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HSC Season 4 Week 24: Gorf


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#1 Ze_ro OFFLINE  

Ze_ro

    Quadrunner

  • 8,511 posts
  • Welcome Back!

Posted Thu Oct 5, 2006 6:55 AM

Important Note: This week's competition is over, and no further scores will be accepted.

The Gorfian armada has been encroaching into our space, Cadet. Your job is to attack them and do as much damage as possible. Do a good enough job and you just might get a promotion!

Game Information
  • Game Name: Gorf
  • Released By: CBS, 1982
  • Left Difficulty: B / Novice
  • Right Difficulty: B / Novice
  • Game Mode: Game 1
  • Chosen By: Goochman
Post your scores right here in this thread, and I will add them to the list. Remember to play the game with the recommended game mode and difficulty settings as shown above so that your scores will be consistent with everyone elses. The deadline for posting scores is Thursday, October 12th at 1:30 AM (CST).

If you want to suggest a game for future weeks, please send me a private message and let me know! I will add your game to the list. One one game per person will be kept on the list, so you will not be able to suggest a game until your first game is played!

Anyone can play! Just post a score and I'll add you to the list! Please read the Rules & Information if you haven't already done so!

Current High Scores
  • 58,200 (rheffera) [+11]
  • 43,900 (Rom Hunter) [+10]
  • 15,900 (Deteacher) [+9]
  • 15,500 (Christophero Sly) [+8]
  • 15,300 (SpiceWare) [+7]
  • 13,000 (scogey) [+6]
  • 11,950 (JacobZu7zu7) [+5]
  • 8700 (atari2600land) [+4]
  • 7700 (mojofltr) [+3]
  • 4300 (vdub_bobby) [+2]
  • 3900 (LarcenTyler) [+1]
Best Tips
  • Deteacher [+2]
Bounties and Challenges
  • None yet posted
TwinGalaxies Top 3
  • (Game 1, Difficulty B)
  • 322,650 (Ron Corcoran)
  • 182,800 (Stephen Knox)
  • 118,100 (Robert T Mruczek)
Current Standings
<table><tr><td>
  • Rom Hunter [238]
  • keilbaca [172]
  • SpiceWare [170]
  • vdub_bobby [103]
  • Deteacher [96]
  • LarcenTyler [93]
  • BrianC [78]
  • shawnb [71]
  • the 5th ghost [66]
  • Malc74 [63]
  • scogey [53]
  • Cybergoth [42]
  • theKLT [37]
  • 128bytes [34]
  • Jred [26]
  • Christophero Sly [26]
  • atari2600land [25]
  • Goochman [25]
  • doctorclu [22]
</td><td>
  • SeaGtGruff [21]
  • phaxda [21]
  • Lord Helmet [19]
  • Random Terrain [1]5
  • Lord Thag [15]
  • Nathan Strum [12]
  • rjchamp3 [11]
  • shadow460 [11]
  • ResOGlas [11]
  • Thomas Jentzsch [11]
  • rheffera [9]
  • Gabriel [8]
  • mojofltr [8]
  • Hiryu [7]
  • supercat [5]
  • Recycled [4]
  • Omegamatrix [1]
  • Dan Iacovelli [1]
  • ewing92 [1]
</td></tr></table>Scoring Points Gorf
  • Mission 1 - All enemies worth 50 points
  • Mission 2 - All enemies worth 100 points
  • Mission 3 - All enemies worth 100 points
  • Mission 4 - Flagship worth 1000 points
Hints and Tips

As always, you really should read the manual. In case you don't have the manual, AtariAge has a typed copy available online. Unfortunately, it doesn't offer any real hints.

In the first level, if you shoot all of the aliens in the bottom row except one, the last one will be the only one that will shoot. So you can go take out all the red ones without a fear of being shot at. The only problem then is taking out the green one and the red one and still have enough time to take the white ones out. (colors I mention are for NTSC version)

Here is a tip for after you have been through the cycle three times or so.
At this stage the bombs dropped by the first two rows of invaders ( purple and oraange on PAL system) are extremely fast and if you are trying to shoot them from bieng underneath them you will run out of lives quickly. what i do is whittlee at the eges and then them move into my bullets.

Here's a tip for the Laser Battle stage. Keep firing your cannon in rapid succession and pick off the dive bombing aliens by guiding your ship into them. They'll be destroyed when they meet your short, but nearly continuous cannon volley.

Here's a couple hints.

Invaders stage: The White invaders don't fire, so try to clean out the green and red ones quickly.

Laser Battle: If the blue alien gets too far down, just evade his shots until he works his way back up. It's easier to pick him off when he's up high because you can get a shot off and run when he stops to fire at you.

Black Hole: (this is my best hint for the game.) Position your ship about 1 ship's width to the left of the first number in your score. I find that spot to be the easiest place to pick off the circling ships. You might need to adjust a hair or two between each ship to get the sweet spot. See the second screenshot for the general position.

Flag Ship: Seems like more luck than anything else. Hope these help!


--Ze_ro

#2 Ze_ro OFFLINE  

Ze_ro

    Quadrunner

  • Topic Starter
  • 8,511 posts
  • Welcome Back!

Posted Thu Oct 5, 2006 6:56 AM

Sorry, I'm a little pressed for time... I'll fill in the blanks when I get home from work.

--Zero

#3 LarcenTyler OFFLINE  

LarcenTyler

    River Patroller

  • 2,441 posts
  • Atari 7800 Hunter
  • Location:Boston, MA.

Posted Thu Oct 5, 2006 7:25 AM

Jeez, if it's this tough on the Atari 2600, I'd hate to see how difficult it is on MAME!

Well, I suppose it's worth a try. :D

But here's my first score.

Attached Thumbnails

  • Gorf.JPG


#4 Rom Hunter OFFLINE  

Rom Hunter

    VCS Games Archivist

  • 8,148 posts
  • Obtainer of Rare Antiquities

Posted Thu Oct 5, 2006 8:27 AM

z26p0001.gif

8)

Edited by Rom Hunter, Thu Oct 5, 2006 8:44 AM.


#5 vdub_bobby OFFLINE  

vdub_bobby

    Quadrunner

  • 5,831 posts
  • Boom bam.
  • Location:Seattle, WA

Posted Thu Oct 5, 2006 9:12 AM

4,200

EDIT: Didn't realize until I attached it what a goofy screenshot that is. :lol:

Attached Thumbnails

  • Gorf__1982___CBS_Electronics__1.png

Edited by vdub_bobby, Thu Oct 5, 2006 9:13 AM.


#6 Christophero Sly OFFLINE  

Christophero Sly

    River Patroller

  • 4,823 posts

Posted Thu Oct 5, 2006 12:06 PM

7500

Attached Thumbnails

  • Gorf.jpg


#7 SpiceWare OFFLINE  

SpiceWare

    Quadrunner

  • 8,129 posts
  • Medieval Mayhem
  • Location:Planet Houston

Posted Thu Oct 5, 2006 5:34 PM

7200

#8 rheffera OFFLINE  

rheffera

    Dragonstomper

  • 563 posts
  • Mr.Data Set course for planet Stella
  • Location:Adelaide, Australia

Posted Thu Oct 5, 2006 6:04 PM

8,950

Edited by rheffera, Thu Oct 5, 2006 6:16 PM.


#9 Deteacher OFFLINE  

Deteacher

    River Patroller

  • 2,855 posts
  • Location:Newark, DE

Posted Thu Oct 5, 2006 6:47 PM

7,100

Attached Thumbnails

  • Gorf1.JPG


#10 rheffera OFFLINE  

rheffera

    Dragonstomper

  • 563 posts
  • Mr.Data Set course for planet Stella
  • Location:Adelaide, Australia

Posted Fri Oct 6, 2006 8:25 AM

13,000 on real hardware with a tac2 controller!

EDIT: 1 game later my new high score: 22,400!
:cool:

Edited by rheffera, Fri Oct 6, 2006 8:55 AM.


#11 vdub_bobby OFFLINE  

vdub_bobby

    Quadrunner

  • 5,831 posts
  • Boom bam.
  • Location:Seattle, WA

Posted Fri Oct 6, 2006 5:00 PM

4,300

Gorf__1982___CBS_Electronics__2.png

Baby steps...

#12 atari2600land OFFLINE  

atari2600land

    Quadrunner

  • 8,053 posts
  • The brightest ideas in the world are here to play.
  • Location:Salem, Oregon

Posted Fri Oct 6, 2006 6:06 PM

Took me a while to understand the game. Here's my first score: 4900.

Attached Thumbnails

  • gorf4900.png


#13 atari2600land OFFLINE  

atari2600land

    Quadrunner

  • 8,053 posts
  • The brightest ideas in the world are here to play.
  • Location:Salem, Oregon

Posted Fri Oct 6, 2006 6:32 PM

Score #2 - 6200. Man, this game is HARD.

Attached Thumbnails

  • gorf6200.png


#14 mojofltr OFFLINE  

mojofltr

    River Patroller

  • 2,594 posts

Posted Fri Oct 6, 2006 8:46 PM

I played three games and scored 7400, 7700, and 7700 again. I need a new strategy as flipping the bird at the screen doesn't seem to be helping much. :P

7700.jpg

#15 Deteacher OFFLINE  

Deteacher

    River Patroller

  • 2,855 posts
  • Location:Newark, DE

Posted Sat Oct 7, 2006 11:12 AM

9,900

Here's a couple hints.

Invaders stage: The White invaders don't fire, so try to clean out the green and red ones quickly.

Laser Battle: If the blue alien gets too far down, just evade his shots until he works his way back up. It's easier to pick him off when he's up high because you can get a shot off and run when he stops to fire at you.

Black Hole: (this is my best hint for the game.) Position your ship about 1 ship's width to the left of the first number in your score. I find that spot to be the easiest place to pick off the circling ships. You might need to adjust a hair or two between each ship to get the sweet spot. See the second screenshot for the general position.

Flag Ship: Seems like more luck than anything else. Hope these help!

Attached Thumbnails

  • Gorf1.JPG
  • Gorf2.JPG


#16 SpiceWare OFFLINE  

SpiceWare

    Quadrunner

  • 8,129 posts
  • Medieval Mayhem
  • Location:Planet Houston

Posted Sat Oct 7, 2006 12:10 PM

13,300

On the Flag Ship you have to hit the Yellow section of the ship without hitting the Blue section.

#17 rheffera OFFLINE  

rheffera

    Dragonstomper

  • 563 posts
  • Mr.Data Set course for planet Stella
  • Location:Adelaide, Australia

Posted Sat Oct 7, 2006 5:19 PM

30,700. best gorf game ever!
:cool:

Edited by rheffera, Sat Oct 7, 2006 5:21 PM.


#18 Christophero Sly OFFLINE  

Christophero Sly

    River Patroller

  • 4,823 posts

Posted Sat Oct 7, 2006 8:54 PM

15,500

Attached Thumbnails

  • Gorf2.jpg


#19 atari2600land OFFLINE  

atari2600land

    Quadrunner

  • 8,053 posts
  • The brightest ideas in the world are here to play.
  • Location:Salem, Oregon

Posted Sat Oct 7, 2006 9:47 PM

6950. The third level is like, let's see how many direct shots the ship can take before the emulator doesn't want to taunt me anymore. The flickering is horrible if it messes up with whether you shot a ship or not. And the fourth, well, shooting that orange thing is harder than winning the lottery.

Attached Thumbnails

  • gorf6950.png

Edited by atari2600land, Sat Oct 7, 2006 9:50 PM.


#20 Christophero Sly OFFLINE  

Christophero Sly

    River Patroller

  • 4,823 posts

Posted Sat Oct 7, 2006 10:32 PM

Here's a tip for the Laser Battle stage. Keep firing your cannon in rapid succession and pick off the dive bombing aliens by guiding your ship into them. They'll be destroyed when they meet your short, but nearly continuous cannon volley.

#21 rheffera OFFLINE  

rheffera

    Dragonstomper

  • 563 posts
  • Mr.Data Set course for planet Stella
  • Location:Adelaide, Australia

Posted Sat Oct 7, 2006 10:55 PM

My colours are different cause im PAL. also im using an actual 2600 so ita a bit easier. Personally the game is easy till after ive killed the mothership for about the 5-6th time!

Here is a tip for after you have been through the cycle three times or so.
At this stage the bombs dropped by the first two rows of invaders ( purple and oraange on PAL system) are extremely fast and if you are trying to shoot them from bieng underneath them you will run out of lives quickly. what i do is whittlee at the eges and then them move into my bullets.

thats one of the things i used to survive to get my 30,700.
:cool:

Edited by rheffera, Sat Oct 7, 2006 11:05 PM.


#22 atari2600land OFFLINE  

atari2600land

    Quadrunner

  • 8,053 posts
  • The brightest ideas in the world are here to play.
  • Location:Salem, Oregon

Posted Sun Oct 8, 2006 12:47 AM

My new high score: 8700. My first-ever hint. In the first level, if you shoot all of the aliens in the bottom row except one, the last one will be the only one that will shoot. So you can go take out all the red ones without a fear of being shot at. The only problem then is taking out the green one and the red one and still have enough time to take the white ones out. (colors I mention are for NTSC version)

Attached Thumbnails

  • gorf8700.png

Edited by atari2600land, Sun Oct 8, 2006 10:49 AM.


#23 SpiceWare OFFLINE  

SpiceWare

    Quadrunner

  • 8,129 posts
  • Medieval Mayhem
  • Location:Planet Houston

Posted Sun Oct 8, 2006 6:08 PM

15,300

#24 Rom Hunter OFFLINE  

Rom Hunter

    VCS Games Archivist

  • 8,148 posts
  • Obtainer of Rare Antiquities

Posted Mon Oct 9, 2006 10:32 AM

z26p0001.GIF

8)

#25 rheffera OFFLINE  

rheffera

    Dragonstomper

  • 563 posts
  • Mr.Data Set course for planet Stella
  • Location:Adelaide, Australia

Posted Mon Oct 9, 2006 4:59 PM

damn you rom hunter :)

EDIT: 39,700 so bleah :)
:cool:

Edited by rheffera, Mon Oct 9, 2006 11:44 PM.





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