It's unfinished, just the ramp screen and it's glitchy and not yet playable, and may never be if I'm the only one who ever works on this. So I'll post source in case someone else wants to see what they can do with it.
Jump to content
Posted Thu Sep 1, 2005 4:59 PM
Posted Fri Sep 2, 2005 7:49 PM
Posted Fri Sep 9, 2005 11:06 AM
Posted Sat May 23, 2009 2:31 PM
Posted Sat May 23, 2009 8:07 PM
Posted Sat May 23, 2009 8:10 PM
Posted Sun May 24, 2009 5:50 PM
Posted Fri Sep 20, 2013 2:15 PM
Still any interest in this? If we can get a ramps > elevators conversion playable, here's the 2nd piece of the puzzle: the rivets level (almost) hacked into the cement factory/conveyor level. It's playable, but there are some bugs and I've turned obstacle collisions off temporarily.
dkcementlevel3.bin 4KB 95 downloads
Major issues still outstanding:
1) You can wander off the screen. I wrote a routine to address this but it didn't work.
2) You can walk across the center gap. One way I can think of to deal with this is to somehow change the 3rd tub from the top (which isn't supposed to move anyway) to a stationary one that sits still above the furnace. But I couldn't make that work.
Not to take anything away from the fantastic DK projects out there...I just like the idea of good ol' classic Coleco 2600 DK with 4 levels.
0 members, 0 guests, 0 anonymous users