Ze_ro Posted August 16, 2005 Share Posted August 16, 2005 Important note: This weeks competition is over. If you still wish to discuss this game, then feel free to do so, but no further scores will be accepted. Thanks to everyone for all their contributions! Please join in on the latest High Score Club competition! When commercial towing vehicle Nostromo, heading back to Earth, intercepts an SoS signal from a nearby planet, the crew are under obligation to investigate. After a bad landing on the planet, some crew members leave the ship to explore the area. At the same time as they discover a hive colony of some unknown creature, the ship's computer deciphers the message to be a warning, not a call for help. When one of the eggs is disturbed, the crew do not know the danger they are in until it is too late.... Game Information Game Name: Alien Released By: 20th Century Fox, 1982 Programmed By: Dallas North (Doug Neubauer) Left Difficulty: B / Novice - Aliens Travel in Standard Patterns Right Difficulty: B / Novice - Pulsar has Standard Effect Game Mode: Game 1 - Normal Game Play Chosen By: Cybergoth Post your scores right here in this thread, and I will add them to the list. Remember to play the game with the recommended game mode and difficulty settings as shown above so that your scores will be consistent with everyone elses. The deadline for posting scores will be approximately Tuesday, August 22nd at 1:30 AM (CST). In case you haven't already done so, please read the High Score Club rules. There is other useful information contained in that previous link, including a list of previous High Score Club games! As before, next week's game will be chosen by the next person in the member list, which happens to be sku_u! Please send me a private message with your choice of game for next week! If you are not a member of the High Score Club, but would like to be, then all you have to do is post a score for this week's game, and I'll add you to the list! Current High Scores 110,212 (sku_u) [+11] 101,411 (SpiceWare) [+10] 86,512 (keilbaca) [+9] 44,839 (durden26) [+8] 41,527 (Christophero Sly) [+7] 39,035 (panda_racer) [+6] 37,005 (shadow460) [+5] 34,355 (Mad Scientist) [+4] 32,905 (khryssun) [+3] 32,414 (Omegamatrix) [+2] 31,586 (Numan) [+1] 31,546 (vgcollector666) [+1] 30,894 (davepesc) [+1] 30,557 (gospeedde) [+1] 28,824 (Keir) [+1] 28,314 (Goochman) [+1] 25,815 (scogey) [+1] 23,894 (LarcenTyler) [+1] 20,585 (vdub_bobby) [+1] 19,005 (FireTiger) [+1] 15,141 (supercat) [+1] Best Tips sku_u [+2] Bounties and Challenges Bug Buster - Score 200,000 points or higher and get 2 bonus points! TwinGalaxies Top 3 255,265 (Ron Corcoran) 251,916 (Mark Feldt) 211,753 (Greg Troutman) Current Standings Coming Soon Member List sku_u, Chris++, cvga, LarcenTyler, 128bytes, Goochman, mikeftrevino, StanJr, Osbo, Numan, vdub_bobby, Dones, Gamemaster_ca_2003, awsomo3000, Voch, Stingray, scogey, Bubbledragon, video game addict, pitfallaimee, Blackjack, racer raul, SpiceWare, Robert M, Lord Helmet, Lord Thag, Mad Scientist, Dan Iacovelli, iguana, Luigi301, Gateway, Damon Plus, gospeedde, Kepone, internetotaku, panda_racer, KaeruYojimbo, cyberneticimplant, bjk7382, davepesc, neotokeo2001, xeex, bmlbytes, Omegamatrix, the 5th ghost, Xebec's Demise, khryssun, vgcollector666, chadtower, moycon, Malc74, shadow460, Atarifever, Keir, supercat, Philflound, Fellow Atari Man, keilbaca, brendano, Cybergoth Scoring Points in Alien Coming Soon! Hints and Tips As always, you really should read the manual. What's that? You don't have the manual? Well, AtariAge happens to have a typed version of it online for your reading pleasure. In case you're too lazy to click that link, here's the hints, straight from the manual: - A good playing strategy is to crush all of the Eggs in one area at a time, keeping within easy readh of a Pulsar. The best way to destroy Aliens is to sit near a Pulsar until the Aliens are almost upon you. Then grab that Pulsar and go get 'em ! - Use the Hyperwarp Passage to ditch Aliens. Many times they won't follow you in. - If you're having trouble with the Bonus Rounds, try going between the Alien pairs rather than around them. If you get cornered, you can use your pulsar to force the monsters away temporarily, but use it sparingly as it does run out. The flamethrower is for a long distance oncomming alien in the left/right directions, you can get it to turn around then run off up or down. I noticed you can't pick up a power pellet while you are firing your flame thrower. I died a couple of times like that. You can however fire your flame thrower while running from an alien, and have them turn away. You don't have to be facing them! On the early stages, it's real easy to eat the aliens because they move so slow. However, each time you eat them, they move much faster. The red one seems to have some idea where you are, and the green one is oblivious. The yellow one will sometimes go straight after you, but most of the time, he will try to set up a trap. Use the flamethrower to put him off. If an alien is in the general area, the will alter their path. What I can't seem to figure out is the bonus stage. I know there's a pattern, but I can never recognize them. Sometimes I go around, sometimes I go in between, but 9 times out of 10 I don't make it. I've also noticed that in later rounds, not only do the aliens move faster, but so do you. Good luck everyone! --Ze_ro Quote Link to comment Share on other sites More sharing options...
Mad Scientist Posted August 16, 2005 Share Posted August 16, 2005 I'll start it off with 34,355. -Eric Quote Link to comment Share on other sites More sharing options...
vgcollector666 Posted August 16, 2005 Share Posted August 16, 2005 14,932 My first (and pathetic) Score! Quote Link to comment Share on other sites More sharing options...
Lauren Tyler Posted August 16, 2005 Share Posted August 16, 2005 OK, here's the gameplay style: You run around trying to clear a maze of eggs (or dots as they appear) while dodging the alien monsters. If they catch you you're a goner. You can run off one side of the maze and reappear on the other, and you can get a few power-ups to turn the tables briefly. In space, nobody can hear you yell 'PAC-MAN RIPOFF!' but in your living room, it's different. Anyway, here's my first score. Quote Link to comment Share on other sites More sharing options...
Goochman Posted August 16, 2005 Share Posted August 16, 2005 28314 Quote Link to comment Share on other sites More sharing options...
vgcollector666 Posted August 16, 2005 Share Posted August 16, 2005 31546....gettin better Quote Link to comment Share on other sites More sharing options...
panda_racer Posted August 16, 2005 Share Posted August 16, 2005 36,006 I really like this game, and i'm improving everytime i play it. Quote Link to comment Share on other sites More sharing options...
keilbaca Posted August 17, 2005 Share Posted August 17, 2005 OK I'm done with this game for the night. Time for Boing! 55048 Quote Link to comment Share on other sites More sharing options...
sku_u Posted August 17, 2005 Share Posted August 17, 2005 41,076 Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted August 17, 2005 Share Posted August 17, 2005 34,035 Quote Link to comment Share on other sites More sharing options...
shadow460 Posted August 17, 2005 Share Posted August 17, 2005 37005 under StellaX. Probably my highest score unless it'll load into the SuperCharger and I can use actual hardware. Quote Link to comment Share on other sites More sharing options...
FireTiger Posted August 17, 2005 Share Posted August 17, 2005 16,194 ... Why I am better at the other settings some, was just beating up my Fiance in this. Quote Link to comment Share on other sites More sharing options...
vdub_bobby Posted August 17, 2005 Share Posted August 17, 2005 20585 Quote Link to comment Share on other sites More sharing options...
keilbaca Posted August 17, 2005 Share Posted August 17, 2005 66228 Quote Link to comment Share on other sites More sharing options...
sku_u Posted August 17, 2005 Share Posted August 17, 2005 81,612 One tip: If you get cornered, you can use your pulsar to force the monsters away temporarily, but use it sparingly as it does run out. Quote Link to comment Share on other sites More sharing options...
FireTiger Posted August 17, 2005 Share Posted August 17, 2005 Tip: flamethrowers seem to only work well left/right not up/down. 19,005 Fiance and I playing this to death now... Quote Link to comment Share on other sites More sharing options...
gospeedde Posted August 18, 2005 Share Posted August 18, 2005 24507 so far. Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted August 18, 2005 Share Posted August 18, 2005 50,567 Quote Link to comment Share on other sites More sharing options...
davepesc Posted August 18, 2005 Share Posted August 18, 2005 30,894 Got a few games in last night and this was the best so far. Someone tell me if I'm doing something wrong, but the flamethrower seems totally useless to me. Didn't save me once. Quote Link to comment Share on other sites More sharing options...
Christophero Sly Posted August 18, 2005 Share Posted August 18, 2005 31077 Quote Link to comment Share on other sites More sharing options...
FireTiger Posted August 18, 2005 Share Posted August 18, 2005 the flamethrower is for a long distance oncomming alien in the left/right directions, you can get it to turn around then run off up or down. Quote Link to comment Share on other sites More sharing options...
Omegamatrix Posted August 19, 2005 Share Posted August 19, 2005 the flamethrower is for a long distance oncomming alien in the left/right directions, you can get it to turn around then run off up or down. 913886[/snapback] I thought the flame thrower was only good for giving the aliens a closeup of you before you die... Now that I know what it's meant to do it works much better. I noticed you can't pick up a power pellet while you are firing your flame thrower. I died a couple of times like that. You can however fire your flame thrower while running from an alien, and have them turn away. You don't have to be facing them! First post 32414. Quote Link to comment Share on other sites More sharing options...
panda_racer Posted August 19, 2005 Share Posted August 19, 2005 39,035 Quote Link to comment Share on other sites More sharing options...
durden26 Posted August 20, 2005 Share Posted August 20, 2005 31846. Hooray! Quote Link to comment Share on other sites More sharing options...
durden26 Posted August 20, 2005 Share Posted August 20, 2005 44839. Here's some stuff I've noticed. On the early stages, it's real easy to eat the aliens because they move so slow. However, each time you eat them, they move much faster. The red one seems to have some idea where you are, and the green one is oblivious. The yellow one will sometimes go straight after you, but most of the time, he will try to set up a trap. Use the flamethrower to put him off. If an alien is in the general area, the will alter their path. What I can't seem to figure out is the bonus stage. I know there's a pattern, but I can never recognize them. Sometimes I go around, sometimes I go in between, but 9 times out of 10 I don't make it. I've also noticed that in later rounds, not only do the aliens move faster, but so do you. Quote Link to comment Share on other sites More sharing options...
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