Jump to content
IGNORED

Starmaster Records


Thomas Jentzsch

Recommended Posts

While searching for the picture of my perfect Pitfall! game (no luck yet), I found the old negatives of my Starmaster records.

 

Here they are:

code:


Mine TwinGalaxy

---------------------

E 3973 3985 (wow!)

L 5944 5944

W 7932 -

S 0005 -


I saved all four stations in all games. (On the last game, this caused the score to roll over. The stardate for this score is 0095 and you can see all starbases alive.)

 

Anybody can beat this?

Link to comment
Share on other sites

quote:

Originally posted by Goochman:

If you've got documented proff submit it to Ron Corcoran(The TG Atari Referee) to get your records in the book!

As I said, I have the negatives of a film where you can see the records on screen (BTW: B/W TV) and, on the same film, me about 20 years younger than today. And I have some paper I got from the German Activision club as a reply to the send in records.

 

But I don't want to give them out of my hands. I could show them to some know Atari fans who could prove authentency. Any other (better) ideas?

Link to comment
Share on other sites

quote:

Originally posted by Scott Stilphen:

Just do it again, only videotape it this time

No way, I'm to old now.

 

The regulations of TG accept photos, so I'll make some copies from my negatives and send the photos to TG.

 

[ 04-08-2002: Message edited by: Thomas Jentzsch ]

Link to comment
Share on other sites

Thomas that depends...

 

I took several Photos of my high score on 5200 Starwars:TAG since I busted over 15mil on that game one night. And while TG was said they would take my photos...they got snippy in the end and wanted video tape proof next time. So since I plan to easily one day beat that high score...I will have to stick the camcorder on a tripod looking over my shoulder and then pause to switch out tapes. It take me well over 2 hours just to get that score I currently have done. It would take me about 4 hours to roll the waves over 100 if they roll over at all!

Link to comment
Share on other sites

quote:

Originally posted by -^Cro§Bow^-:

Thomas that depends...

 

I took several Photos of my high score on 5200 Starwars:TAG since I busted over 15mil on that game one night. And while TG was said they would take my photos...they got snippy in the end and wanted video tape proof next time.

Hmm, at least I'll try. If they can't accept the highscores, that's ok for me. I know what I did.

 

But I don't think, that I will ever be able to reach those scores again. The best I could do, is to explain the strategie involved to save all four stations in Starmaster level and let somebody else try it.

Link to comment
Share on other sites

Well..the easiest stategy is to go after the squads of 3 enemies around the starbases first. Also I found out that a starbase can't be totally destroyed unless there are at least 3 squads surrounding it.

 

As I recall some of the enemy squads never actually move in the game and remain static on the map so they can be left alone at first.

 

I just remebered how shocked I was when I fired the game up from not having played it in 15 years and was able to attain the StarMaster award level score on the Starmaster level. I think my Score was like 9990 or something. I did save all 4 starbases...but I know that I docked to repair at least twice while playing. And you did get gigged at the end for each stardock.

 

Still a great game and the best of it's kinds for the 2600 save for Phasor Patrol which I hear rocks...but I haven't ever played it since I haven't a supercharger.

Link to comment
Share on other sites

quote:

Originally posted by -^Cro§Bow^-:

Well..the easiest stategy is to go after the squads of 3 enemies around the starbases first. Also I found out that a starbase can't be totally destroyed unless there are at least 3 squads surrounding it.

Hm, I didn't know this trick, must have a look at the source code.

My trick was to stop the enemies from moving on the map. This can be done by positioning the cursor on the right sector at the right time.

 

quote
As I recall some of the enemy squads never actually move in the game and remain static on the map so they can be left alone at first.

Yup, a squad in the left lower corner is trapped.

 

quote
I just remebered how shocked I was when I fired the game up from not having played it in 15 years and was able to attain the StarMaster award level score on the Starmaster level.  I think my Score was like 9990 or something.  I did save all 4 starbases...but I know that I docked to repair at least twice while playing.  And you did get gigged at the end for each stardock.

IIRC I managed to do it with one docking, mainly because I was running out of energy.

Nevertheless a great score!

 

quote
Still a great game and the best of it's kinds for the 2600 save for Phasor Patrol which I hear rocks...but I haven't ever played it since I haven't a supercharger.

I've played it on emus, but I don't think it's very good. Starmaster rocks!

Link to comment
Share on other sites

As for the three squads bit on the starbases...let me just say that I am sure that if left in place long enough they could eventually take it out. But I know that as long as there are only two next to it...I have never lost one. So the basic strategy I use is to go after the squads of three ships first and even then only to the ones going after the starbases. Any others I leave alone.

 

I do know that a squad of 2 or 1 ship cannot take a starbase. So if you have two sets of three surrounding it and and another squad of like 1 or 2 ships...then you can definitely go after the tri squads first and leave that other alone until you have the others taken care of.

 

I would like to know more about this cursor trick and preventing their movements?

 

Are you saying that the squads move in a set timeframe? And if you have the cursor positioned over them...or somewhere on screen they don't move at all?

Link to comment
Share on other sites

quote:

Originally posted by -^Cro§Bow^-:

But I know that as long as there are only two next to it...I have never lost one.

From the code I can see, that the damage is linear to the number of enemies in the sector. So you just have to wait long enough and even a starbase with one single enemy will be destroyed. It should take about 44 minutes (at stardate 624).

A starbase that is surround by 8*3 = 24 enemies, will be destroyed in less than two minutes.

 

quote:

I would like to know more about this cursor trick and preventing their movements?

 

Are you saying that the squads move in a set timeframe?

Yes, they are moving every 96th frame (=1.6 sec) one by one. The movements starts in the top row, right corner going to the left and then down to the next row. On whole round takes 36*1.6 = ~58 seconds.

 

quote
And if you have the cursor positioned over them...or somewhere on screen they don't move at all?  

You must have the cursor either in the sector they are currently in or they want to move to. That blocks the movement. When you are doing this right, you can stop a lot of them on the third row, preventing those from threatening the lower right starbase. Then you have about 48 seconds for fighting, until you would have to block again. Blocking once or twice should give you enough time, to safe the starbase.

 

I still have the old piece of paper with the timings, but now that you know the trick, you will be able to do the timings yourself.

 

Perhaps Starmaster was the first videogame that involved so much (I'd bet unintentional) strategie?

 

BTW: Do you remember the stardate of your record? From the score, it should be 110.

Mine was 95.

Link to comment
Share on other sites

Oh yeah...one more very handy tip for any future StarMasters...and I can't stress this enough.

 

Know how many enemy ships are in a sector before you warp there...and make sure you have the power to take em out. Once they are defeated...do not wait to let the game bring up the Galactic Map...get hot on that Color switch and flip it. I am fairly certain that if you wait for the map to come up automatically that the enemy ships are making their movements during that wait time. I know for a fact they are still moving even during battles. Which to me...makes this game amazing. Who could have thought that the VCS could handle such complex stuff. I mean..one screen where your kicking Alien butt...all the while they are still moving in on your starbases. I know star raiders has all of this...but star raiders on the VCS can't even hold a candle to what StarMaster is...

 

I know we have had this discussion before...but from a pure adrenaline game rush...StarMaster always did it for me more.

 

This reminds me...have the Als added info regarding the fact that the difficulty switches can be used on the 7800 in place of the color/bw switch to switch to your Galactic map?

 

Thomas...can you figure out why Activision didn't want us using the difficutly switches in the game? The manual states to leave them alone and seem pretty Hell bent on that. Can you tell in the code if they (Diff Switches) were gonna have some real purpose eventually?

 

Just curious.

Link to comment
Share on other sites

quote:

Originally posted by -^Cro§Bow^-:

I am fairly certain that if you wait for the map to come up automatically that the enemy ships are making their movements during that wait time.

Yup, whatever you do, the enemy moves on.

 

quote
I know star raiders has all of this...but star raiders on the VCS can't even hold a candle to what StarMaster is...

100% agreed. Starmaster rules!

 

quote
Thomas...can you figure out why Activision didn't want us using the difficutly switches in the game?  The manual states to leave them alone and seem pretty Hell bent on that.  Can you tell in the code if they (Diff Switches) were gonna have some real purpose eventually?

Both difficulty switches work exactly as the B/W switch and there are no traces in the code, that they should do something else.

 

Perhaps it was the other way around, and Activision had planed to support a B/W mode, but there is no evidence in the code for that too.

Link to comment
Share on other sites

Jesse:

 

Your score is posted... as for getting snippy... not really... Walter and Robert simply stated they would like VHS proof of your next effort to help serve as INDISPUTABLE proof of your accomplishment. With a photo, which can easily be altered, there is too much room for dispute. If we had a VHS recording, there is no room for dispute. This serves two purposes; 1, it ensures the integrity of the scoreboard and 2, it preserves your score as the qualified, verified, world record.

Link to comment
Share on other sites

quote:

Originally posted by RCorcoran:

If you send me copies or prints, I will make sure your scores get posted to the database and published in the book. You'll need to hurry though as there is only 1.5 months remaining until the book goes to the printers.

In a book? Nice, thank you!

 

The copies are currently being made.

(I hope the negatives don't get lost.)

Link to comment
Share on other sites

This is pretty much what I figured as well regarding the use of the difficulty switches. But then why does the manual for the game go on the way it does about making sure you don't touch the difficulty switches and leave them in the B position?

 

Who knows that the ultimate plan was to have been. Perhaps they originally planned to add more difficulty using the switches or found possible bugs in the game if they were used. whatever the reason...they say not to use them or touch them during game play in the manual...but I ignore them as it is the only way to play the game on the 7800.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...