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Player 1 / Ball graphics relationships


ehenciak

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Hi all,

 

Another silly question...looking at TIA's schematics, it seems that the a write to the Player 1 graphics register stores the current contents of the ball enable register. This appears to have something to do with the vertical delay of ball. Is this Player 1 graphics / ball relationship mentioned anywhere in the Stella documentation or am I missing something?

 

Forgive my ignorance! I sent this without analyzing the circuit too much since I'm working hard on something related to this right now ;) !

 

Thanks!

 

Ed

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