby, chubsta, seanwookie, bobafett07728

 

Scoring Points in Adventures of Tron
Bit intercepted on the 1ST FLOOR (Bottom) 100

Bit intercepted on the 2ND FLOOR 200

Bit intercepted on the 3RD FLOOR 400

Intercepting each Bit on the TOP FLOOR 800

BONUS each time a NEW SCREEN appears 2,000
Score Rolls?Unknown.

 

Hints and Tips
As always, you really should read the manual.


What's that? You don't have the manual? Well, then you can always check out this typed copy of the manual hosted right here at AtariAge.

What's that? You're too lazy to click that link? Well, here's some hints from the manual:

FOLLOW the MCP attackers with your man instead of leading them. It's safer with RECOGNIZERS & GRID BUGS. What's more - TANKS CANNOT shoot backwards!

DON'T TRY to jump over a RECOGNIZER or a TANK on the upper 3 floors! It's hard! (On the ground floor jumping over tanks & Grid Bugs is easier!)

WATCH the screen edges! Don't get blind-sided. Attackers have a very nasty habit of entering a floor above or below just when your man arrives up the elevator!

PRACTICE COORDINATING the JOYSTICK & RED JUMP BUTTON. Do this enough times until it's second nature.

ALWAYS start your man on the GROUND FLOOR and work up gradually. You'll have more time to get your bearings, pick up the easier scoring bits as you move him up.

(The Manual)
-Patience is a definite virtue. Rushing from level to level will only result in you meeting an early demise. Since there is no time limit, don't be afraid to use the ability to drop to lower levels, especially if you're cornered.

-Although the Recognizers, Grid Bugs, and tanks are tough, they can't turn around. If you see one on the floor above you, wait untill it goes past the elevator above you, and then go up. Just make sure to keep an eye on the other levels in case another enemy might be coming to that floor.

(LarcenTyler)
- Don't ever enter the top floor when its "empty". Only go there when you see what's moving there.

- Also don't stay there a splitsecond longer than required. When the top bits are collected, it's most of the times even saver to drop down a floor and enter the beam there.

- The basic strategy would be being always *behind* the tank

- A well timed jump may eventually do the trick, but it's always better to change the floor. Notice that you move faster when not jumping, so even when the jump-escape works, you probably slowed down so much that the tank will hit you anyway...

(Cybergoth)
You can control your descension when sliding down the middle portal. Time it to land away from the hazards on the bottom level(speed up or slow down)

The air scooter will kill you more often than help you

(maibock)

 

Good luck everyone!

 

--Keilbaca

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I just thought I'd provide some pointers for gameplay:

 

-Patience is a definite virtue. Rushing from level to level will only result in you meeting an early demise. Since there is no time limit, don't be afraid to use the ability to drop to lower levels, especially if you're cornered.

 

-Although the Recognizers, Grid Bugs, and tanks are tough, they can't turn around. If you see one on the floor above you, wait untill it goes past the elevator above you, and then go up. Just make sure to keep an eye on the other levels in case another enemy might be coming to that floor.

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Hi there!

 

Here's two small tips from me:

 

- Don't ever enter the top floor when its "empty". Only go there when you see what's moving there.

 

- Also don't stay there a splitsecond longer than required. When the top bits are collected, it's most of the times even saver to drop down a floor and enter the beam there.

 

Greetings,

Manuel

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I got to work today, so updates will be to a minimum (my shift is massively overmanned and I most likely won't be able to get to a computer) My score so far: 34,800. Damn this is a tough one, looks like I found another game to add to my favorites!

post-4191-1104874479_thumb.jpg

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Hi there!

 

14800

 

Anything that can be done when the tank shoots - or just eat the bullet :)

 

Ok, tips for avoiding tank-shots:

 

- The basic strategy would be being always *behind* the tank :D

 

- A well timed jump may eventually do the trick, but it's always better to change the floor. Notice that you move faster when not jumping, so even when the jump-escape works, you probably slowed down so much that the tank will hit you anyway... :twisted:

 

Greetings,

Manuel

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