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HSC Season 3 Week 5: Alien


Ze_ro

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Important note: This weeks competition is over. If you still wish to discuss this game, then feel free to do so, but no further scores will be accepted. Thanks to everyone for all their contributions! Please join in on the latest High Score Club competition!

 

When commercial towing vehicle Nostromo, heading back to Earth, intercepts an SoS signal from a nearby planet, the crew are under obligation to investigate. After a bad landing on the planet, some crew members leave the ship to explore the area. At the same time as they discover a hive colony of some unknown creature, the ship's computer deciphers the message to be a warning, not a call for help. When one of the eggs is disturbed, the crew do not know the danger they are in until it is too late....

 

Game Information

  • Game Name: Alien
  • Released By: 20th Century Fox, 1982
  • Programmed By: Dallas North (Doug Neubauer)
  • Left Difficulty: B / Novice - Aliens Travel in Standard Patterns
  • Right Difficulty: B / Novice - Pulsar has Standard Effect
  • Game Mode: Game 1 - Normal Game Play
  • Chosen By: Cybergoth

Post your scores right here in this thread, and I will add them to the list. Remember to play the game with the recommended game mode and difficulty settings as shown above so that your scores will be consistent with everyone elses. The deadline for posting scores will be approximately Tuesday, August 22nd at 1:30 AM (CST). In case you haven't already done so, please read the High Score Club rules. There is other useful information contained in that previous link, including a list of previous High Score Club games!

 

As before, next week's game will be chosen by the next person in the member list, which happens to be sku_u! Please send me a private message with your choice of game for next week!

 

If you are not a member of the High Score Club, but would like to be, then all you have to do is post a score for this week's game, and I'll add you to the list!

 

Current High Scores

  1. 110,212 (sku_u) [+11]
  2. 101,411 (SpiceWare) [+10]
  3. 86,512 (keilbaca) [+9]
  4. 44,839 (durden26) [+8]
  5. 41,527 (Christophero Sly) [+7]
  6. 39,035 (panda_racer) [+6]
  7. 37,005 (shadow460) [+5]
  8. 34,355 (Mad Scientist) [+4]
  9. 32,905 (khryssun) [+3]
  10. 32,414 (Omegamatrix) [+2]
  11. 31,586 (Numan) [+1]
  12. 31,546 (vgcollector666) [+1]
  13. 30,894 (davepesc) [+1]
  14. 30,557 (gospeedde) [+1]
  15. 28,824 (Keir) [+1]
  16. 28,314 (Goochman) [+1]
  17. 25,815 (scogey) [+1]
  18. 23,894 (LarcenTyler) [+1]
  19. 20,585 (vdub_bobby) [+1]
  20. 19,005 (FireTiger) [+1]
  21. 15,141 (supercat) [+1]

Best Tips

  • sku_u [+2]

Bounties and Challenges

  • Bug Buster - Score 200,000 points or higher and get 2 bonus points!

TwinGalaxies Top 3

  1. 255,265 (Ron Corcoran)
  2. 251,916 (Mark Feldt)
  3. 211,753 (Greg Troutman)

Current Standings

  1. Coming Soon

Member List

    sku_u, Chris++, cvga, LarcenTyler, 128bytes, Goochman, mikeftrevino, StanJr, Osbo, Numan, vdub_bobby, Dones, Gamemaster_ca_2003, awsomo3000, Voch, Stingray, scogey, Bubbledragon, video game addict, pitfallaimee, Blackjack, racer raul, SpiceWare, Robert M, Lord Helmet, Lord Thag, Mad Scientist, Dan Iacovelli, iguana, Luigi301, Gateway, Damon Plus, gospeedde, Kepone, internetotaku, panda_racer, KaeruYojimbo, cyberneticimplant, bjk7382, davepesc, neotokeo2001, xeex, bmlbytes, Omegamatrix, the 5th ghost, Xebec's Demise, khryssun, vgcollector666, chadtower, moycon, Malc74, shadow460, Atarifever, Keir, supercat, Philflound, Fellow Atari Man, keilbaca, brendano, Cybergoth

Scoring Points in Alien

    Coming Soon!

Hints and Tips

As always, you really should read the manual.

 

What's that? You don't have the manual? Well, AtariAge happens to have a typed version of it online for your reading pleasure. In case you're too lazy to click that link, here's the hints, straight from the manual:

 

- A good playing strategy is to crush all of the Eggs in one area at a time, keeping within easy readh of a Pulsar.  The best way to destroy Aliens is to sit near a Pulsar until the Aliens are almost upon you.  Then grab that Pulsar and go get 'em !

 

- Use the Hyperwarp Passage to ditch Aliens.  Many times they won't follow you in.

 

- If you're having trouble with the Bonus Rounds, try going between the Alien pairs rather than around them.

If you get cornered, you can use your pulsar to force the monsters away temporarily, but use it sparingly as it does run out.
The flamethrower is for a long distance oncomming alien in the left/right directions, you can get it to turn around then run off up or down.
I noticed you can't pick up a power pellet while you are firing your flame thrower. I died a couple of times like that. You can however fire your flame thrower while running from an alien, and have them turn away. You don't have to be facing them!
On the early stages, it's real easy to eat the aliens because they move so slow. However, each time you eat them, they move much faster. The red one seems to have some idea where you are, and the green one is oblivious. The yellow one will sometimes go straight after you, but most of the time, he will try to set up a trap. Use the flamethrower to put him off. If an alien is in the general area, the will alter their path. What I can't seem to figure out is the bonus stage. I know there's a pattern, but I can never recognize them. Sometimes I go around, sometimes I go in between, but 9 times out of 10 I don't make it. I've also noticed that in later rounds, not only do the aliens move faster, but so do you.

 

Good luck everyone!

 

--Ze_ro

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OK, here's the gameplay style: You run around trying to clear a maze of eggs (or dots as they appear) while dodging the alien monsters. If they catch you you're a goner. You can run off one side of the maze and reappear on the other, and you can get a few power-ups to turn the tables briefly.

 

In space, nobody can hear you yell 'PAC-MAN RIPOFF!' but in your living room, it's different.

 

 

Anyway, here's my first score.

post-1653-1124204893_thumb.jpg

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the flamethrower is for a long distance oncomming alien in the left/right directions, you can get it to turn around then run off up or down.

913886[/snapback]

I thought the flame thrower was only good for giving the aliens a closeup of you before you die... Now that I know what it's meant to do it works much better. :P

 

I noticed you can't pick up a power pellet while you are firing your flame thrower. I died a couple of times like that. You can however fire your flame thrower while running from an alien, and have them turn away. You don't have to be facing them!

 

First post 32414.

post-7074-1124490323_thumb.jpg

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44839. Here's some stuff I've noticed. On the early stages, it's real easy to eat the aliens because they move so slow. However, each time you eat them, they move much faster. The red one seems to have some idea where you are, and the green one is oblivious. The yellow one will sometimes go straight after you, but most of the time, he will try to set up a trap. Use the flamethrower to put him off. If an alien is in the general area, the will alter their path. What I can't seem to figure out is the bonus stage. I know there's a pattern, but I can never recognize them. Sometimes I go around, sometimes I go in between, but 9 times out of 10 I don't make it. I've also noticed that in later rounds, not only do the aliens move faster, but so do you.

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