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2600 Tempest Arcade Hack, Need Programer.


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#1 Atariboy2600 OFFLINE  

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Posted Tue Jul 25, 2006 5:30 AM

After seeing the Tempest 2600 I dream of seeing some one heck it into a real arcade port so here some mockup screenshot I made from using the one screenshot of the origainl 2600 game. :cool: Can any here take up teh task? :ponder:

Attached Thumbnails

  • s_Tempest_mockup.png
  • s_Tempest_mockup2.png
  • s_Tempest_mockup3.png
  • s_Tempest_mockup4.png

Edited by Atariboy2600, Tue Jul 25, 2006 5:47 AM.


#2 Dan Iacovelli OFFLINE  

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Posted Tue Jul 25, 2006 6:09 AM

i tried to do hack of it,because being a fan the origam arcade and of course the jaguar version it needed to be done. however that didn't work out.
I'm currently working on my game that I made forthe ti and porting it to 2600 which was done because tempest was neevr made for the Ti-99/4a
it's simlar to tempest in way.

#3 Lord Helmet OFFLINE  

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Posted Tue Jul 25, 2006 8:06 AM

Here is the original attempt:

http://www.atariage....s...&hl=tempest

#4 Atariboy2600 OFFLINE  

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Posted Wed Jul 26, 2006 5:01 AM

Just in case here's more mockup levels (BTW was playing my Tempest 2000 CD soundtrack as I was making these pics).

Attached Thumbnails

  • s_Tempest_mockup5.png
  • s_Tempest_mockup6.png
  • s_Tempest_mockup7.png
  • s_Tempest_mockup8.png


#5 Feralstorm OFFLINE  

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Posted Wed Jul 26, 2006 9:52 PM

The main problem I see with the mockups is they would be easier to acheive in a real game if the center line was 2 'blocks' wide instead of one, as that means an easier-to-program mirrored playfield.

#6 Atariboy2600 OFFLINE  

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Posted Wed Oct 11, 2006 7:58 AM

Hum still I would love to see this still being made :D

#7 Thomas Jentzsch OFFLINE  

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Posted Wed Oct 11, 2006 2:22 PM

Impossible (without massive flicker)

Sorry

#8 Atariboy2600 OFFLINE  

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Posted Thu Oct 12, 2006 4:52 PM

Impossible (without massive flicker)

Sorry


Then how come games like Beamrider or for that mater all Activision games almost never flickers?

Edited by Atariboy2600, Thu Oct 12, 2006 4:52 PM.


#9 supercat OFFLINE  

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Posted Thu Oct 12, 2006 7:14 PM

Then how come games like Beamrider or for that mater all Activision games almost never flickers?


Activision programmers carefully work out their game designs to fit within the 2600's hardware capabilities. In Beamrider, the 'dotty' background is designed with different dots on different scan lines, and even at that it's still 'fixed'. Using some dots to loosely outline a Tempest board might work, but it would be a pretty iffy. A more interesting approach might be to use a larger-format cartridge such as 4A50, SuperCharger, or Chimera to implement an SDI-style kernel. Everything would flicker at 30Hz, but it would be possible to freely display half-resolution objects anywhere on the screen in three colors plus black.




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