While the G8 protests are raging outside here, I have been staying indoors working on an enhanced version of Hunchy. The game has now changed so much that I am calling this version Hunchy II, and keeping the old version as a mini-game.
I wanted to get away from the purely linear behaviour (running from one side to the other) of the original, and so the objective now is to collect the bells which are scattered around the screen. There are also ladders and platforms now, and the guards can chase after you. The basic gameplay is inspired by "Chuckie Egg" which is one of my favourite 8-bit games.
There is still a lot to do, but the attached version shows the display kernel for a single level of the game. The main problems at the moment are a few graphical glitches, and a serious shortage of memory. If the background turns white, or the screen flickers, then please let me know! The current level is just to demonstrate the main kernel features - the actual game levels will be more interesting. Any suggestions for improvements will be welcome.
As usual, the source code is included, though it is a bit of a mess at the moment. Let me know what you think. I will be posting regular updates to this thread.
PLEASE NOTE: The latest version of Hunchy II can be found HERE!
Edited by cd-w, Fri Oct 14, 2005 5:47 AM.