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Difficulty guide?


Inky

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We have the 2600 rarity guide, but has anyone ever considered doing a difficulty guide?

 

Difficulty could be rated on a 1-5 scale with 1 being easiest and 5 being hardest. Prototypes could be given a the numbers above but with a P in front of the number.

 

Example:

 

Space Invaders 2

Moon Patrol 4

Star Raiders 5

Sinistar P4

 

What say ye?

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quote:

Originally posted by Inky:

We have the 2600 rarity guide, but has anyone ever considered doing a difficulty guide?

 

Difficulty could be rated on a 1-5 scale with 1 being easiest and 5 being hardest. Prototypes could be given a the numbers above but with a P in front of the number.

 

Example:

 

Space Invaders 2

Moon Patrol 4

Star Raiders 5

Sinistar P4

 

What say ye?

 

Moon Patrol should be a 5. Those damn land mine stages and that stupid rocket thing that sneaks up behind you pretty much ensures a quick game over for me.

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..not to mention the varying difficulty levels and the actual 'difficulty switches' itself. For example. Space Invaders on game 1 is easy. Space Invaders on game 16 is almost impossible Throw in the difficulty switch setting which make your ship skinny or fat and you'd have a task trying to rate it.

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If Moon Patrol would be a 5 in "difficulty ranking" than

Gravitar must be at least a 7, or what??!!! ;-)

 

It´s the hardest Game i ever played on the 2600....

 

All in all it´s not a bad Idea, but as many games have

various difficulty-levels i think it would be too much work!

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