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Originally posted by rpmxixipt:
First off, congratulations to the moderators of this site.. I would never have thought an Atari page would have been so interesting - or lifestyle-changing.. I've now gotten into the dubious habit of shopping my local thrifts on a weekly basis thanks to AtariAge!
I don't shop my thrift stores on a regular basis, but since arriving here I have found myself looking for VCS consoles and carts whenever I find myself in them -- which does seem to be more often as of late. I have the sneaking suspicion that the day I find that elusive 2600 system sitting all lonesome on a shelf, I'll end up buying it.
Then I'll probably end up frequenting my local thrifts for carts... God pity my wife when that happens. :-)
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Secondly, as a clandestine PhotoShop noodler, I am AMAZED at the breadth of the entries in this competition! I wish I had just HALF the imagination as the contest entrants so as to come up with detailed visual covers for a block-style 8-bit game. I see blocks, I think of checkers. They see blocks, they see it as a graphic arts challenge. Simply amazing!
I don't think so much of the game as I do its theme. The gameplay just provides fodder for the image. Everything else is a blank canvas ready for brush and paint. Or mouse and pixels, anyway... :-) Actually I just enjoy challenges and contests like this. I don't particularily care about the prize -- oh, a cart with my artwork on it would be tremendously cool, like somehow being a part of Atari's history -- but I just have fun doing 'em, just to see what kind of ideas I can pour into to the challenge put forth. It's a chance to challenge myself to do something new and fun. But mostly it's the fun. :-)
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With that all said, of course I have a favorite, and at this ninth hour I want to send a rah-rah his way.. Efren Ramirez is the KING! In a world of boring photographic lights and darks, Efren uses cartoon artwork and florescents! Instant cart-grab appeal, in my opinion.
There's no doubt that his are originals. I'm a bit of a noodler at cartooning myself, but unfortunately my deficiency at drawing proportional, believable humans sort of precludes me from going that route. I used to cartoon a lot in my younger years, but I guess digital artwork has sort of taken over that interest -- the pixel being of more interest to me than the pencil, I guess. Still, I opted to go for a more modern look to the labels, sort of a tacit statement that this is a new game, while still trying to make the labels look sort of retro in style. (At least with my first two submissions anyway; my third was a bit of a joke...) I dunno if I succeeded, but I had fun trying, anyway...
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When I ever get the gumption up to program a game (and that may be sooner than later, thanks to the gauntlet thrown down by sites like AtariAge)
Go for it! I'd love to try my hand at it, but my time is limited, unfortunately. I used to dabble in 6502 assembler on the 8-bit Ataris, but the VCS is a whole 'nother beast entirely, and I think working in an environment with no video RAM and next to no system RAM to speak of might confound me a little... it's a fundamental shift in one's approach when designing a game, one which I would be hard pressed to accustom myself to. But I love challenges, and I have a feeling that one day I might actually sit myself down and force myself to figure it out just so I can say I did it...