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Posted Mon Jul 25, 2005 3:46 PM
Posted Tue Jul 26, 2005 4:14 PM
Notably, the values for missile/ball width are obviously wrong and the player copies also apply to the missiles.
Registers: NUSIZ0, NUSIZ1
Function: changes the size and/or other properties of player0/1 and missile0/1.
$0x (x means don't care) missile = 1 pixel wide
$1x missile = 2 pixels wide
$1x missile = 4 pixels wide
$1x missile = 8 pixels wide
$x0 one copy of player
$x1 two close copies of player
$x2 two medium copies of player
$x3 three close copies of player
$x4 two wide copies of player
$x5 double-sized player
$x6 three meduim copies of player
$x7 quad-sized player
Note that missile and player properties may be combined in a single write.
Example: NUSIZ0=$13 will make missile0 8 wide, plus make three close copies of player0.
Function: Changes properties of the playfield and/or ball
$0x (x means don't care) ball = 1 pixel wide
$1x ball = 2 pixels wide
$1x ball = 4 pixels wide
$1x ball = 8 pixels wide
$0x = 1 pixel wide $1x = 2 pixels wide $2x = 4 pixels wide $3x = 8 pixels wide
Posted Tue Jul 26, 2005 5:46 PM
Posted Wed Jul 27, 2005 9:11 AM
Actually, there aren't a lot of errors overall. It's a pretty good document.
Thanks for pointing out the errors, RT and vb. Actually, I expect that more will be found, given that I typed all 36756 characters of the help file in a carpal-tunnel-aching four-hour marathon session.
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