Ze_ro Posted January 4, 2006 Share Posted January 4, 2006 Important Note - This week's competition is over, no further scores will be accepted. If you still want to discuss Commando Raid and compare scores, feel free to do so. You are in defense of your buildings which have come under attack by android commando raiders. Without warning they appear, intent on capturing your buildings and destroying your gun! You must fend them off, because this week's game is Commando Raid! Game Information Game Name: Commando Raid Released By: US Games, 1982 TV Type: Your Choice (Color - Manual Fire, B&W - Autofire) Left Difficulty: B / Novice - Steerable Bullets Right Difficulty: B / Novice - With Bomber Game Mode: Default Chosen By: Mad Scientist Post your scores right here in this thread, and I will add them to the list. Remember to play the game with the recommended game mode and difficulty settings as shown above so that your scores will be consistent with everyone elses. The deadline for posting scores will be approximately Tuesday, Jan 10th at 1:30 AM (CST). In case you haven't already done so, please read the High Score Club rules. There is other useful information contained in that previous link, including a list of previous High Score Club games! As before, next week's game will be chosen by the next person in the member list, which happens to be Dan Iacovelli! Please send me a private message with your choice of game for next week! If you are not a member of the High Score Club, but would like to be, then all you have to do is post a score for this week's game, and I'll add you to the list! Current High Scores 78,685 (keilbaca) [+11] 68,285 (SpiceWare) [+10] 63,400 (Rom Hunter) [+9] 51,780 (shadow460) [+8] 48,725 (silverpoodleman) [+7] 40,040 (Mad Scientist) [+6] 38,025 (MoonlightKnight) [+5] 35,545 (D.Yancey) [+4] 34,550 (supercat) [+3] 34,155 (LarcenTyler) [+2] 31,505 (Christophero Sly) [+1] 17,870 (davepesc) [+1] 14,780 (scogey) [+1] 12,790 (vdub_bobby) [+1] Best Tips None yet Bounties and Challenges Free Cigars! - Post a score and get a free point from Mad Scientist! TwinGalaxies Top 3 (Default Mode)3,325,300 (Todd Rogers) 152,195 (Stephen R Riesenberger) 132,790 (Mark Feldt) Current Standings Coming Eventually... Member List Dan Iacovelli, iguana, Luigi301, Gateway, Damon Plus, gospeedde, Kepone, internetotaku, panda_racer, KaeruYojimbo, cyberneticimplant, bjk7382, davepesc, neotokeo2001, xeex, bmlbytes, Omegamatrix, the 5th ghost, Xebec's Demise, khryssun, vgcollector666, chadtower, moycon, Malc74, shadow460, Atarifever, Keir, supercat, FireTiger, Philflound, Fellow Atari Man, keilbaca, brendano, Cybergoth, durden26, sku_u, mitsubachi, arlo, Recycled, LarcenTyler, silverpoodleman, 128bytes, Goochman, Thomas Jentzsch, Christophero Sly, D.Yancey, mrppv666, Mordax, Numan, Mordax, vdub_bobby, Dones, Gamemaster_ca_2003, scogey, graywest, RJ, Voch, video game addict, SpiceWare, Robert M, Mad Scientist Scoring Points in Commando Raid Shooting down a helicopter or bomber is equal to 200 points. Shooting down a commando paratrooper or a bomb is equal to 115 points. Every 10,000 points you will be awarded a new building to take the place of the building that is most badly damaged. A ringing bell signals the award. Hints and Tips As always, you really should read the manual. What's that? You don't have the manual? Well, AtariAge has a scanned copy and a typed copy online for your viewing pleasure. Unfortunately, the manual doesn't provide any specific hints, but it's still worth reading. --Ze_ro Quote Link to comment Share on other sites More sharing options...
keilbaca Posted January 4, 2006 Share Posted January 4, 2006 first score 19750 Quote Link to comment Share on other sites More sharing options...
Lauren Tyler Posted January 4, 2006 Share Posted January 4, 2006 I know I have this cartridge around here somewhere... Question is, where did I leave it? For now, I'll have to give you this emulator score. Quote Link to comment Share on other sites More sharing options...
bjk7382 Posted January 4, 2006 Share Posted January 4, 2006 I've always wanted to convert this to a paddle game, but I don't have enough programming skills yet. I know paddles take a lot more time to read than the joystick, so I don't even know if it is possible. Plus it would need to be dissasembled anyway, which is over my head. But I think paddles would improve the game immensely. Quote Link to comment Share on other sites More sharing options...
Lauren Tyler Posted January 4, 2006 Share Posted January 4, 2006 I've always wanted to convert this to a paddle game, but I don't have enough programming skills yet. I know paddles take a lot more time to read than the joystick, so I don't even know if it is possible. Plus it would need to be dissasembled anyway, which is over my head. But I think paddles would improve the game immensely. 994017[/snapback] I agree, paddles would be more fun for this game. If only my paddles weren't broken... Quote Link to comment Share on other sites More sharing options...
keilbaca Posted January 4, 2006 Share Posted January 4, 2006 Bump my score to 28445 Quote Link to comment Share on other sites More sharing options...
supercat Posted January 5, 2006 Share Posted January 5, 2006 I've always wanted to convert this to a paddle game, but I don't have enough programming skills yet. I know paddles take a lot more time to read than the joystick, so I don't even know if it is possible. Plus it would need to be dissasembled anyway, which is over my head. 994017[/snapback] Adding paddles to a game is nasty. If there is a Y counter which indicates the current scan line, the code is IIRC: bit INPT0 bmi NotPot0 sty Pot0Value This code takes eight cycles and needs to be run about once every other scan line. Some game kernels have cycles to burn, but trying to add pot support to one that doesn't will be basically impossible. Quote Link to comment Share on other sites More sharing options...
keilbaca Posted January 5, 2006 Share Posted January 5, 2006 Updated score: 35430 Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted January 5, 2006 Share Posted January 5, 2006 32,640 Quote Link to comment Share on other sites More sharing options...
keilbaca Posted January 5, 2006 Share Posted January 5, 2006 (edited) huzzah! 47900 EDIT: 53530 I like this, reminds me of beach head for the C64. Edited January 5, 2006 by keilbaca Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted January 5, 2006 Share Posted January 5, 2006 47,475 Quote Link to comment Share on other sites More sharing options...
Christophero Sly Posted January 5, 2006 Share Posted January 5, 2006 (edited) Pretty sketchy collision detection in this one. I think this will be my only submission this week. 31,505 Edited January 5, 2006 by Christophero Sly Quote Link to comment Share on other sites More sharing options...
davepesc Posted January 6, 2006 Share Posted January 6, 2006 17870 Man, there is like 1 pixel in the top of the parachute you need to hit or your shot just goes sailing on through! If there's any advice, I'd say it's to try and wait for the paratroopers to line up on either side so you can take 2 out with 1 shot. Otherwise, it's just keep firing and remember that this ain't Missile Command, you need to defent the destroyed cities moreso than the standing ones. Quote Link to comment Share on other sites More sharing options...
vdub_bobby Posted January 6, 2006 Share Posted January 6, 2006 (edited) 12790 EDIT: If you are going to hack in different controls, it would probably be more feasible to hack in driving controller support. Edited January 6, 2006 by vdub_bobby Quote Link to comment Share on other sites More sharing options...
shadow460 Posted January 7, 2006 Share Posted January 7, 2006 I had to wonder if I set the 'ol 7800 up right for this... I used to kick serious butt with this game. My first try this week ended at 51780. I was pretty well screwed when they got me, but, out of perversity, when the dude ran out to plant the bomb, he was obliterated by another bomb falling from the plane. I just found out that this game blanks the screen after a few minutes, too. Oops. Quote Link to comment Share on other sites More sharing options...
D.Yancey Posted January 8, 2006 Share Posted January 8, 2006 Quote Link to comment Share on other sites More sharing options...
MoonlightKnight Posted January 8, 2006 Share Posted January 8, 2006 (edited) Here my first try. Edited January 8, 2006 by MoonlightKnight Quote Link to comment Share on other sites More sharing options...
silverpoodleman Posted January 9, 2006 Share Posted January 9, 2006 34,875 - getting there! Quote Link to comment Share on other sites More sharing options...
Rom Hunter Posted January 9, 2006 Share Posted January 9, 2006 (edited) First try: Last try: Edited January 9, 2006 by Rom Hunter Quote Link to comment Share on other sites More sharing options...
keilbaca Posted January 9, 2006 Share Posted January 9, 2006 Update my score to 66890 Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted January 10, 2006 Share Posted January 10, 2006 (edited) 68,285 - didn't get any tunnels this time, the bomber got me Edited January 10, 2006 by SpiceWare Quote Link to comment Share on other sites More sharing options...
scogey Posted January 10, 2006 Share Posted January 10, 2006 14780 I like this one....had a bit of trouble getting my aim down quickly enough Quote Link to comment Share on other sites More sharing options...
Mad Scientist Posted January 10, 2006 Share Posted January 10, 2006 (edited) 40,040 for me... just time for one emulated game. I've been largely inactive on AtariAge since the birth of my son in November. I had originally planned to use Jr. Pac-Man for the contest (it seemed appropriate), but I saw at the last minute that it had been used last year. Commando Raid was one of the time-wasters from my childhood; collision detection aside, I hope that people liked it. :!: Small bounty: submit a score, get a point from me. It's the closest thing to handing out cigars that I can do around here (and more appealing, given my career in cancer research)! -Mad Scientist Edited January 10, 2006 by Mad Scientist Quote Link to comment Share on other sites More sharing options...
supercat Posted January 10, 2006 Share Posted January 10, 2006 34,550. It's a nasty little game, having to hit those little guys just right. It's not hard to do, but it takes too long while the guys are coming down the other side... Quote Link to comment Share on other sites More sharing options...
keilbaca Posted January 10, 2006 Share Posted January 10, 2006 78685 Quote Link to comment Share on other sites More sharing options...
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