Kylev, on Thu Oct 20, 2011 11:38 PM, said:
TheSoundOfTheSuburbs,
I seem to recall that you can get that reaction if you inadvertantly attempt to enter an establishment right at closing time. It may even happen if you are inside and the shop closes. You will be kicked out and then you won't be able to get back in to any establishment thereafter.
As was said earlier, someone more experienced with AR may chime in and correct my memory.
Russ
That is correct. From the
Official Adventurer's Survival Handbook:
Quote
Never stay in any Tavern past closing time. Once you do this, your Character can never again enter any Taverns (this goes for Banks, also).
And, also:
Quote
If you consistently offer a Shopkeeper less money than he wants for his goods (or even if you just offer the bare minimum), he'll eventually start calling you names (ouch!) and may even refuse to deal with you (worse ouch!). Of course, this only applies to the particular Shop where you've caused "trouble" and doesn't affect your Moral Alignment.
There is also another likely possibility from what you are describing. The game not only saves information to the character disk, but also on game disk 2, side 1. These saves are related to establishments. If you are using save states, then the save states can become incompatible with the disk 2 saves. So, if you want to prevent corruption or incompatibility you need to always use the same disk 2, side 1, that a character was first played with.
Guidebook to Alternate RealityThe City:
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Note: Never play with a different Disk 2 (Side 2, on the Apple) than the one you use to create a character. If you create a character using your backup of Disk 2, always use the backup disk when playing with that character. If you use the original game Disk 2 when creating the character, always use the original game Disk 2 to play with that character.
Here's a post I made previously about this:
Xebec, on Wed May 25, 2005 11:02 AM, said:
I will support you with a donation for the cart. As I said earlier, I would be willing to donate $100 for a fully functioning AR cart with char saves, and I am happy to see you making so much progress!
Anyway, the documentation for the city specifically warns that you must not use a different disk 2 side 1 with any character that you create. This is because the game saves information about your character to disk 2 side 1 while while booting. The information saved about the character includes which guilds the character has visited and likely also includes information about the smithys, shops and taverns that the character has dealt with.
If you try to use a different disk 2 side 1 than the one that a character was originally booted up with several things happen. By switching disks with a character that has not visited guilds, a char may continue to visit guilds getting increases in skills each time, this is a cheat or bug, also, you end up corrupting the character so that he may not enter establishments. This also happens when you try to do a Save State in Atari800win and then play it later. Because some of the character information was temporarily saved on disk 2 side 1 while playing, this info does not get recorded in a Save State and thus when you continue playing a Save State the char is corrupted and cannot enter establishments.
Edited by Xebec's Demise, Sun Oct 23, 2011 10:51 PM.