TheRedEye, on Mon Aug 3, 2009 4:04 PM, said:
MrMark0673, on Mon Aug 3, 2009 1:42 PM, said:
Err, how is it different? A larger release just means more labor, and that usually goes along with a larger reimbursement.
Is there seriously no part of you that sees how packaging and selling someone else's work without permission is wrong? This goes beyond money or the original developers getting paid or whatever, I'm asking you a purely moral question.
I asked you a very similar moral question before that you neglected to answer...
Do you see reproducing on a small scale for a small compensation (from labor associated with reproduction) as something different than reproducing on a larger scale for a larger compensation (again, for labor associated with reproduction)?
I don't see much logic behind that, but to each their own I guess. Also, when you say "packaging and selling someone else's work" would you clarify as to who the someone else is that you are referring to? Is it the programmer who was already paid for their work, or the development company that abandoned and junked the project?
Since you neglected to answer my question, I'll respond to yours. Please though, don't rebut if you are not going to take the time to address my question.
I'll have to use specifics to answer your question and past examples as to where I have done (and will do) basically what you allege. Do I have any moral issue with "packaging" and selling Hoppin' Mad the way I did? Nope, not in the least, and I'll tell you why as I already have in the past...
1. I purchased the cart after one of the members of the team passed away and his storage space was sold to a consignment shop. I later tried to contact the other two programmers credited for working on the game, and neither one cared enough to respond to my calls and emails. That aside, I still insisted on keeping all three programmer's names on the cart when it was released to give them credit for their hard programming work. So morally, I have no issue releasing the game and making a small profit from those 3 individuals.
2. The current company known as Elite Systems Ltd. has NO TIES to any of the former employees who worked for the company during the time the game was being worked on. Not one, not a single one at all. I'm fairly confident that no one at the current Elite company has ever heard of Hoppin' Mad, so I most certainly have no moral issue with releasing it and making a small profit off of it from those individuals.
3. As started before, I took home $1,010.76 after everything was siad and done, NOT INCLUDING the purchase price of the prototype. This is also after MONTHS of hard work. Frank, have you ever reproduced an NES cartridge? Have you ever spent months buying donors, removing labels, desoldering boards, buying eprom chips, blanking the chips, programming the chips, soldering the chips in place, creating label art, creating labels, adhering labels, packaging and shipping NES carts? It is a ton of hard work, and the minimal compensation I took home from it coupled with the dozens of happy NES collectors made the project worth while. No moral issue making money their, most people make money from hard work.
4. The game wasn't even finished. If I didn't have the help of one of the best programmers in the NES homebrew scene (Zzap!), this game would have been some half assed demo. He worked very hard to make the game playable (and enjoyable) so that the NES community could benefit from that. I have no moral issue giving him money for his hard work.
Now I'll go onto another example; Kitty's Catch is going to be our next project.
I purchased the game through a source who bought it directly from David Wiebenson. David worked for Gametek during the early 90's and worked on a few of the game show turned video game NES titles. He had a bunch of old "junk" (his words, not mine) that he was looking to unload on Craigslist. He sold all of it knowing that he would never see it again and that he had no other copies of the material. I am going to produce and distribute Kitty's Catch carts for the same minimal compensation that I received for Hoppin' Mad. He sold the games (aka, was compensated for what he deemed a fair price) and since Kitty's Catch is not attached or affiliated with ANY production company, I have no problem reproducing and making a small profit from it. Oh yeah, and David will receive FULL CREDIT for programming the game.
So now back to my question; What the fuck is the difference bewteen making a small profit on a small run of reproduction carts (due to the labor associated with it) compared to making a larger portion of money for a larger run of reproductions (again, due to labor)? I'm really curios to see how you can rationalize this ass backward logic.