Posted Sun Dec 28, 2008 1:51 PM
Posted Fri May 29, 2009 5:54 PM
Edited by 4Ks, Fri May 29, 2009 5:56 PM.
Posted Thu Jun 4, 2009 5:47 PM
Hmm.... I wonder where I've heard this before?Lord of the Rings: Journy to Rivendell
In this unreleased prototype, you must guide Frodo from his home in the Shire to Rivendell. The gameplay consists of moving through a multitude of screens trying to evade the Black Riders and make it to Rivendell. Along the way, you can meet new characters and visit the town of Bree. You start the game in the Shire, and in this area you can find Sam, who will take the hit for you if you are attacked by the Black Rider. Aragorn is in Bree, and can help you locate Gandalf. Gandalf is hidden randomly, and can make you invincible if you find him. Tom Bombadil can be found 2 screens to the right in the 3rd forest, and will allow your party to move faster in the forest. Finally, Glorfindell is found at the end of the path, left 3 screens, and down 1, and allows your party to move faster on open ground. While you are on the path or open ground, you can put on the ring using the button. This is signified by Frodo turning grey, and a tune playing. One unfortunate side effect to using the ring is that when you put it on, the Black Rider will be able to tell where you are. In the forest, you can bring up a map using the button. This is very useful, as navigating the world without it is a very difficult task. All in all Lord of the Rings isn't bad, and pretty complex for a 2600 game. The main problem is that it's boring! All you do is run away from things until you reach Rivendell, and there's no way to defend yourself. This is an unfortunate side effect of basing a game off a fantasy novel, as having the character whip out a sword and slice the Black Rider in two just wouldn't fit.
Posted Thu Jun 4, 2009 5:56 PM
Hmm.... I wonder where I've heard this before?Lord of the Rings: Journy to Rivendell
In this unreleased prototype, you must guide Frodo from his home in the Shire to Rivendell. The gameplay consists of moving through a multitude of screens trying to evade the Black Riders and make it to Rivendell. Along the way, you can meet new characters and visit the town of Bree. You start the game in the Shire, and in this area you can find Sam, who will take the hit for you if you are attacked by the Black Rider. Aragorn is in Bree, and can help you locate Gandalf. Gandalf is hidden randomly, and can make you invincible if you find him. Tom Bombadil can be found 2 screens to the right in the 3rd forest, and will allow your party to move faster in the forest. Finally, Glorfindell is found at the end of the path, left 3 screens, and down 1, and allows your party to move faster on open ground. While you are on the path or open ground, you can put on the ring using the button. This is signified by Frodo turning grey, and a tune playing. One unfortunate side effect to using the ring is that when you put it on, the Black Rider will be able to tell where you are. In the forest, you can bring up a map using the button. This is very useful, as navigating the world without it is a very difficult task. All in all Lord of the Rings isn't bad, and pretty complex for a 2600 game. The main problem is that it's boring! All you do is run away from things until you reach Rivendell, and there's no way to defend yourself. This is an unfortunate side effect of basing a game off a fantasy novel, as having the character whip out a sword and slice the Black Rider in two just wouldn't fit.
http://www.atariprot...e/lotr/lotr.htm
Tempest
Posted Mon Jun 29, 2009 11:57 AM
The third company in the quest to describe all the NTSC 2600 games in our database is Parker Brothers. They produced a fair number of games for a third-party, but the list isn't too bad. You can view all of Parker Brothers titles in our database here:
Atari 2600 Games by Parker Brothers
The following is a list of Parker Brothers's 2600 games, and I will update this list as I accept contributions:
Descriptions Needed:
Action Force
Amidar
Frogger
Frogger II: Threeedeep!
G.I. Joe - Cobra Strike
Gyruss
James Bond 007
Lord of the Rings: Journey to Rivendell (needs gameplay description)
Montezuma's Revenge
Mr. Do!'s Castle
Popeye
Q*bert
Q*bert's Qubes
Reactor
Sky Skipper
Spider-Man
Star Wars: Death Star Battle
Star Wars: Ewok Adventure (needs gameplay description)
Star Wars: Jedi Arena
Star Wars: The Arcade Game
Star Wars: The Empire Strikes Back
Strawberry Shortcake Musical Matchups
Super Cobra
Tutankham
Completed:
None yet!
Some of these games may already have descriptions, but if you can improve upon them, by all means please do. Please read this post before writing up any descriptions, and please post them to this thread so I and others can comment on them and people can see which descriptions have already been written. When you post a description, please let me know how you would like your entry to be attributed in the database.
..Al
Posted Sat Apr 17, 2010 10:25 AM
Posted Thu Apr 29, 2010 7:27 AM
Star Wars: The Arcade Game
The title pretty much says what this game is: A port of the famous vector graphics arcade game by Atari to the Atari 2600. The vector graphics, obviously, couldn't be used on the Atari 2600, so they had to make do with sprites instead. You are piloting an X-Wing in an effort to destroy the Death Starbefore it can be fully completed by the evil Empire. First, you take on TIE fighters as you approach the death star, then go on to shoot at tower turrets, before finally going into the trench and shooting enemy TIEs as you go for the exhaust port in an effort to launch the photon torpedo and blow up the Death Star. The joystick controls feel a little awkward at first, since you are not only moving your cursor, but at times steering your ship as well. In addition, the up and down are reversed to give it more of a flight simulation feel, which can also feel weird with the cursor. Still, aside from that, it's still a great port of the arcade game.
Posted Thu Apr 29, 2010 8:46 AM
Posted Thu Jul 29, 2010 11:31 PM
Posted Thu Apr 12, 2012 7:13 PM
Edited by Syntaxerror999, Thu Apr 12, 2012 7:17 PM.
Posted Thu Mar 20, 2014 8:11 AM
Q*Bert
In the world of Q*Bert you play as Q*Bert and your goal in the game is to try to cover coat each block the same color to advance to the next level, by doing this you need to avoid the creatures that try to eat and squash you, but be careful because if you fall off the edge of the blocks it's all over and you have to completely restart. But if you continue to advance the colors on the blocks will become harder and harder to match the same colors, but if you do congrats. This is a fun filled game with frustration but at the same time it's an addiction. If you enjoy a challenge try out Q*Bert
Posted Sun Jun 29, 2014 8:39 AM
Q*BERT'S QUBES
In this puzzle game by Parker bros. you control Q*bert as he hops on the qubes, to match four in a row. You must change the qubes to the target color by hopping on them to match the target qube on the top left area of the screen. On difficulty level A(level 1 as opposed to level 6 on difficulty B), if you hop on a qube that hasn't locked in and changed color to green, it will rotate in the direction you hopped. On higher difficulty levels, when you hop off any qube, it will rotate the way you hopped off. In this game, there are six kinds of enemy: 1. Meltniks. These are only dangerous if they touch you, but will sink into any qube of their color, except for the green ones, watch out for those! 2. Shoopbops. These are like Slick and Sam from Q*bert's first game, they change the colors of any qube randomly. They can be stopped if Q*bert touches them though for points. 3. Purple ball. Like the Coily ball from the first game, but they hatch a dangerous Rat-a-tat-tat, so keep your distance from them. 4. Rat-a-tat-tat. These hatch from Purple balls and chase after Q*bert quickly, the only way to dispatch of them is to hop off a qube as it does, which throws them off balance and Rat-a-tat-tats will fall off the qube diamond, awarding you points. 5. Sheldon the turtle. This is a helpful enemy, which on contact with Q*bert slows everything but Q*bert down, including spawning enemy and gets you some points. 6. Green ball. Like Sheldon, it does something on contact, but instead completely freezes all the enemy onscreen, allowing Q*bert to hop around easier and gives the same amount of points as Sheldon the turtle. Getting 10,000 points awards an extra Q*bert.
Edited by Star castler, Sun Jun 29, 2014 8:44 AM.
Posted Tue Sep 29, 2015 7:19 PM
Hello all, does anyone have any information on, Galactic (aka the challenge of nexar) rainbow version. Something along the lines of, the programmers and if there is, a plot to the game. any info would be appreciated
Posted Tue Oct 24, 2017 2:03 PM
Forgive me if this is a bit terse, but I haven't played this game much. If someone needs an exact description, the manual's available:
Sky Skipper
Vertically-scrolling maze game based on the rare Nintendo arcade game. Fly around the maze avoiding walls and clouds. Gorillas have locked several animals in cages. Free the animals by shooting the gorillas, then grab the animals before the cages close to advance to the next, faster level. You have a limited amount of time to successfully complete a level.
Trivia: The arcade version of this game may never have been released. The boards may have been converted to Popeye boards.
KLOV article on the arcade version: http://www.arcade-mu...hp?game_id=9575
History of the arcade game, with information on an restoration attempt: http://www.nintendol...ed_to_the_world
Edited by pacman000, Tue Oct 24, 2017 2:26 PM.
Posted Tue Oct 24, 2017 3:59 PM
Another quick description, from memory:
Star Wars: The Empire Strikes Back
Side-scrolling shooter. Pilot a snow speeder over the ice planet of Hoth trying to defend the Rebel Base from the Empire's Walkers. Each Walker takes several hits to destroy, but your ship can take multiple hits too. You can land for a limited number of repairs. Has parallax scrolling. One of the more highly-regarded Star Wars games for the VCS.
(It looks like you don't have the complete manual for this game. I think I have it at home. I can't provide scans, but I might be able to take pictures. Do you need such?)
Posted Fri Dec 8, 2017 7:55 AM
The third company in the quest to describe all the NTSC 2600 games in our database is Parker Brothers. They produced a fair number of games for a third-party, but the list isn't too bad. You can view all of Parker Brothers titles in our database here:
Atari 2600 Games by Parker Brothers
The following is a list of Parker Brothers's 2600 games, and I will update this list as I accept contributions:
Descriptions Needed:
Action Force
Amidar
Frogger
Frogger II: Threeedeep!
G.I. Joe - Cobra Strike
Gyruss
James Bond 007
Lord of the Rings: Journey to Rivendell (needs gameplay description)
Montezuma's Revenge
Mr. Do!'s Castle
Popeye
Q*bert
Q*bert's Qubes
Reactor
Sky Skipper
Spider-Man
Star Wars: Death Star Battle
Star Wars: Ewok Adventure (needs gameplay description)
Star Wars: Jedi Arena
Star Wars: The Arcade Game
Star Wars: The Empire Strikes Back
Strawberry Shortcake Musical Matchups
Super Cobra
Tutankham
Completed:
None yet!
Some of these games may already have descriptions, but if you can improve upon them, by all means please do. Please read this post before writing up any descriptions, and please post them to this thread so I and others can comment on them and people can see which descriptions have already been written. When you post a description, please let me know how you would like your entry to be attributed in the database.
..Al
Q*bert
Credits:
Conceived by Warren Davis and Jeff Lee
Originally published by Gottlieb in 1982 and ported to Atari 2600 by Parker Brothers in 1983
Description:
Q*bert is a isometric puzzler in which you traverse up and down a pyramid in an attempt to change its colors with each flip of the joystick. Your task isn't as simple as it seems though; through out the game you will encounter "Red Balls" which tumble from the top of pyramid, "Coily" the snake who stalks you without remorse, and "Sam" who circumvents your efforts by flipping the colors. But don't panic just yet! You can escape "Coily" by ascending on "flying discs" (located on the left and right sides of the pyramid), stomp "Sam" into oblivion by landing on the same square, and collect "Green Balls" to stop time.
Q*bert like many games of it era is a simple concept with a lot of added quirk designed to be "easy to learn and hard to master".
A great game for fans of puzzlers and platformers alike.
Trivia
Posted Fri Dec 8, 2017 5:02 PM
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