Robert M, on Fri Jul 10, 2009 4:13 PM, said:
Posted Fri Jul 10, 2009 7:56 PM
Robert M, on Fri Jul 10, 2009 7:52 PM, said:
Posted Fri Jul 10, 2009 9:12 PM
batari, on Fri Jul 10, 2009 9:56 PM, said:
Posted Sun Oct 25, 2009 2:02 PM
Posted Mon Mar 8, 2010 7:17 PM
DASM V2.20.07, Macro Assembler (C)1988-2003 --- Unresolved Symbol List game 0000 ???? (R ) bs_mask 0000 ???? (R ) Fatal assembly error: Source is not resolvable. Errors were encountered during assembly.
set romsize 32kSC set tv ntsc set kernel_options no_blank_lines set smartbranching on COLUBK = $00 COLUPF = $0E const noscore = 1 const pfres=86 playfield:
Posted Mon Mar 8, 2010 7:48 PM
devwebcl, on Mon Mar 8, 2010 7:17 PM, said:
DASM V2.20.07, Macro Assembler (C)1988-2003 --- Unresolved Symbol List game 0000 ???? (R ) bs_mask 0000 ???? (R ) Fatal assembly error: Source is not resolvable. Errors were encountered during assembly.
set romsize 32kSC set tv ntsc set kernel_options no_blank_lines set smartbranching on COLUBK = $00 COLUPF = $0E const noscore = 1 const pfres=86 playfield:
Posted Tue Mar 9, 2010 5:51 AM
jwierer, on Mon Mar 8, 2010 7:48 PM, said:
Posted Tue Mar 9, 2010 9:38 AM
devwebcl, on Tue Mar 9, 2010 5:51 AM, said:
jwierer, on Mon Mar 8, 2010 7:48 PM, said:
Posted Tue Aug 17, 2010 9:08 PM
default.bas 1.43K
110 downloadsPosted Fri Aug 20, 2010 3:19 AM
Cliff Friedel, on Tue Aug 17, 2010 9:08 PM, said:
COLUBK = $80
Posted Fri Aug 20, 2010 7:29 AM
Random Terrain, on Fri Aug 20, 2010 3:19 AM, said:
Cliff Friedel, on Tue Aug 17, 2010 9:08 PM, said:
COLUBK = $80
Posted Fri Aug 20, 2010 2:31 PM
Cliff Friedel, on Fri Aug 20, 2010 7:29 AM, said:
Posted Wed Aug 25, 2010 3:09 AM
Edited by batari, Wed Aug 25, 2010 3:15 AM.
Posted Wed Aug 25, 2010 7:50 PM
Posted Mon Sep 20, 2010 1:38 PM
Posted Mon Sep 20, 2010 4:28 PM
set tv pal set kernel_options player1colors dim frame=a scorecolor=$0f gameloop frame=frame+1 frame=frame&31 rem ** burn a variable amount of time for t=0 to frame z=z next drawscreen goto gameloop...the player1colors kernel option is key. Without it, the scanlines are stable.
Edited by RevEng, Mon Sep 20, 2010 4:53 PM.
Posted Sun Sep 26, 2010 7:15 PM
p=(rand/t)*4Instead, I have to do this:
if t=1 then p=rand/64 it t=2 then p=rand/32Any thoughts?
Posted Sun Sep 26, 2010 9:12 PM
atari2600land, on Sun Sep 26, 2010 7:15 PM, said:
p=(rand/t)*4Instead, I have to do this:
if t=1 then p=rand/64 it t=2 then p=rand/32Any thoughts?
Posted Mon Sep 27, 2010 11:36 AM
include div_mul.asm a=b*1 a=b*2 a=b*4 a=b*8 a=b*16 a=b*32 a=b*64 a=b*128
.L01 ; a = b * 1 LDA b STA a .L02 ; a = b * 2 LDA b asl STA a .L03 ; a = b * 4 LDA b asl asl STA a .L04 ; a = b * 8 LDA b asl asl asl STA a .L05 ; a = b * 16 LDA b LDY #16 jsr mul8 STA a .L06 ; a = b * 32 LDA b LDY #32 jsr mul8 STA a .L07 ; a = b * 64 LDA b LDY #64 jsr mul8 STA a .L08 ; a = b * 128 LDA b LDY #128 jsr mul8
Posted Wed Jan 19, 2011 2:06 PM
a = pixelData_length
data pixelData 1,1,2,2,3,3,4,4,5,5,6,6 end
Posted Thu Jan 20, 2011 4:20 PM
diogoandrei, on Wed Jan 19, 2011 2:06 PM, said:
a = pixelData_length
data pixelData 1,1,2,2,3,3,4,4,5,5,6,6 end
Edited by batari, Fri Jan 21, 2011 1:51 PM.
Posted Fri Jan 21, 2011 3:25 AM
batari, on Thu Jan 20, 2011 4:20 PM, said:
Edited by batari, Fri Jan 21, 2011 1:51 PM.
Posted Fri Jan 21, 2011 2:01 PM
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