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Flashback 1 controller pinouts?


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Does anyone have the pinouts for the Flashback 1 controllers? The ones that came with it make my hands hurt (whichever hand is doing the shooting at least), and the directional stick reacts oddly sometimes, so since it's actually a famiclone I'd like to make an adapter to hook an NES controller to it.

 

A numbered NES pinout and a FB1 pinout with numbers matched to the apropriate pins would work even I suppose.

 

(Btw, I know there's complaints of your ship not drifting after acceleration in Asteroids, I actually kinda like it that way though...)

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I have the schematic someplace, I'll have to dig it out and let you know.

 

 

Curt

 

 

Does anyone have the pinouts for the Flashback 1 controllers? The ones that came with it make my hands hurt (whichever hand is doing the shooting at least), and the directional stick reacts oddly sometimes, so since it's actually a famiclone I'd like to make an adapter to hook an NES controller to it.

 

A numbered NES pinout and a FB1 pinout with numbers matched to the apropriate pins would work even I suppose.

 

(Btw, I know there's complaints of your ship not drifting after acceleration in Asteroids, I actually kinda like it that way though...)

939211[/snapback]

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Schematics would be useful, as I just bought a Flashback I at the local Rhino Games ($17.50 since it was half-off from the original price), and would like to create a PC adaptor since I really do like the feel of these tiny little controllers. Just curious, are they two-button, or one-button?

 

[Edit] Hmm, I just disassembled one of my FB1 controllers (yes, Curt, I know that just voided my warranty :P), and so far I've discovered outside of the "B", "A", "Pause/Start", and "Select" buttons, the wiring to the board from top to bottom are as follows:

 

Orange - OUT (Output)

White -SCK (Serial Clock)

Yellow - DO (Data)

Black - GND (Ground)

Red - 5V (Power)

 

So acording to the Linux Joystick ParPort documentation (though the ancient stuff from the 2.2.13 Kernel), the pins on the connector would be as follows

 

Pin 2 Data

Pin 3 Latch (Curt, any idea what that might mean?)

Pin 4 Clock

Pin 6 Power

Pin 8 Ground

 

If I got any of this wrong, PLEASE correct me on this Curt.

Edited by NightSprinter
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  • 10 years later...
  • 3 weeks later...

Schematics would be useful, as I just bought a Flashback I at the local Rhino Games ($17.50 since it was half-off from the original price), and would like to create a PC adaptor since I really do like the feel of these tiny little controllers. Just curious, are they two-button, or one-button?

 

[Edit] Hmm, I just disassembled one of my FB1 controllers (yes, Curt, I know that just voided my warranty icon_razz.gif), and so far I've discovered outside of the "B", "A", "Pause/Start", and "Select" buttons, the wiring to the board from top to bottom are as follows:

 

Orange - OUT (Output)

White -SCK (Serial Clock)

Yellow - DO (Data)

Black - GND (Ground)

Red - 5V (Power)

 

So acording to the Linux Joystick ParPort documentation (though the ancient stuff from the 2.2.13 Kernel), the pins on the connector would be as follows

 

Pin 2 Data

Pin 3 Latch (Curt, any idea what that might mean?)

Pin 4 Clock

Pin 6 Power

Pin 8 Ground

 

If I got any of this wrong, PLEASE correct me on this Curt.

 

A NES controller is a serial device, it has an 8-bit parallel to serial shift register, and the controller has eight "buttons". The shift register sends out the button states (0/1) one at a time over the Data line. The Latch (a.k.a. Strobe) line tells the shift register in the controller to send the bits to the console.

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