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Posted Mon Sep 24, 2018 5:50 PM
Posted Tue Sep 25, 2018 4:43 AM
Posted Tue Sep 25, 2018 8:10 AM
They did learn a lesson from Commodore & the ST: you have to be in major retailers to be successful.
They got the Jaguar into Walmart...in 1995, when the PS1 came out & it was too late to recover.
@Bubsy3000:If you look through comments made by people from the industry, you can easily find plenty expressing frustration at Atari over selling the abilities of it's forthcoming hardware,before it arrived at developers.
Stephen Landrum (Epyx and part of the Lynx design team) when hearing the supposed specifications for the Jaguar said Atari had gotten away with out and out lies talking about the ST...
The STE was announced to the press as an Amiga Beater,in terms of ability,it wasn't..
Stefan Boberg of Team 17 talked of at 1 time looking to buy a Falcon,but it arrived more expensive and less powerful than Atari had claimed.
Just put up a link to Virtual Experience coder talking about Jaguar not living up to what Atari promised and you can find similar feelings from Imagitec Design and Ringler Studios sources.
Jeff Minter has spoken about his experience with Panther and it's sprite handling abilities not being what Atari made out.
You can't keep making false hardware claims and expecting development teams to buy them good,line and sinker,especially if your development tools aren't up to scratch,your hardware is bugged etc.
Posted Tue Sep 25, 2018 8:32 AM
Posted Tue Sep 25, 2018 8:56 AM
The mistakes with the ST and the lack of management for the 8-bit line in the later years really made me wonder if Atari should have just went the "gaming computer" route instead of trying to be an all and one consumer/business computer like Commodore was trying (and failing) to do. Jack's name was already poison and it was getting worse every year. Same with Sam.
It must of seemed a great idea on paper, espically to marketing...
Bundle the ST with a stack of games that had reached the end of their commercial retail span and make the ST appear fantastic VFM next to the Amiga..
But, all it seemed to do was delay people buying new games for a good while after purchasing the ST.
It was but a contributing factor, you only have to read interviews with developers to see how eager they were to work with the superior abilities offered by the Amiga.
But the STE should of been handled a lot differently.
Edited by Bubsy3000, Tue Sep 25, 2018 8:57 AM.
Posted Sun Sep 30, 2018 5:09 AM
Edited by Lost Dragon, Sun Sep 30, 2018 5:25 AM.
Posted Mon Oct 1, 2018 12:14 PM
Edited by Lost Dragon, Mon Oct 1, 2018 12:49 PM.
Posted Sat Oct 13, 2018 10:02 AM
Posted Sun Oct 14, 2018 5:42 AM
Posted Mon Oct 15, 2018 10:30 AM
Nobody from Imagitec lists Panther on online C.V and yet he now wants RetroGamer readers to believe the company had 3 Panther games in development? .
I am unfamiliar with the standards or conventions used by game programmers, but is it possible that they may have just dropped the references to the Panther due to age or the obscurity of the system? Unless someone is very new to the workforce, I assume that a CV will not list every single project or game system that they have ever worked on.
Personally, I worked on the design of an online database back in 2000/01. Because of a shift in funding priorities, that project was never finished and the organization that I worked for has long since ceased to exist. Frankly, I only barely remember the details, and my career has long-since moved in a different direction. That project has "aged off" of my CV, and it is now utterly irrelevant to jobs that I am seeking.
Posted Mon Oct 15, 2018 1:57 PM
Edited by Lost Dragon, Mon Oct 15, 2018 2:00 PM.
Posted Mon Oct 15, 2018 3:25 PM
Posted Tue Oct 16, 2018 10:10 AM
Posted Thu Oct 18, 2018 12:22 AM
Edited by Lost Dragon, Thu Oct 18, 2018 12:23 AM.
Posted Thu Oct 18, 2018 7:38 AM
I must admit that a book title Sex, drugs and Atari prototypes would sound quite interesting to read.
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