I wanted to create the PAL/NTSC-Switch as gently as possible. You are now able to change the TV-mode at every time during the whole intro, fight-sequence and game...
It was (and still is) much more work to check always which setting the switch has, but I like this comfortable solution much more than compiling one PAL- and one NTSC-binary.
Let's see how many of the 4.096 Bytes will be still unused when the game is ready. I currently expect less than 100 Bytes to be unused...
Best regards,
Simon













