Just a quick dirty one here, since the game is doing something odd with BIT instructions (using static ROM addresses for arguments) that I haven't figured out
Originally @264 (attract) and 265 (ingame).
I bumped attract mode by 1 scanline (to make both screens match), and then robbed 3 scanlines to run @262. Ignore the "always taken?/never taken?" comments...those were my guesses that didn't pan out when tracing the program.