Andrew Davie: I barely have enough time to keep the tutorials going, yet alone make corrections to them. Adding another process (keeping the summaries correct) is beyond my capability. That's why I'm a bit dubious about the summaries. Ultimately I'm just going to write what I can, and whatever other people add or do is pretty much up to them.
Since it has been a year and a half since the last lesson, I'm guessing Andrew has found more important things to do other than babysit us newbs. Andrew's tutorials are without a doubt the best written and most imformative of the tutorials for a complete beginner. The amount of time and information he gave us are unmatched on the internet. He gave us the information to have working kernals and ability to play and expiriment with them. For his hard work he is to be commended and he has my thanks for his efforts.
Since he taught us what to eventually expect in our games (along the lines of game elements) I thought it would be a good idea to once again take up his creative spirit and try to continue the tutorials. That is, unless Andrew has plans to come back to this at some point, and I would gladly be patient enough to wait for such time.
I figure if myself or someone else posts a new topic every week or two, beginners and experienced programmers alike can give their thoughts and tips on each subject. Since Andrew covered playfields and began on sprites, I figure missles are as good of a spot to start as any. The other reason for starting with missles is that we already have a resource to reference, that being Kirk Israel's tutorials located here: http://alienbill.com/2600/101/ Simply go through his lessons and you will see code for changing the size of the missile and setting it in motion, as well as reading the collision detection with a sprite. Very useful stuff.
Anyway, I hope this idea catches on and thought I would see what you all think.
Edited by MayDay, Thu Nov 17, 2005 6:36 PM.