Hookay! Here we go.
Please do not steal my stuff :-) If you use it, consult me. There is more
to these designs than I have time to detail here.
I'd like to see this one giving a percentage to Tsunami Aid.
You play as either a rescue worker in the copter, or as the water itself.
As the rescue worker, you attempt to place dams to help slow the water
and rescue as many people as you can. Environmental hazards such as
cars sliding and trees falling make your work difficult. Looters appear in
later levels and attempt to get to the victims before you. The people do
not drown instantly and you have time to rescue them. There are
As the water, obviously, you try to claim as many victims as you can and
cover as much of the land as you can, fighting against the rescue workers.
This could also be two player :-)
I bet we might even be able to get 'ol Peter Gabriel to give Paul Slocrum
the rights to 2600-ize 'Here comes the flood' for in-game music (what with it being a benefit cart and all.)
I'd really love to see a classic gaming benefit project...
You have a tiny alien locked in the center of the screen, and you are trying
to grow your influence over the energy around you (as are other aliens,) you can only start to influence an area if you have part of it's color in your area already (the gradients,) The screen moves/scrolls around you, and also scales in and out (VERY rudimentarily,) as you influence grows and more is needed to be seen. This can be accomplished simply by changing what is drawn in the tiles. In the furthest extent, the players character would be a single pixel, for example and the one tile full of gradient may be represententing what was one four or eight tiles (depending on the scale of course,). You can personally travel to areas that have been taken and reclaim them, but not if another alien is there. You can also stun the other aliens temporarily by planting invisible stun mines (be careful they will get you too if you forget where they are!) You earn extra stun mines based on gaining X number of squares of influence (X based on level/difficulty/etc.)
The mother sqworm has lost her babies! She is the last of her kind! She must save her species. She travels quickly through the empty government underground installation. She can slowly dig through the dirt, but not the metal. She can throw her stickystring tounge and grab enemies to defeat them by bashing them against the walls (metal kills them faster than bashing them into dirt.) The screen scrolls in all directions, and there are traps, roaming enemies in the halls, and hidden power ups (long string, strong bashing, faster movement/slower digging, faster movement/slower digging,) and hidden enemies/traps in the dirt you dig (also in later levels, your offspring start buried,)
(The title is from King Maussollos for whom the modern Mausoleum is named.)
You build a temple to inter your body in, placing treasure hopefully in such a way as to draw potential future looters into your death traps. Score is based on how many years and how many treasures your tomb survives with over the years. As you build your temple, you deplete the resources of your people and use up your beginning allotment of slaves. A second scene has your king in the center of the screen hearding slaves and resources somewhat like a really simplified version of (2) above once a year. After X amount of years, your tomb is done, and then you watch to see how it does as the looters come (all time is very accelerated :-) ) Difficulty affects how many years of resource rathering you have and how many years looters attempt to plunder your tomb.
So, there you have 'em. :-) What do you think of that?
Enclosed super simple mock ups (These mock ups DO NOT have correct tile sizes, or correct pixel sizes, or anything. No attempt at making everything 2600 accurate yet.)
AD: I can supply all artwork and all design elements for these games.
Also, I assume you don't have to fill each tile with graphics (making it a big cube only?) I'm sure you can have a 'tile' element that has partial black to help make smoother, more organic shapes? (see sqworm2 for a really bad graphical representation for what I'm talking about,)
If anyone else likes these and wants to do something with them, contact me.