Posted Thu Apr 6, 2006 2:57 AM
Posted Thu Apr 6, 2006 3:02 AM
Posted Thu Apr 6, 2006 3:06 AM
!!!!!!Is there an ending to river raid?
Posted Thu Apr 6, 2006 3:15 AM
Does !!!! mean yes or no. Is them emotions made for River Raid or River Raid II?!!!!!!Is there an ending to river raid?
Posted Thu Apr 6, 2006 3:23 AM
Posted Thu Apr 6, 2006 3:28 AM
Thanks for the info. That applies to River Raid II also? I know that game is WAY newer than the original one is why I was asking.It means you get to a million points and then keep going
Posted Thu Apr 6, 2006 3:31 AM
Posted Thu Apr 6, 2006 5:16 AM
Posted Thu Apr 6, 2006 9:00 AM
Posted Thu Apr 6, 2006 10:35 AM
Posted Thu Apr 6, 2006 11:59 AM
Well, the answer isn't QUITE none...playing legitmately, the game will freeze before the generation is exhausted, fine, but standalone, then, you should be able to figure out at what point the generation fails , and what exactly goes on when it does.The answer to "At what point..." would probably be "none", because you would have to score above a minimal point value just to reach that point in a legitimate game (where the number generator fails)...and once you get a million, the game dies.
BTW Thomas' disassembly at The Dig allows you to enable "trainer" mode...which does the same thing without altering sprites. Keep in mind that you'll need to reset the read address in some of those MiniDig files before you assemble them. Add this to the top of the assembly:
TIA_BASE_READ_ADDRESS = $30
Posted Thu Apr 6, 2006 12:18 PM
Posted Thu Apr 6, 2006 12:22 PM
Edited by Godzilla, Thu Apr 6, 2006 1:27 PM.
Posted Thu Apr 6, 2006 12:27 PM
Posted Thu Apr 6, 2006 1:07 PM
What about.... River Raid for the 5200?? Does it end?
Posted Thu Apr 6, 2006 1:11 PM
which begs the question, would it be possible to create a river raid that lets u enter ur own seed or choose a random seed for a different river every time? and with the atari games were full of options, one wonders why it wasn't done in the first place... did hero have similarly created levels, I wonder?
Posted Thu Apr 6, 2006 1:13 PM
How many points are there for shooting a bridge?
Those are the only "must-shoot" targets, theoretically.
Because of this, the theshold where the "river goes nuts" may never be reachable at all, if the number of levels to get there times the number of points per bridge > 999,999 points.
Posted Thu Apr 6, 2006 4:15 PM
Yes, and Thomas pointed out what byte to change in the disassembly to show a different river each time. It would be trivial to make this value different every time the cart was booted up (seed with INTIM) but Nukey pointed out why Activision didn't do this.which begs the question, would it be possible to create a river raid that lets u enter ur own seed or choose a random seed for a different river every time? Also, with the way atari games were full of options, one wonders why it wasn't done in the first place... did hero have similarly created levels, I wonder?
Posted Thu Apr 6, 2006 7:55 PM
Posted Thu Apr 6, 2006 8:21 PM
; initial values for the random number generator: SEED_LO = $14 ; change "to go, where no one has gone before" :) SEED_HI = $A8
Posted Thu Apr 6, 2006 9:07 PM
Thanks for the info.The first River Raid freezes as soon as you reach one million. And NO, you never get back to the beginning of the river. Nothing ever repeats and there are no tanks.
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On River Raid II, the score ends at 999,999, but you can continue to play as long as you have extra planes left to use. You never earn any more bonus planes since the score is frozen.
Posted Fri Apr 7, 2006 12:11 AM
; initial values for the random number generator: SEED_LO = $14 ; change "to go, where no one has gone before" :) SEED_HI = $A8
Posted Fri Apr 7, 2006 1:24 AM
No, there are 2^16-1 = 65535 values possible (0, 0 is not allowed). 57337 of those will jump somewhere into the sequence of the original River Raid (being 57337 sections long), the others create a different, shorter sequence.So obviously there is a fixed number of possible configurations available by changing the seed. How many? (My first guess is 256 but I don't know all of the factors involved.)
Posted Fri Apr 7, 2006 9:42 PM
Posted Fri Apr 7, 2006 10:31 PM
Ah, I should have known it would be that (256 ^ 2).No, there are 2^16-1 = 65535 values possible (0, 0 is not allowed). 57337 of those will jump somewhere into the sequence of the original River Raid (being 57337 sections long), the others create a different, shorter sequence.So obviously there is a fixed number of possible configurations available by changing the seed. How many? (My first guess is 256 but I don't know all of the factors involved.)
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