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As you know, I'm currently overseing the development of a ColecoVision cart PCB with 64K support and also savegame support. But considering the CV has only 1K of RAM, and that your RPG may get pretty large if done on the Genesis, I have to wonder if 64K would be enough to fit your development needs to begin with, if you were to do a CV port...
And for those who are thinking the question, the chance of this ever making it to the Colecovision is pretty low. It's not zero, since a lot of the engine code has already been written, and I'm not really using any Sega-specific stuff like scrolling support. (I'm still sending a complete name table to scroll the screen, and I still need delay frames to keep it from going too fast.) But it would require me to squeeze it into a cartridge whose slot never saw bank switching back in the day, and the only reason to do it is "because it's there". There are very good reasons why I picked the Sega Genesis as my homebrew platform of choice, and linear addressing is one of them.
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