Ze_ro Posted October 18, 2005 Share Posted October 18, 2005 Important note: This weeks competition is over. If you still wish to discuss this game, then feel free to do so, but no further scores will be accepted. Thanks to everyone for all their contributions! Please join in on the latest High Score Club competition! You're on the road with JOURNEY, one of the world's hottest rock groups. A spectacular performance has just ended. Now it's up to you to guide each JOURNEY Band Member past hordes of Love-Crazed Groupies, Sneaky Photographers, and Shifty-eyed Promoters to the safety of the JOURNEY Escape Vehicle in time to make the next concert. Your mighty manager and loyal roadies are there to help, but the escape is up to you because this weeks game is Journey Escape! Game Information Game Name: Journey Escape Released By: Data Age, 1982 Left Difficulty: B / Novice - Beginner Right Difficulty: N/A Game Mode: Default - 1 Player Chosen By: Numan Post your scores right here in this thread, and I will add them to the list. Remember to play the game with the recommended game mode and difficulty settings as shown above so that your scores will be consistent with everyone elses. The deadline for posting scores will be approximately Tuesday, Oct 25th at 1:30 AM (CST). In case you haven't already done so, please read the High Score Club rules. There is other useful information contained in that previous link, including a list of previous High Score Club games! As before, next week's game will be chosen by the next person in the member list, which happens to be vdub_bobby! Please send me a private message with your choice of game for next week! If you are not a member of the High Score Club, but would like to be, then all you have to do is post a score for this week's game, and I'll add you to the list! Current High Scores 5,023,505 (homerwannabee) [+11]3,054,900 (SpiceWare) [+11]2,029,700 (the 5th ghost) [+11]2,026,202 (Numan) [+11]1,105,501 (Christophero Sly) [+11]1,050,300 (keilbaca) [+11] 644,400 (Mordax) [+10] 419,900 (Keir) [+9] 362,900 (vdub_bobby) [+8] 259,400 (scogey) [+7] 229,300 (davepesc) [+6] 120,200 (supercat) [+5]120,200 (silverpoodleman) [+5] 120,000 (LarcenTyler) [+4] 117,300 (D.Yancey) [+3] 50,000 (khryssun) [+2] 41,400 (Goochman) [+1] Best Tips homerwannabee [+2] Bounties and Challenges Score Rollover Madness! - Score over 2,000,000 points and get 1 bonus point. Score over 5,000,000 points and get 2 bonus points. Score over 10,000,000 points and get a whopping 3 bonus points! (Bonuses not additive) 5,023,505 (homerwannabee) [+2] 3,054,900 (SpiceWare) [+1] 2,029,700 (the 5th ghost) [+1] 2,026,202 (Numan) [+1] TwinGalaxies Top 3 (Default Settings)$105,779,605.00 (Todd Rogers) $2,054,302.00 (Robert T Mruczek) $1,170,501.00 (Robert Macauley) Current Standings Coming Soon Member List vdub_bobby, Dones, Gamemaster_ca_2003, awsomo3000, Voch, Stingray, scogey, Bubbledragon, video game addict, pitfallaimee, Blackjack, racer raul, SpiceWare, Robert M, Lord Helmet, Lord Thag, Mad Scientist, Dan Iacovelli, iguana, Luigi301, Gateway, Damon Plus, gospeedde, Kepone, internetotaku, panda_racer, KaeruYojimbo, cyberneticimplant, bjk7382, davepesc, neotokeo2001, xeex, bmlbytes, Omegamatrix, the 5th ghost, Xebec's Demise, khryssun, vgcollector666, chadtower, moycon, Malc74, shadow460, Atarifever, Keir, supercat, FireTiger, Philflound, Fellow Atari Man, keilbaca, brendano, Cybergoth, durden26, sku_u, mitsubachi, arlo, Recycled, LarcenTyler, silverpoodleman, 128bytes, Goochman, Thomas Jentzsch, Christophero Sly, D.Yancey, mrppv666, Mordax, Numan Scoring Points in Journey Escape Coming Soon Hints and Tips As always, you really should read the manual. What's that? You don't have the manual? AtariAge has both a typed copy online. However, the manual itself doesn't provide any specific hints. Here are some tips. First off, you will go nowhere unless you constantly try to press forward as much as you can. If you hit the Kool-aid looking guy you will have total invencibality until you hit the bus which means that you should be constantly pressing forward until you get to the bus. If you see another Kool-Aid looking guy while you have invencibality go for it because you will get another 10,000 points added to your score. The blue robot looking guys can give you a limited invincibility of 5 seconds . If you see another blue robot while you have limited invincibility be sure to go for that robot your limited invinciblity will start all over again if you get it. Be sure to do pretty good on the first couple of band members. These levels tend to be easier and you can put a padding to your time so you can be ok when you hit the last Steve Perry level. Also be sure to stay in the middle of the upper screen. That way you can avoid the groupies and bad managers by going either to the left or right. Remember the bus the blue robots and the Kool aid guy are the only things to go for every thing else should be avoided at all costs. One key is to always remember what time you had the round before that way you can get a good guess when the bus is coming. As annoying as it is, the sound is key to getting a high score, since it lets you know the status of your invulnerability, which is the key to dodging the obstacles in order to avoid lost money and time. Although the sound does let you know when you lose invulnerability after touching the roadies, it is not necessary. The invulnerability lasts just over 4 seconds on the clock, so if you wanted to play with the sound off, just watch the clock after touching the roadies, when 4 seconds expire, get ready to start dodging again icon_smile.gif Of course, the Mighty Manager gives you the free ride home. To avoid missing the Scarab, pay attention to the time left on the clock. Here are the time ranges that it will appear for each band member: S.S. - 10 to 15 sec J.C. - 20 to 25 sec R.V. - 30 to 35 sec N.S. - 40 - 45 sec S.P. - 50 - 55 sec The more time you save, the bigger the bonus at the end. Also remember to hold down the fire button, so that you can move left, right or down faster. This helps if you accidentally pass up the Mighty Manager or Scarab so that you can reach them before they pass off of the screen. I usually just hold the button down constantly from J.C. on. As was mentioned already, stay at the top as much as possible, in order to reach the Scarab as quickly as you can. This is especially important for the first guy, S.S., since you have the least amount of time on his board (1.00 min) --Ze_ro Quote Link to comment Share on other sites More sharing options...
keilbaca Posted October 18, 2005 Share Posted October 18, 2005 You have got to be kidding... Well this is most definitely a marathon game this is going to turn into. Now, who has the greatest endurance? Quote Link to comment Share on other sites More sharing options...
supercat Posted October 18, 2005 Share Posted October 18, 2005 I would suggest that from the get-go you announce that games such as this will allow the "peak" score instead of just the final score (a similar rule would have been nice with Frankenstein's Monster). My peak score was 120200; final score 86000 [a stupid window popped up in front of the game making it nearly playable for a few seconds]. Since I'd rather try to better my score in Jawbreaker than play this stupid game again, I'll just sign off with the scores above; take whichever is appropriate. Quote Link to comment Share on other sites More sharing options...
homerwannabee Posted October 18, 2005 Share Posted October 18, 2005 (edited) Ok, this is strange. For the longest time I did not quite understand what the object and the rules of this game were. Tonight I finally figured it out. Now I know why some people call this a super easy game. I actually killed myself in the game because it was getting to late. My score 867,500 Here are some tips. First off, you will go nowhere unless you constantly try to press forward as much as you can. If you hit the Kool-aid looking guy you will have total invencibality until you hit the bus which means that you should be constantly pressing forward until you get to the bus. If you see another Kool-Aid looking guy while you have invencibality go for it because you will get another 10,000 points added to your score. The blue robot looking guys can give you a limited invincibility of 5 seconds . If you see another blue robot while you have limited invincibility be sure to go for that robot your limited invinciblity will start all over again if you get it. Be sure to do pretty good on the first couple of band members. These levels tend to be easier and you can put a padding to your time so you can be ok when you hit the last Steve Perry level. Also be sure to stay in the middle of the upper screen. That way you can avoid the groupies and bad managers by going either to the left or right. Remember the bus the blue robots and the Kool aid guy are the only things to go for every thing else should be avoided at all costs. Edited October 18, 2005 by homerwannabee Quote Link to comment Share on other sites More sharing options...
the 5th ghost Posted October 18, 2005 Share Posted October 18, 2005 One of my chilhood favorites! I can see why Todd chose this for his marathon...simple game, score ramps up very fast. It took me barely an hour and a half to score over 2 million points. I decided to stop after 2 million, but you can count the 1,000,000 for the first rollover shown in the picture. The most Mighty Managers I got in one screen was three. The most I got in one round (all 5 five band members combined) was 6. Quote Link to comment Share on other sites More sharing options...
the 5th ghost Posted October 18, 2005 Share Posted October 18, 2005 (edited) Here's a picture of my score after the 2nd rollover, just to show that each million is counted at the end of the score. Edited October 18, 2005 by the 5th ghost Quote Link to comment Share on other sites More sharing options...
vdub_bobby Posted October 18, 2005 Share Posted October 18, 2005 $189,700 All I could take right now. Quote Link to comment Share on other sites More sharing options...
keilbaca Posted October 18, 2005 Share Posted October 18, 2005 It rolls at one mil? I thought Todd said it counted clear up to 100 mil, thus the reason why he did the long marathon. Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted October 18, 2005 Share Posted October 18, 2005 Looks like the points are always x00. The 5th ghost's pictures show the # of times the score is wrapped is shown as the last 2 digits of the score, kinda-sorta like Thrust. Quote Link to comment Share on other sites More sharing options...
keilbaca Posted October 18, 2005 Share Posted October 18, 2005 Looks like the points are always x00. The 5th ghost's pictures show the # of times the score is wrapped is shown as the last 2 digits of the score, kinda-sorta like Thrust. 950410[/snapback] Ahhhh gotya. Quote Link to comment Share on other sites More sharing options...
silverpoodleman Posted October 18, 2005 Share Posted October 18, 2005 In my travels, I've picked up several copies of this game. I guess it time to actually play one of them. Question, does it help to dust off one of my old Journey LP's and play it while I play it? Quote Link to comment Share on other sites More sharing options...
supercat Posted October 18, 2005 Share Posted October 18, 2005 Looks like the points are always x00. The 5th ghost's pictures show the # of times the score is wrapped is shown as the last 2 digits of the score, kinda-sorta like Thrust. 950410[/snapback] What happens if you've just wrapped the score and you get hit by the evil promoters? Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted October 19, 2005 Share Posted October 19, 2005 419,600 Quote Link to comment Share on other sites More sharing options...
Lauren Tyler Posted October 19, 2005 Share Posted October 19, 2005 I would've done better if I hadn't missed the car with Steve Perry! (Who I'm sure that Journey would welcome back to the band with Open Arms!) Here's a small bit of advice: As annoying as it is, the sound is key to getting a high score, since it lets you know the status of your invulnerability, which is the key to dodging the obstacles in order to avoid lost money and time. (And let me tell you, although my ears are cryin' now, it helped me get a high score!) Quote Link to comment Share on other sites More sharing options...
the 5th ghost Posted October 19, 2005 Share Posted October 19, 2005 Here's a small bit of advice: As annoying as it is, the sound is key to getting a high score, since it lets you know the status of your invulnerability, which is the key to dodging the obstacles in order to avoid lost money and time. (And let me tell you, although my ears are cryin' now, it helped me get a high score!) 950825[/snapback] Although the sound does let you know when you lose invulnerability after touching the roadies, it is not necessary. The invulnerability lasts just over 4 seconds on the clock, so if you wanted to play with the sound off, just watch the clock after touching the roadies, when 4 seconds expire, get ready to start dodging again Of course, the Mighty Manager gives you the free ride home. To avoid missing the Scarab, pay attention to the time left on the clock. Here are the time ranges that it will appear for each band member: S.S. - 10 to 15 sec J.C. - 20 to 25 sec R.V. - 30 to 35 sec N.S. - 40 - 45 sec S.P. - 50 - 55 sec The more time you save, the bigger the bonus at the end. Also remember to hold down the fire button, so that you can move left, right or down faster. This helps if you accidentally pass up the Mighty Manager or Scarab so that you can reach them before they pass off of the screen. I usually just hold the button down constantly from J.C. on. As was mentioned already, stay at the top as much as possible, in order to reach the Scarab as quickly as you can. This is especially important for the first guy, S.S., since you have the least amount of time on his board (1.00 min) Quote Link to comment Share on other sites More sharing options...
the 5th ghost Posted October 19, 2005 Share Posted October 19, 2005 Ze_ro, are we not capping the score at the rollover for this one? I guess for this game it makes sense not to, but I wish I would have known because I could have kept going on my game Quote Link to comment Share on other sites More sharing options...
keilbaca Posted October 19, 2005 Share Posted October 19, 2005 Ze_ro, are we not capping the score at the rollover for this one? I guess for this game it makes sense not to, but I wish I would have known because I could have kept going on my game 950856[/snapback] Yeah, see the 02 at the end of your score? that means it rolled twice, kinda like in thrust. Quote Link to comment Share on other sites More sharing options...
homerwannabee Posted October 19, 2005 Share Posted October 19, 2005 Ok after hours and hours of doing this I acumalated a score of 5,023,505 After playing this for awhile, the bad guy with looks like kyle from south park and the guy with the green shirt kind of looks like the teacher from south park. One key is to always remember what time you had the round before that way you can get a good guess when the bus is coming. I have one question, did Todd actually play this game with the sound on? because especially when you pick up the kool aid guy you get this annoying sound for 40 seconds straight. This is one of my prouder accomplishments in videogamming. Quote Link to comment Share on other sites More sharing options...
Christophero Sly Posted October 19, 2005 Share Posted October 19, 2005 (edited) 526,600 Edited October 19, 2005 by Christophero Sly Quote Link to comment Share on other sites More sharing options...
Numan Posted October 20, 2005 Share Posted October 20, 2005 I figured we'd cap it off after the first rollover.... Quote Link to comment Share on other sites More sharing options...
homerwannabee Posted October 20, 2005 Share Posted October 20, 2005 I hope this is not capped. I figured it was not since third ghost score was posted. If I knew it was going to be capped I would of only gone to a million. Quote Link to comment Share on other sites More sharing options...
keilbaca Posted October 20, 2005 Share Posted October 20, 2005 (edited) I hope this is not capped. I figured it was not since third ghost score was posted. If I knew it was going to be capped I would of only gone to a million. 951176[/snapback] It should not be capped, as it does keep score after you hit 1 mil. We didn't cap it for thrust, so don't cap it for this. EDIT: That's strange... I just rolled Journey Escape, and it didn't put a 1 on the end of the counter. It just rolled and said 300, then after it did the sequence, it said 50,300. So, all I can prove except with a handy camera ready (now that I know) is that I got 1,050,300. Edited October 20, 2005 by keilbaca Quote Link to comment Share on other sites More sharing options...
Ze_ro Posted October 20, 2005 Author Share Posted October 20, 2005 Do you guys want the scores to be capped at 1 million? I didn't really consider it a roll-over since it still does keep track (albeit in an unusual way), although I can definitely see the monotony in this game. So if you have an opinion, post it here... if enough people want it capped, then I'll do that. --Zero Quote Link to comment Share on other sites More sharing options...
the 5th ghost Posted October 20, 2005 Share Posted October 20, 2005 Do you guys want the scores to be capped at 1 million? I didn't really consider it a roll-over since it still does keep track (albeit in an unusual way), although I can definitely see the monotony in this game. So if you have an opinion, post it here... if enough people want it capped, then I'll do that. --Zero 951393[/snapback] I vote to cap the score, only because I thought the original idea behind capping scores was that it showed that a player has the ability to play a game forever, but that it was not necessary to do so in this competition. Verifiable proof of a score was never paramount in this competition either. So, claiming a multi-million point game never needed to be backed by a screenshot or video anyway. Although Journey Escape tracks the rollovers, similar to Atlantis, it doesn't mean that an exception needs to be made for it. I think an endurance competition would be a lot of fun, but most of us don't have the spare time to activlely participate in it, which could really thin out the crowd. Quote Link to comment Share on other sites More sharing options...
homerwannabee Posted October 20, 2005 Share Posted October 20, 2005 (edited) Do you guys want the scores to be capped at 1 million? I didn't really consider it a roll-over since it still does keep track (albeit in an unusual way), although I can definitely see the monotony in this game. So if you have an opinion, post it here... if enough people want it capped, then I'll do that. --Zero 951393[/snapback] I vote to cap the score, only because I thought the original idea behind capping scores was that it showed that a player has the ability to play a game forever, but that it was not necessary to do so in this competition. Verifiable proof of a score was never paramount in this competition either. So, claiming a multi-million point game never needed to be backed by a screenshot or video anyway. Although Journey Escape tracks the rollovers, similar to Atlantis, it doesn't mean that an exception needs to be made for it. I think an endurance competition would be a lot of fun, but most of us don't have the spare time to activlely participate in it, which could really thin out the crowd. 951403[/snapback] If you wanted the game to be capped why did you go to 2 million? I vote to not have my score capped, I freakin worked to hard to have this snatched away from me. From all indications this looked like a game that you guys were not going to cap. It said nothing about this in Zeros post. 5th ghost posted double what a capped score should be. This is extremly frustrating I repeat I would not have gone to 5 million and wasted so much of my time if I had realized my score was going to be capped. Edited October 20, 2005 by homerwannabee Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.