With an arcade port based loosely on Pac Man, Amidar consists of frantic maze action combined with a hearty dose of fun.
In every other stage, Amidar's charaters change. first you play as a gorilla being chased by warriors, then you get to play a paintbrush followed by pigs!
The object is simple. Run along the connected lines to turn them colors. Once you've completed a square section, that section turns the same colors as the borders you made.
It's important to know that the 2600 port does not
feature the pellets for your gorilla to gobble. You just run along the lines as with the paint roller stages.
Five enemies chase you throughout the first three levels, and six chase you through the next three. It's possible to start at level 4, thus having six enemies from there on out.
If you get cornered, Amidar lets you turn your enemies to shadows for one second up to three times per maze. If you get brave, box in all four corner scetions to turn your enemies to chickens--then they are vulnerable!
Amidar may be the first game to have a set "random" pattern to enemy movements. Pac Man, of course, features patterns for the ghosts, but they are set.
In Amidar, all but one enemy must
turn at each conrner it comes to. you can run directly toward your enemies without fear, as long as ther'es a corner in between you.
The lat enemy runs faster than the rest, and simply follows the outside of the playfield in a clockwise motion.
Amidar was later copied by Froggo and the name changed to Spiderdroid.
Side note (not part of description) In my first time of playing this game, my daddy held me up to the arcade version at a family operated swimming pool. It was a lot of fun!
Someone help me out with Sky Skipper. I played it senseless, but forgot too mcuh about it...
If it's a game project was to spew out even more hard rock music than Gottlieb's arcade Reactor, this well done cartridge would be the result.
The game takes place in an atom smasher, and your job is to do the smashing. Bump the particles into walls to break them apart. Each collision pushes your ship and the particle around. A shield is always active to protect you, so you don't have to activate it every so often like the arcade. Try to avoid getting smashed into walls yourself, though, as it destroys your ship.
Knock out control rods too cool (and shrink) the reactor's core, or knock particles into the bonus chambers for extra points. When the action gets too fierce, drop a decoy and the particles will chase it instead. If you hit the wall, your ship is destroyed and all bonus points are awarded.
Once things get down to the wire, you have just enough room for your ship to pass in between the core and the chamber walls. After eight stages, the solid core becomes a swirling vortex that will draw you inside even faster than its arcade counterpart. On top of that, the bonus chambers change location completely (instead of just closing), making it dangerous to attempt flying or bumping paritcles into them. No, hanging out in the bonus chamber is not a good idea anymore.
This is a little less intense than the arcade, and your shield is always on. To balance the intensity, the particles do not destroy themselves as often, and the vortex core is much more lethal.
Happily, the Atari's Track Ball should work as well here as it does with Centipede.
Edited by shadow460, Tue Jul 26, 2005 4:07 PM.