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Reventure 0.1


SeaGtGruff

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Okay, the screen had something like 337 lines according to z26, but I guess z26 and Stella 1.3 are very forgiving about that, since the screens didn't flicker at all in those two programs/versions.

 

I tried to make the additions that I'd mentioned, but haven't been able to yet. But I did clean up the code a tad and rearrange parts of it a bunch-- without breaking it! :D -- so now it should be flicker-free.

 

I'm calling the current version 0.1, since I've decided that the initial flickering one was 0.0! Besides rearranging things a bit, I've replaced all single-letter variable names with more meaningful names, which should help anyone who is trying to read the code and figure out what I'm doing.

 

I also replaced the "seeing eye" on level 1 with a sling, but I haven't added any rock-throwing or rock-slinging yet. And when I sat down to add the varying mazes for level 1, I quickly realized that it won't work the way I've got things right now, so I won't be able to do anything on that until this weekend when I can reorganize the way the levels and rooms work.

 

I'll also be migrating the game to batari BASIC 0.35, which should help me make additional reorganization and improvements.

 

Fixing the flickering has also sped up the game, so be warned, because the hero moves faster, but so does the monster!

 

Michael Rideout

Reventure_0.1.zip

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Okay, the screen had something like 337 lines according to z26, but I guess z26 and Stella 1.3 are very forgiving about that, since the screens didn't flicker at all in those two programs/versions.

919018[/snapback]

 

This is really cool. I was thinking this kind of thing should be possible but here you've gone and proved it. =)

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Hi

great work.

919160[/snapback]

 

Thank you! I've still got a *long* way to go, though...

 

I wish i could program in Batari Basic too.

greetings Gambler172 :lust:

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You can! Just download batari BASIC, and download an emulator. Then either use any text editor you prefer, and compile/run your programs from the command prompt-- or download and use the 2600ide program for that part.

 

I know that sounds too easy-- easier said than done, right?-- but it's really just a question of trying out the batari BASIC commands to see what they do and how you make them work, then setting your imagination loose.

 

A few weeks ago, when I first saw that there was a batari BASIC, I suggested I might try to put together a series of tutorial posts. I started to write one, using my Reventure game as the basis, but I kind of gave up on it before I got started-- at least as far as using Reventure as the example (because it's kind of complicated). And with batari BASIC still in a development stage, a lot of the information in a tutorial might become outdated rather quickly! But maybe I'll take another stab at getting a tutorial off the ground, using a simpler sort of game as the example.

 

Michael Rideout

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This is really cool. I was thinking this kind of thing should be possible but here you've gone and proved it. =)

919506[/snapback]

 

I'm glad you like it! I'll see how much I can get done on it this weekend, to get it into a more playable state. I mean, it does have a score, and you can get killed so there's a game end, but it isn't really much of a game yet! :)

 

Michael Rideout

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