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First time here. Looks like a happenin' place, at least for somebody like me for whom "happenin'" was back when Happy Days was recent nostalgia.

 

I've read some of the interesting posts about the "early" days of Atari. I'm a veteran of those days--if you have any questions, please feel free to give me a shout. Until then,...

 

Russ Wetmore

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Well Hello!

 

What an honored guest!

 

Do you know how far it takes me back to hear from the author of :

 

Preppie

HomePac

XE Term et.al. ?

 

I just got an E-mail from Dave Troy ( Toad Computers ) the other day.

 

I can only say,from an OLD Atarian, :

 

Thank you for your tremendous contibution to the Atari (8bit & ST)

community!

 

We were just discussing your XE Term.

Talk about user friendly!!

 

Please don't be a stranger here!

 

Atari Forever! ( How I love to type that!)

Ed Shepherd

( Maryland )

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Hi Russ!,

 

I think the same thing, you have a unique style.

 

- Any personal tools?

- Preppie is an advanced graphic game for Atari 8 bit, even now. What games you did before preppie?

- What do you think about short live for Atari 8 bit, what happens?

- Why don't exist C64 versions from your games?

- Any stuff you can share with us ? :D

 

Really, one of the best that I remember.

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Cool coincidence. I was just playing Preppie and Preppie 2 on the Atari emulator on my XBox (I still have my original Atari gear all hooked up BTW).

 

Share any stories you can recall from back in the day - especially about what it was like developing for the machines.

 

Stephen Anderson

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Thanks Ed. Wow, so many responses to my innocent little message!

 

For XE Term, I got a lot of help from Joe Miller, who worked on the Atari OS among other things. He helped with a lot of source code and encouragement. XE Term was probably the last bit of official business I did for Star Systems Software before it folded.

 

Joe went on to head up development at Koala Technologies and then at Sega America. Great guy.

 

I don't do much coding nowadays, but I do promise to try and check in occasionally.

 

--r

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For the  information of younger Atarians,

 

Russ Wetmore is probably the *BEST* ACTION  programmer

on the planet!

 

Ah yes. Action! was a great language. It produced nice, tight code (once you spent the time to figure out how the compiler worked) which was important back in the days where 4K was often the entire universe your programs got to play in. We also (easily) wrote run-time libraries so that we could cross-compile stuff for the Apple II and C64. Cool stuff.

 

--r

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I'd like to hear what are you doing these days or hear (well, read actually) from the old good days  8)

 

Doing these days? Well, at the time of the dot.com crash, I was a Partner with marchFIRST, one of the big Internet consultancies, based out of London. marchFIRST went from a $1.5 billion per year concern to nothing, seemingly overnight. I moved back to the states in 2001. Aside from a short stint with a startup that didn't pan out, I've been in semi-retirement ever since.

 

A friend and I recently started a custom furniture design business. People's taste in technology may change, but they'll always need something to sit on. :)

 

--r

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Your games def had a 'style' to them not copied by others - I presume you had your own tools to make your games which were not shared/incorporated by other programmers?

 

I could pick out one of your games almost from the title screen ;)

 

Yeah, although much of the look was driven by the Atari's capabilities. My games were character graphics driven, which meant that one of my most important tools was a font editor. And color choices were driven by display list changes to the color palette, the music by POKEY, etc., etc.

 

I was independent when I wrote my three Atari games, so there were no other programmers to share with. :)

 

--r

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I think the same thing, you have a unique style.

 

- Any personal tools?

- Preppie is an advanced graphic game for Atari 8 bit, even now. What games you did before preppie?

- What do you think about short live for Atari 8 bit, what happens?

- Why don't exist C64 versions from your games?

- Any stuff you can share with us ?  :D  

 

Really, one of the best that I remember.

 

Well gee, thanks! My three games were written in assembler, but I tricked out AMAC with so many compile-time macros that the code had a higher-level language feel to it.

 

Before the Atari, most of my programming had been on the Z-80. My TRS-80 and Sinclair stuff was not the stuff of legend by any stretch. I fell into developing on the Atari because it was, well, cool.

 

About Atari the company, all I can say is that it got what it deserved, IMHO. It misread the market for its products across several product lines and was too slow to react to market pressures. Again, IMHO.

 

Preppie! was rewritten for the C64 by some developers that hung me out to dry and never delivered the final product. To be fair, the C64 graphics architecture made a straight port nearly impossible.

 

Stuff I can share? Well, not many people know this: as I said, I learned assembler on the Z-80. Lots of registers, felt comfortable. When I switched to the 650x, I hit a mental block with its three registers. I felt like I was constantly juggling hundreds of balls and keeping them all in the air (or at least, three registers.) When it finally dawned on me that zero page was like 128 extra registers (on the Atari anyway) it all suddenly made sense. Still, I dedicated several zero page locations to variables called "BC", "DE", "HL", "IX", and "IY" which helped a lot with my brain traumas. :|

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I'd love to hear your experiences with writing for Hi-Res.

 

Hi-Res was a weird situation. Not the folks that contributed to it, but the lead conspirator Rich "Richie Rich" Richmond. I noticed that Steve Harding had some comments about Hi-Res here.

 

The magazine only lasted a few months. As usual, I was late for every deadline. Story of my life. :roll:

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