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Ladybug - 2600


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#226 gambler172 ONLINE  

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Posted Sun Jun 11, 2006 9:10 AM

Hi Johnny
plays really great and makes lot of fun.I like it :lust:
greetings Walter

#227 vdub_bobby OFFLINE  

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Posted Mon Jun 12, 2006 10:15 AM

Looks really good! Playable bins are always fun. :D

#228 Gregory DG OFFLINE  

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Posted Mon Jun 12, 2006 11:06 AM

Ya know, I was skeptical that a Ladybug game for the 2600 could be true to the original, or even up to par with the CV version. But you've really done a great job! I'll be glad to see the final version!

#229 PacManPlus OFFLINE  

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Posted Mon Jun 12, 2006 12:46 PM

Absolutely one of the best conversions to the 2600 I've seen.

#230 Chickybaby OFFLINE  

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Posted Mon Jun 12, 2006 4:17 PM

It really Rocks and we are thankful to have had the opportunity to play such a great game. When it comes out in cart form me n hubbs definitely will be in line to get it! :love:

#231 Trebor OFFLINE  

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Posted Tue Jun 13, 2006 6:39 AM

Super impressive port. Easily, one of the best arcade translations on the 2600. Really terrific work. However in all honestly, I was not very surprised. Anyone who has tried any of "ChampGames" arcade ports to the PC knows the quality work and incredible talent you display. I'm thankful you're generous enough to share it with the public. Thank you. Keep up the fantastic work!

-Trebor

#232 NE146 OFFLINE  

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Posted Tue Jun 13, 2006 7:54 AM

This really is one of the most amazing 2600 arcade ports I have ever seen. Really.

And believe you me I know Ladybug now:.. I scored over 100k (coming in 1st) in a friendly Ladybug mame tournament over at digitpress only in March. And to get that score I played HOURS of Ladybug.. holy crap :lol:

But yeah, with that imprint of the game firmly in mind, this is friggin crazy to see how well it's being done on the 2600. Bravo sucka! :D

Edited by NE146, Tue Jun 13, 2006 7:55 AM.


#233 Rom Hunter OFFLINE  

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Posted Wed Jun 28, 2006 3:27 AM

Johnny,

Maybe it's a good idea to change the color of the doors to a slightly darker green.

The flicker is less annoying this way.

Keep up the good work!

8)

Edited by Rom Hunter, Wed Jun 28, 2006 3:30 AM.


#234 Jess Ragan OFFLINE  

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Posted Wed Jun 28, 2006 3:58 AM

Damn... it's a safe bet that Coleco's own version of Ladybug wouldn't have been this good, had it been released. Very, very nicely done Johnny. All you need to do is squeeze in a few extra sound effects, and this game's ready for release as a cartridge!

I wish the NES would get this kind of love. Just think of all the arcade games that weren't ported to that system, or were ported badly (Defender II, anyone?). Why aren't more people making coin-op conversions like this one for the NES?

JR

#235 vdub_bobby OFFLINE  

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Posted Wed Jun 28, 2006 9:12 AM

I wish the NES would get this kind of love. Just think of all the arcade games that weren't ported to that system, or were ported badly (Defender II, anyone?). Why aren't more people making coin-op conversions like this one for the NES?

Because, as far as I know, there is no easy way to make carts.

Edited by vdub_bobby, Wed Jun 28, 2006 9:13 AM.


#236 johnnywc OFFLINE  

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Posted Wed Jun 28, 2006 9:47 AM

Johnny,

Maybe it's a good idea to change the color of the doors to a slightly darker green.

The flicker is less annoying this way.

I'll see what it looks like - thanks for the suggestion!


Damn... it's a safe bet that Coleco's own version of Ladybug wouldn't have been this good, had it been released. Very, very nicely done Johnny. All you need to do is squeeze in a few extra sound effects, and this game's ready for release as a cartridge!

Thanks to PacmanPlus, the sounds/music are now in the hands of a professional and I must say they are fantastic. Game is 99% done right now - a release candidate should be ready soon.

I wish the NES would get this kind of love. Just think of all the arcade games that weren't ported to that system, or were ported badly (Defender II, anyone?). Why aren't more people making coin-op conversions like this one for the NES?

I've never played the NES except for a game of Duck Hunt back in 1988 or so. Any games from me will be for the 2600 or the 5200. :)

Thanks again for the kind words and support!

Edited by johnnywc, Wed Jun 28, 2006 9:48 AM.


#237 PacManPlus OFFLINE  

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Posted Wed Jun 28, 2006 3:37 PM

wow - thanks John, that's very big compliment :) I really enjoyed working on this.

#238 sandmountainslim OFFLINE  

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Posted Sat Jul 1, 2006 2:30 PM

Any ideas when this will be released on cart through the AA Store?
I am chompin at the bits to buy this one.
WP

#239 san-d-2000 OFFLINE  

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Posted Thu Jul 6, 2006 3:28 AM

Also cant wait to buy this one :thumbsup: :thumbsup: :thumbsup:

#240 dwh OFFLINE  

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Posted Thu Jul 6, 2006 6:01 PM

Any ideas when this will be released on cart through the AA Store?
I am chompin at the bits to buy this one.
WP



Also cant wait to buy this one :thumbsup: :thumbsup: :thumbsup:



Gets in very long line :D
Line moves back one,"Dammit, someone just had a baby"(Futurama qoute)

#241 johnnywc OFFLINE  

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Posted Sat Jul 8, 2006 5:58 PM

Hello all,

Here is a public beta release for Lady Bug. An EXTRA SPECIAL ;) thanks to Nathan and Bob (PacManPlus) for the great graphics and awesome sounds!

To play:

From the title screen:

- use select or joystick (left/right) to select skill level:

NOVICE: 5 lives, slow timer, color change is equal for all 3 colors, bugs move slow
STANDARD: 4 lives, normal timer, color change per the arcade, bugs move at a normal speed
ADVANCED: 3 lives, fast timer, fast bugs, first bug starts out of the pen

Press button or reset to start. Demo kicks in after 16 seconds (or GAME OVER screen if a game has been played).

From the start screen, you can press the button to skip to the maze.

Press PAUSE or flip the color/bw switch to pause the game. To unpause, move joystick or press PAUSE/flip color/bw switch. Game will automatically unpause after 8+ minutes to stop burn-in.

Press button during the game to reset.

Use the difficulty switches to control the brightness of the maze and doors (comments on which is better, especially on real hardware, is appreciated):

B B Darkest maze
A B Dark maze
B A Bright maze
A A Brightest maze

-Collect all of the flowers (dashes), letters and hearts to move to the next level.
-Avoid colliding with insects.
-Collect hearts when they are BLUE to increase point multiplier.
-Collect letters when they are YELLOW to spell EXTRA. When EXTRA is spelled, an additional lady bug is awarded.
-Collect letters when they are RED to spell SPECIAL.
-Avoid skulls. Insects will be sent back to the pen if they collide with them.

After spelling SPECIAL, the VEGGIE BOUNTY HARVEST screen will start. Eat as many veggies as you can before the timer loops around!

After all 4 insects are on the screen, eat the veggie in the middle for big points and to pause the insects temporarily.

Game ends when all lady bug reserves are gone.

Please post any bugs/comments.

Have fun!

PS My high score is 252,000. :)

Attached Files


Edited by johnnywc, Sun Jul 9, 2006 10:50 PM.


#242 Nathan Strum ONLINE  

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Posted Sat Jul 8, 2006 7:57 PM

Great work, John! This is the kind of homebrew that you'd like to be able to take back in time to 1982 or '83, and watch people's jaws drop. :D

I've managed only about 59,000. But I almost cleared the Bamboo Shoot level. :)

I think having the fire button reset the game is kind of dangerous. If you accidentally hit it during a good game, that would be a "bad thing". :ponder:

#243 BrianC OFFLINE  

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Posted Sat Jul 8, 2006 8:29 PM

Excellent work! I agree that using the button on the joystick to reset may not be a good idea. I pressed it when I wanted to try to bypass the level intro and ended up resetting the game by accident.

#244 Gregory DG OFFLINE  

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Posted Sat Jul 8, 2006 8:46 PM

The fire button reset would be okay before a game starts or after it ends. Kinda like how Centipede does it.

#245 johnnywc OFFLINE  

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Posted Sat Jul 8, 2006 10:17 PM

Great work, John! This is the kind of homebrew that you'd like to be able to take back in time to 1982 or '83, and watch people's jaws drop. :D

Thanks Nathan!

I think having the fire button reset the game is kind of dangerous. If you accidentally hit it during a good game, that would be a "bad thing". :ponder:

Agreed. Here is the latest version:

- button doesn't reset in-game (although it will reset during the demo)
- pressing SELECT in-game will return to the title screen; fixed an issue that would advance the skill level if this was done

Thanks for the feedback!

Attached Files



#246 Lord Helmet OFFLINE  

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Posted Sat Jul 8, 2006 10:39 PM

This is a bloddy masterpiece. Well done johnnywc. If you'd released this back in the day, methinks you'd be a rich man :)

Any thoughts on a label yet?

#247 Nathan Strum ONLINE  

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Posted Sun Jul 9, 2006 2:26 AM

Workin' on it. :)

#248 Jess Ragan OFFLINE  

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Posted Sun Jul 9, 2006 4:38 AM

Holy crap, this is incredible! It's even got the warm-up test from the arcade game... now THAT'S a faithful conversion!

Let's see... flaws, flaws... hmm, it may take a while to find one... all right, how's this? The cheery little sound effect that plays when you finish a maze seems to run a little too fast.

Speaking of things that end too quickly, I only ate two vegetables in the bonus round before I was torn away from the harvest and dropped into the next maze. You might want to give this part of the game a little playtesting and squash any bugs you might find before you begin manufacturing the cartridges.

Other than that, Ladybug is totally awesome on the 2600. It makes me glad that Coleco never released their version of the game, because I strongly doubt that it would have been as good as this one. All the nail-biting tension of the ColecoVision version is here, with the insects dashing around the maze at mach speed while your own mind races, trying to decide when it's safest to make a run for that last scratch in the corner of the screen.

I laughed, I cried, I raised my hands to the sky and screamed "HELL YEAH!" when I grabbed that last red letter I needed to enter the bonus round. Yep, it's the genuine Ladybug experience, all right.

JR

#249 Thomas Jentzsch OFFLINE  

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Posted Sun Jul 9, 2006 5:00 AM

Agreed. Here is the latest version:
...
Thanks for the feedback!

I just tried with z26 and it seems that the playfield reflection doesn't work initially. Pressing SELECT later on fixes that bug.

#250 johnnywc OFFLINE  

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Posted Sun Jul 9, 2006 8:52 AM

Hello,

Holy crap, this is incredible! It's even got the warm-up test from the arcade game... now THAT'S a faithful conversion!

Thanks! Glad you like it! :)

Let's see... flaws, flaws... hmm, it may take a while to find one... all right, how's this? The cheery little sound effect that plays when you finish a maze seems to run a little too fast.

I'll have my sound guy check into that... (thanks Bob! :))

Speaking of things that end too quickly, I only ate two vegetables in the bonus round before I was torn away from the harvest and dropped into the next maze. You might want to give this part of the game a little playtesting and squash any bugs you might find before you begin manufacturing the cartridges.

Thanks - I found a few issues with the bounty harvest:

- timer ran too quick after level 1 (it should be constant)
- item in first row was messed up sometimes

Both issues have been corrected. You'll have plenty of time to grab veggies now! :) Oh - and carts won't be produced for a while - this is meant as a public beta (I mistakenly called it a release candidate.. :))

I laughed, I cried, I raised my hands to the sky and screamed "HELL YEAH!" when I grabbed that last red letter I needed to enter the bonus round. Yep, it's the genuine Ladybug experience, all right.

Wow! Quite a review! :)


I just tried with z26 and it seems that the playfield reflection doesn't work initially. Pressing SELECT later on fixes that bug.

Thanks Thomas ... I've added an explicit set to CTRLPF at startup - hopefully that fixes it.

Here is the latest build:

EDIT: Fixed an issue with the maze color not matching from screen to screen if the diff. switches were used to brighten the color.

Attached Files


Edited by johnnywc, Sun Jul 9, 2006 10:48 AM.





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