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Flow


11 replies to this topic

#1 seemo OFFLINE  

seemo

    Chopper Commander

  • 178 posts

Posted Sun Sep 18, 2005 4:06 PM

Hi Everyone,
here's Flow, my new game.

You have to put red sticks around the blue (cpu) sticks.
Move the flashing indicator with joystick in port A, and add sticks pressing FIRE.
To score, the sum of red sticks above/below/to the left/to the right of a blue cell must match the value of the blue cell.

When this happens, the blue cell changes color.

There's a running indicator, looping through the matrix : you will see how many loops it has to do, before score is computed, on bottom left corner of the screen.

If you change color of every cpu cell, the loop counter will be forced to 0 and a bonus will be added to your score for every unused loop.

Every time the loop counter reaches/is forced to 0, new cpu cells are added to the matrix.

Game ends when the entire matrix is full of cpu cells.

Simone

Attached Files

  • Attached File  flow.zip   3.95KB   268 downloads


#2 vdub_bobby OFFLINE  

vdub_bobby

    Quadrunner

  • 5,832 posts
  • Boom bam.
  • Location:Seattle, WA

Posted Mon Sep 19, 2005 10:20 AM

You have a real talent for music on the 2600! Very nice tunes in your games.

I like this game; it's fun. The display is rather busy, though, and sometimes it is hard to tell where the cursor is.

#3 mojofltr OFFLINE  

mojofltr

    River Patroller

  • 2,630 posts

Posted Sat Sep 24, 2005 8:50 AM

I got 7500 on my first game. It's definitely addictive, and the music makes it even more interesting. I'm going to run try the other variations. :)

[edit]
Wow! My first game, on level one, lasted probably 7 - 10 minutes. I just tried level 8, and I don't think I lasted 2! :D Great game!

Edited by mojofltr, Sat Sep 24, 2005 8:57 AM.


#4 seemo OFFLINE  

seemo

    Chopper Commander

  • Topic Starter
  • 178 posts

Posted Sat Sep 24, 2005 10:03 AM

The display is rather busy, though, and sometimes it is hard to tell where the cursor is.


I thickened the cursor lines a little.
Reduced the number of cells down to 24.
Every new generation brings up less cells than before.

Hope this makes the game more playable :)

Simone

Attached Files

  • Attached File  flow.zip   3.96KB   261 downloads


#5 mojofltr OFFLINE  

mojofltr

    River Patroller

  • 2,630 posts

Posted Sat Sep 24, 2005 10:51 AM

This version is quite a bit easier to see which, in conjunction with two rows missing, makes a bit easier to play. I like both versions, actually. :)

I just played again on level one. I'm going to go play on a harder level now with the new ROM. :)

[edit]
I played on level zero... I had assumed 1 was the default. :dunce: :D

Edited by mojofltr, Sat Sep 24, 2005 10:56 AM.


#6 seemo OFFLINE  

seemo

    Chopper Commander

  • Topic Starter
  • 178 posts

Posted Sun Sep 25, 2005 5:32 AM

Hi,
here's a little update :

- Added 'accent' feel to empty cells sound.
- Removed first slower levels.

Games should be faster/shorter now, even if average score remains around 8000 points (is it a crime ? :D )

Simone

Attached Files

  • Attached File  flow.zip   3.98KB   205 downloads


#7 mojofltr OFFLINE  

mojofltr

    River Patroller

  • 2,630 posts

Posted Sun Sep 25, 2005 8:13 AM

7200 for my first game.

Then I played on 8... heheheh... I think my score was just under 3000.

When the highscore screen popped up, it showed the highscore - 7200 from the game I played on level 0, but it showed "level 8" from the game I just played. This is one thing, I can think of, that I would change with the game... it's just too easy to feign a highscore screenshot for a later level this way.

Still loving this one. The next time I dig up my Kroko Cart, I'll test it on real hardware. :)

#8 seemo OFFLINE  

seemo

    Chopper Commander

  • Topic Starter
  • 178 posts

Posted Sat Oct 1, 2005 8:35 AM

Hi,
here's an updated version of the game.

When the loop counter reaches 0, all the cpu cells that couldn't be cleared turn to blocked (grey) status, and it won't be possible to clear them anymore.

Simone

Attached Files

  • Attached File  flow.zip   4.02KB   202 downloads


#9 seemo OFFLINE  

seemo

    Chopper Commander

  • Topic Starter
  • 178 posts

Posted Sun Oct 9, 2005 2:15 PM

Hi,
here's a major gameplay update : now you can move the cells of the matrix.

Just hold FIRE and move the joystick, and the symbols on the row or column of the flashing indicator will move by one cell, according to the direction of the joystick.

This makes the game more playable, and allows to clear cpu cells that weren't clearable because of their position. :)

'Blocked cells' concept has been removed from the game.

During game, you can select alternative sounds using the left difficulty switch.

Scoring has been brought in the range 1-999, and level parameters have been tweaked, in an endless battle against ultra-high scores. :twisted:

Simone

Attached Files

  • Attached File  flow.zip   4.2KB   187 downloads


#10 seemo OFFLINE  

seemo

    Chopper Commander

  • Topic Starter
  • 178 posts

Posted Fri Oct 14, 2005 4:36 PM

Hi,
here's a new version, with slight changes

- black matrix bakground
- 'shaded' sticks color
- there's a sound when cells are moved
- there's a sound when new cpu cells are generated

Simone

Attached Files

  • Attached File  flow.zip   4.28KB   192 downloads


#11 mojofltr OFFLINE  

mojofltr

    River Patroller

  • 2,630 posts

Posted Sun Oct 16, 2005 11:18 AM

I saw this the other day, but I have been too busy to give it much of a try. I did just fire it up and I like what you've added! Unfortunately, I'm off to work now, so I'll have to give it some more time later.

So, I see you have been making many excellent improvements to both Flow and Jitter. Is there an update in the works for Mantra? :ponder: :D I'm not trying to be pushy... I've just really enjoyed your games and I find each new release even better than before! :)

Edited by mojofltr, Sun Oct 16, 2005 11:19 AM.


#12 seemo OFFLINE  

seemo

    Chopper Commander

  • Topic Starter
  • 178 posts

Posted Sun Oct 23, 2005 3:24 AM

Hi, a little update

- changed some colors to make the player cursor easier to see
- increased number of new cpu cells
- when you get 999 points and the game is over, you'll get a little message

Simone

@mojofltr : Sorry, I currently have no plans for a Mantra update :)

Attached Files

  • Attached File  flow.zip   4.34KB   443 downloads





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