Have you ever seen a 2600 game with two sprites, two missiles, and an asymmetrical playfield in the same scanline? I didn't think it was possible until I learned about Skipdraw. This new version of Combat has a completely redesigned kernel.
The attached binary is still preliminary work. There are issues to work out, most importantly why it won't run on hardware. But I think you'll agree, it looks great in an emulator.
EDIT: May 24 binary attached, where a simple syntax error was fixed.
Edited by Zach, Sun Jul 10, 2005 5:32 PM.