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Synthcart Beat Contest Winners!


14 replies to this topic

#1 Paul Slocum OFFLINE  

Paul Slocum

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Posted Thu Feb 21, 2002 11:29 PM

There were a lot of great entries which made this very difficult, but I've finally picked my three favorites:

Hally Submission #2

Felemel Submission #2

Jeff Gregory Submission #1

Although only the three top entries win a free Synthcart, I will include some of the other entries on the cartridge. I'm still finalizing my decision on this, and I will announce these in a few days. If you have a favorite that you think needs to be included, let me know.

Thanks to everyone for your participation, and thanks to Albert for sponsoring the contest!

-Paul

[ 02-21-2002: Message edited by: Smart Patrol ]

#2 moycon OFFLINE  

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Posted Fri Feb 22, 2002 6:40 AM

Congrats to the top 3!!! Way to Go!!

#3 MattyXB OFFLINE  

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Posted Fri Feb 22, 2002 6:45 AM

Great, will you release a CD with all Atari Tracks?

I will buy one if the price not to high.

Then we can make an other contest for a Lable for the CD.

#4 Cybergoth ONLINE  

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Posted Fri Feb 22, 2002 7:00 AM

quote:


Originally posted by Smart Patrol:
If you have a favorite that you think needs to be included, let me know.


My absolute favourite was Felemel #3.

I'd love to use that sequence for a future demo or game. Please give me the required bits'n'bytes for it!

Greetings,
Manuel

#5 Lost Monkey OFFLINE  

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Posted Fri Feb 22, 2002 9:06 AM

Congratulations everyone...there were many great entries!

#6 ATARIPITBULL OFFLINE  

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Posted Sat Feb 23, 2002 12:33 AM

Way to go people, you all did some very nice work.

#7 monster angriff OFFLINE  

monster angriff

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Posted Sat Feb 23, 2002 1:19 PM

Wow! What an amazing contest. I really liked the entries, although I had my own favorites. This was really an unsual contest and I had a great time lisening to them all.
Hey, and if anyone hasn't seen the movie Ghost World it rocks!

#8 magnusultra OFFLINE  

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Posted Sat Feb 23, 2002 9:26 PM

I liked all the entries too. Hally 2 Felemel 3 are pretty sweet.

Ghost World is great! Saw it twice in the theater.

#9 krisjohn OFFLINE  

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Posted Sun Feb 24, 2002 5:06 PM

Congrats to all the winners.

Will we be designing the Synthcart label next?

#10 Paul Slocum OFFLINE  

Paul Slocum

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Posted Mon Feb 25, 2002 10:26 AM

If there are enough people who are willing to submit songs, I might consider making an Atari song CD. I'm working on a track right now myself.

My current layout includes the beat from Felemel #3 but not the bass-line. I'm going to try to finalize the beats tonight. I'll post the list when I finish.

I already did the label. I wanted it in a vector graphics format since I was taking it to a print shop. And most of the label had to be a chart of the sound settings anyway. You can see it here:

Synthcart Label

-Paul

#11 Paul Slocum OFFLINE  

Paul Slocum

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Posted Tue Feb 26, 2002 1:09 AM

I've decided which beats will be included on the Synthcart. The Synthcart is so much better because of all these great beats.

Part of my decision was based on how well beats combined with other beats. Most of the entries are made up of two combined beats, and in some cases I just used one of the two. In cases where I did this, I indicate A or B.


Battlezone 1A

Felemel 1
Felemel 2
Felemel 3

Hally 1A
Hally 2

Hernan Callo 2A

Jeff Gregory 1

Moycon 1B

Randy Ball 1A
Randy Ball 5A

Scot Kinnebrew 1A

Smitty 4B

Thanks again for all the great entries!


-Paul

#12 oncogenesis OFFLINE  

oncogenesis

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Posted Wed Mar 6, 2002 12:18 AM

Even though the contest was extended for an extra week, I was unable to craft a beat that I thought was worthy of entry. On the other hand, the beats that were submitted are incredibly creative and well crafted.

So how did you guys do it? Would anyone be willing to share their expertise by posting a beatdata.h file here? I'm especially interested in seeing the work of Randy Ball and Hally.

TIA

#13 Chuck Gill OFFLINE  

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Posted Tue Mar 5, 2002 5:53 PM

Onco,

I know how you feel. I tried to come up something good and just couldn't create anything that was worth submitting. I'm glad there were others that could though. The final product is going to be great.

Chuck

#14 Ranthulfr OFFLINE  

Ranthulfr

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Posted Tue Mar 5, 2002 9:17 PM

Onco Genesis,

Here are the main beats from submission 4, thanks for asking. I had alot of fun participating in this contest.


; Beat Data File
; submission 4
; Randy Ball
; ----------------------------------------------------------


beat1
byte %10011110, 255
byte %00000001, 255
byte %11101111, 255
byte 255, 255

byte %10011110, 255
byte 255, 255
byte %11101111, 255
byte %11101111, 255

byte %10011110, 255
byte %00000001, 255
byte %11101111, 255
byte %00000001, 255

byte %10011110, 255
byte 255, 255
byte %11101111, 255
byte %11101111, 255

byte %10001000, %10001010, %10001000, %10001010

beat2
byte %01111011, %01110101
byte %01101111, 255
byte %01101111, 255
byte %01101111, 255

byte %01101111, 255
byte 255, 255
byte %01101111, 255
byte 255, 255

byte %01111011, %01110101
byte %01101111, 255
byte %01101111, 255
byte 255, 255

byte %01101111, 255
byte %01101111, 255
byte %01101111, 255
byte 255, 255

byte %10000000, %10000000, %10000000, %10000000

#15 Paul Slocum OFFLINE  

Paul Slocum

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Posted Tue Mar 5, 2002 11:04 PM

It really helps if you've programmed drum machines before because then you kinda know where stuff goes to get a normal sounding beat. When I was making my beats I did a lot of copying and pasting too. I got some basic drum patterns down and then I'd modify them into new ones. Mostly I used the noise sound at a low pitch for a kick drum, middle pitch for a snare, and high pitch for a high hat. I'd make a simple beat using those, then fill in other cool noises between.

Here's Hally #2:

beat1
byte %10011110, %00111001
byte %00111011, %00111110
byte %01100001, %00111101
byte %00111110, %00110111

byte %10011110, %00111001
byte %00111010, %01100110
byte %01100001, %00111101
byte %00110110, %11000110

byte %10011110, %00111001
byte %00111011, %00111110
byte %01100001, %00111101
byte %00111110, %00110111

byte %10011110, %00111001
byte %00111010, %01100110
byte %01100001, %00111101
byte %01110110, %11000110

byte %10101010, %10101010, %10101010, %10101010

beat2

byte %00110111, %00111111
byte %11110111, %00101111
byte %11010110, %11111111
byte %11100110, %00111111

byte %01100101, %00111111
byte %11110101, %00101111
byte %11010100, %11111111
byte %11100011, %00111111

byte %00110111, %00111111
byte %11110011, %00101111
byte %11010011, %11111111
byte %11100010, %00111111

byte %01100101, %00111111
byte %11110001, %00101111
byte %11010001, %11111111
byte %11100011, %00111111

byte %10001000, %10001000, %10001000, %10001000

[ 03-05-2002: Message edited by: Smart Patrol ]




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