Hmmm... just realized I got rid of the post that had the instructions in it.
Anyway, getting closer to a final version. The main highlight of this release is sound. Also now allows you to move up higher into the playfield.
For those that haven't seen my various rambling posts on the game, here is a brief overview.
This game is (very) loosely based on the arcade game Phantom II.
You begin the game with 50 rounds of ammuntion (your score). You must shoot down 24 enemy jets to reach the enemy bomber. Shoot it down to win. This gives you 2 shots each to win, so be selective. Early on there will be 2 jets flying in formation. A hit on either counts. As you get closer to the bomber, it will drop to just 1 jet.
Shooting down the bomber also unlocks the color version of the game (the 50 rounds of ammo game is in b&w). As you have "won", you'll have to hit reset. The color version also starts you out with 100 rounds of ammo, which mostly assures you of victory. This allows you to play to try and beat your best score.
The enemy employs a "Death Star trench" method of defence (get in the way and let yourself get shot down so the bomber can make it through). The do not shoot back. You can collide with them though (automatic game over). You are safe at the lowest level of the screen. They don't come down all the way. Higher up you run the risk.
Please report any bugs you may encounter. I apologize for the state of the source. I started writing this with the original version of the compiler and only a vague idea of what I wanted to end up with.
Edited by s0c7, Sat Jul 30, 2005 10:21 PM.