Ok, I've got another version of this ready to go. This time it's actually a game. Rewriting the ooze to work in only 8 bytes took hours... I've never been so happy about a few bytes as I have these 8. Now that I have learned how to pack things into bytes better, I still have a few left after adding game features. Every bit counts. (Literally)
This thing is approaching the 4K limit. I've got about 760 bytes left!
Edit: I was using the wrong collision for the ship and ooze. That's fixed now, making the game more playable than it was earlier.
The object of the game is to simply survive as long as you can.
If you touch the ooze, you die
If you run out of fuel, you die.
I don't have a game over sequence planned yet, so keep an eye on your score because it's gone when your game ends.
Your fuel is slowly being used as you battle the ooze. From time to time, a fuel powerup will appear that will add a guarenteed amount of fuel, plus a random additional amount to your tank. This lets you keep playing. Because I have not yet debugged this, sometimes you can get your powerup right out of the gate.
If you don't get the powerup and your fuel is just about to run out, the powerup will scatter it's position about the screen giving you a better chance. This will turn into a super power up mode where all the ooze gets knocked back a bit too. (If I have room, which I think I do.)
If the ooze hits the bottom of the screen, you simply cannot go there anymore. Better hope your next fuel target is in range or your cooked!
The color / BW switch works
Left difficulty controls your ship movement speed, the right difficulty controls the ooze drop rate. Reset starts things over, trigger starts the game.
Have fun and let me know what you all think. Any and all critique and suggestions welcome.
Oh, the one that says ooze_game_bin.zip is the actual bin file.
Edited by potatohead, Sun Jul 31, 2005 2:06 PM.