+Propane13 Posted March 18, 2002 Share Posted March 18, 2002 2 Questions: 1- I believe I read an article here at Atariage.com that mentioned the first person to ever perfectly finish Pitfall (besides possibly David Crane himself) did so this year. Who wrote up that article, and where is it? 2) What is the maximum amount of points you can get in Pitfall? And, how many treasures are there? Thanks, -John K. Harvey Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted March 18, 2002 Share Posted March 18, 2002 quote: Originally posted by John K. Harvey: 2 Questions: 1- I believe I read an article here at Atariage.com that mentioned the first person to ever perfectly finish Pitfall (besides possibly David Crane himself) did so this year. Who wrote up that article, and where is it? That's not true, many people (including me ) finished the game with a perfect score back in 1982. quote2) What is the maximum amount of points you can get in Pitfall? And, how many treasures are there? IIRC: 114.000, 16 Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted March 18, 2002 Share Posted March 18, 2002 1. I highly doubt that (unless you are referring to CONFIRMED cases with an actual screen picture). In my youth, I knew a number of people that could get 'em all (though I could never break 5 digits). 2. http://www.atariage.com/manual_html_page.h...peID=HTMLMANUAL Quote Link to comment Share on other sites More sharing options...
+Propane13 Posted March 18, 2002 Author Share Posted March 18, 2002 Ah, here is the article: http://www.twingalaxies.com/cgi-perl/news_...llperfection.pl I have a copy of JoyStik magazine (literally a copy-- a photocopy from the library)... the one where the Secret to finishing Raiders of the Lost Ark for the 2600 is printed, since I was so frustrated as a kid at figuring it out. There's a section on Pitfall for the 2600, and there was a name listed and his score listed as a *perfect game*, and then I thought that this TwinGalaxies article was a complete load of gibberish. So, I wanted to find it, and see if in fact they'd missed any of these earlier perfect gamers. Would anyone be interested in the info in the article? I bet Thomas could've finished it! Do you remember if the ending was special at all? -John K. Harvey Quote Link to comment Share on other sites More sharing options...
+Propane13 Posted March 18, 2002 Author Share Posted March 18, 2002 Oh, and as a side note, if anyone has a picture confirming their Perfect Pitfall game laying around, definitely consider submitting it to Twin Galaxies. You may be considered the *original* Pitfall champion -John K. Harvey Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted March 19, 2002 Share Posted March 19, 2002 This was a championship with the perfect game winner being inducted into TwinGalaxy's hall of fame. It doesn't mention anything about being the first in the world to finish the game. If any of those photos or articles still exist, they would still need to be authenticated by Ron Corcoran. BTW unless my memory is failing, the game continues to tick off the seconds after collecting the last treasure until the timer runs out (I think...this was quite a while ago). There is no "special" winning game screen. The tunnels must be used...sometimes in a criss-cross manner to save time (such as run left a few screens, descend, continue left, climb, then go BACK right a couple screens and descend before continuing left). Since Harry always appears on the left side after dying, I always went to the left when starting (the gators seemed easier that way as well...as will running WITH the rolling logs instead of against). Cheat: Infinite time Address $F723 E9 01 (SBC #$01) change to -> EA EA (NOP NOP) -using 2600gfx- This is at lines 0723/0724 change |XXX.X..X| and |.......X| to |XXX.X.X.| and |XXX.X.X.| (.=space) [ 03-19-2002: Message edited by: Nukey Shay ] Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted March 19, 2002 Share Posted March 19, 2002 BTW I know for a fact that at least one AcTiVision newsletters had a champion listed...what better authority would there be than the game designers themselves? [ 03-18-2002: Message edited by: Nukey Shay ] Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted March 19, 2002 Share Posted March 19, 2002 One final cheat for youse guyz: Don't lose ANY points: Address F3D3 : F8 (SED) Change to -> : 60 (RTS) -2600gfx- 03D3|XXXXX...| change to |.XX.....| One final thing I noticed... There is a BUTTload of screens before you get the last two treasures when moving to the left (silver & gold bar), with 20 screen in between them. My advise is to get those two by running to the right & then cut back left. [ 03-18-2002: Message edited by: Nukey Shay ] Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted March 19, 2002 Share Posted March 19, 2002 quote: Originally posted by Nukey Shay: If any of those photos or articles still exist, they would still need to be authenticated by Ron Corcoran. There were several perfect games with the remainig times listed in the German Activision Newsletter (I could make a scan). After the first perfect game the remaining time was used to differentiate the scores. I had a photo of my highscore, taken with an instant Kodak Land camera. Being taken from the market (due to Polaroid copyright violations) several years ago, that should prove authenticity perfectly. Damn, I wish I could find that photo again! quoteBTW unless my memory is failing, the game continues to tick off the seconds after collecting the last treasure until the timer runs out (I think...this was quite a while ago). No, the time (and the whole game) stops, else I would have had problems making the photo. BTW: A complete disassembly of Pitfall! (by me ) can be found at The Dig! Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted March 19, 2002 Share Posted March 19, 2002 It didn't stop using the infinite time cheat. I wonder if that same routine is used to check how many treasures are left (I couldn't see how, though). *F71F SED set decimal mode LDA $D9 load seconds counter SEC set the flag SBC #$01 subtract a second ** BCS $02 if the flag is still set, skip the next line LDA #$59 reset seconds to 59 STA $D9 ...and save LDA $D8 load minutes counter SBC #$00 subtract the carry...if any STA $D8 ...and save CLD clear decimal mode LDA $D8 load the seconds counter ORA $D9 combine with minutes counter BNE $02 skip next if you still have time left DEC $9E stop game **this is the part that is patched with the cheat. The rest of the code runs as it should (it just doesn't subtract any seconds). Here's your disassembly:; countdown timer: dec timerLo ; 5 bpl .inTime ; 2³ lda #FRAMERATE-1 ; 2 sta timerLo ; 3 sed ; 2 lda timerMed ; 3 sec ; 2 ** sbc #$01 ; 2 bcs .contMinute ; 2³ lda #$59 ; 2 start next minute .contMinute: sta timerMed ; 3 lda timerHi ; 3 IF TRAINER lda #$19 ; 2 ELSE sbc #$00 ; 2 ENDIF sta timerHi ; 3 cld ; 2 lda timerHi ; 3 any more.. ora timerMed ; 3 ..time left? bne .inTime ; 2³ yes, continue dec noGameScroll ; 5 no, stop game Looks like time keeps ticking to me. I couldn't find a "all treasure found?" routine. Looks like it only quits when the timer runs out of bits. Note : your trainer mode is doing about the same thing my patch is, except with minutes instead of seconds. Does the game keep going in that mode as well? [ 03-19-2002: Message edited by: Nukey Shay ] Quote Link to comment Share on other sites More sharing options...
VidGameKing Posted March 19, 2002 Share Posted March 19, 2002 hwtas with all the cheats? Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted March 19, 2002 Share Posted March 19, 2002 To find out how the game ends...what it does when all treasure is collected. As long as I was looking, I thought I'd post my discoveries along the way (AcTiVision games are sooo well written, it's hard to stop). Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted March 19, 2002 Share Posted March 19, 2002 Oh, it's there. Weird...the game didn't stop when I patched it. Is it because the timer is always at 20:00 using my patch? .contCollision: lda yPosHarry ; 3 cmp #64 ; 2 Harry at underground? bcs .checkWallHit ; 2³ yes, check wall lda atLiana ; 3 no, Harry at liana? bne .endCollision ; 2³ yes, skip lda sceneType ; 3 cmp #CROCO_SCENE ; 2 croco in scene? beq .endCollision ; 2³ yes, skip cmp #TREASURE_SCENE ; 2 treasue in scene? bne .noTreasure1 ; 2³ no, skip jsr CheckTreasures ; 6 yes, check if treasure was found before bne .endCollision ; 2³ sta treasureBits,x ; 4 clear treasure bit dec treasureCnt ; 5 all treasures found bpl .incScore ; 2³ no, skip dec noGameScroll ; 5 yes, game finished!!! [ 03-19-2002: Message edited by: Nukey Shay ] Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted March 19, 2002 Share Posted March 19, 2002 quoteDamn, I wish I could find that photo again! Go, Thomas! Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted March 19, 2002 Share Posted March 19, 2002 quote: Originally posted by Nukey Shay: Go, Thomas! If the photo still exists, it must be somewhere in my old home at my mother. I'll visit her at Eastern, perhaps I'll also find the time for searching and have some luck. Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted March 19, 2002 Share Posted March 19, 2002 quote: Originally posted by John K. Harvey: I bet Thomas could've finished it! Thanks, but that was 20 years ago when I was young. And I played on a PAL system, so it was a bit easier (slower) than the NTSC version. quote: Do you remember if the ending was special at all? Nothing special, the game just completely stopped as it normally does, when you're running out of time or got all treasures. Quote Link to comment Share on other sites More sharing options...
Scott Stilphen Posted March 19, 2002 Share Posted March 19, 2002 The total score is 114,000. You start with 2K. There are 4 different treasures - 8 of each, for a total of 32. Points for each are: DIAMOND RING = 5000 POINTS GOLD BAR = 4000 POINTS SILVER BAR = 3000 POINTS MONEY BAG = 2000 POINTS If you collect all 32 within the 20 minute time limit, the timer stops and the game just ends. Btw, the Twin Galaxies champ certainly isn't the first person to play a perfect game, he's just the first person to be "officially" recognized for it. [ 03-19-2002: Message edited by: Scott Stilphen ] Quote Link to comment Share on other sites More sharing options...
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