Post a score and let's get this thing rolling! Special note: as mentioned in the rules, everyone who rolls the score will have a HSC score of 999,999. Feel free to try to outdo each other if you want to play beyond that point, though. And see below if you think you are really good...
Please post any tips you may have - best tip gets 1 bonus point!
Bonus Bounty: Anyone rolling the score twice will receive a 5-point bonus.
Also, if anyone has a link to the manual, please post it. mojofltr to the rescue again: http://www.atariage....s...t&p=1159244
Scores achieved after a "Continue" do not count, please - only games played from the beginning are acceptable for competition.
Special leeching note: Cybergoth discovered a nifty trick for big points in stage 1, involving using holy water to kill the endless zombies. After some discussion, I decided that this is not allowed.
We're going a little longer this time to take us through Halloween, so-
This week's competition ends next Wednesday (Nov 1) morning at approximately 9:00 am PST.
This week's standings:
999,999 rjchamp3 (+10 pts)
999,999 bust3dstr8 (+10 pts + 1 bonus pt for best tip)
160,030 vdub_bobby (+6 pts)
154,370 figgler (+4 pts)
129,080 8th lutz (+2 pts)
113,560 LarcenTyler (+1 pt)
110,690 gdement (+1 pt)
101,000 mojofltr (+1 pt)
89,660 nester (+1 pt)
69,420 Cybergoth (+1 pt)
64,520 MetalSlime23 (+1 pt)
1. rjchamp3 (43 pts)
2. figgler (40 pts)
3. mojofltr (28 pts)
4. vdub_bobby (27 pts)
5. 8th lutz (19 pts)
6. nester (18 pts)
6. LarcenTyler (18 pts)
8. Malc74 (13 pts)
9. MetalSlime23 (12 pts)
10. Cybergoth (6 pts)
10. gdement (6 pts)
12. keilbaca (4 pts)
13. MCHufnagel (2 pts)
13. remowilliams (2 pts)
15. BrianC (1 pts)
Keep Holy water the entire game until the bridge into Dracs lair. Then get the timeclock. The eagles and fleamen in the next area are very hard without it.
(Lost a bunch of guys there cause I whipped a skeleton bone and a damn dagger fell on me)
Axe Armors drop a 5 heart if you kill them with holy water. Jump up and toss one, then run back. They will walk into it and die in 1 hit if done right.
Bats always spawn form the way you are facing, turning around in some areas can make jumps easier.
Get to the the Mummy twins with holy water, run to the center of the screen to get them to spawn. Then run up the blocks to the left and begin firebombing. Don't get the meat out from the block or you won't make it back up.
Stage 1: Bat: Use the axe like normal. There's a double shot on the right side of the screen--just whip at the blocks over there til you find it.
Stage 2: Medusa: Boomerang or holy water if you've been killed. The stopwatch works here, too. Hold up and whip repeatedly. Using the boomerang will probably cause you to take some hits, but that's not a problem.
Stage 3: Mummies: All you need is the morningstar. Get out from between them, kneel down and whip like crazy.
Stage 4: Frankenstein and Igor: (here's where things get interesting)
I recommend you use the dagger. Igor only lands in certain spots, and once you leap over the small platform on the left, his fireballs are simple to dodge by walking left and right. In the meantime, keep throwing daggers at Frankenstein. He's smart enough to block them with his face. If you die, walk just to the right of the first candle, then turn around and hit it. It will drop a double shot. Turn and quickly hit the second candle, which drops the dagger. Grab the dagger, then grab the double shot. If you hit the ark dragons with your dagger enough, one of them will drop a triple shot, which is probably overkill.
Stage 5: Grim Reaper: Another interesting twist--use the boomerang. This is the second place where I usually leech. I'll leech until the score rolls, then I'll move on. Once the score rolls, you will no longer recieve extra lives. I'll also leech for the triple shot (this can be obtained by hitting the red skeletons) and I'll obtain 99 hearts.
When the battle begins, go to the upper left platform. It's a difficult jump and you don't have much time to make it. Same deal...hold up and keep whipping. The boomerangs will reach over to where Death floats, and the morningstar will help keep the scales in check. You've got to move horizontally sometimes, and you've got to hop around a bit to avoid the scales, but it can be done. If you're on a lower platform than Death, jump up as you throw the boomerang. With the triple shot in effect, you'll kill him in no time.
I have not played against Dracula in years. I used to use the boomerang here, too.
IMO, Holy Water is the most useless weapon in the game outside of Stage 1. I typically stick with the boomerang, the dagger, or the morningstar alone. The axe has its moments, and the stopwatch is for sissies.
I forgot to mention, the reason you get screwed when you lose the holy water is that it's just not in the final area before most of the bosses. That's why I learned to kill them with different weapons--you have got to be able to use what's at hand if you do die. It's not hard, either--it just takes practice. Once you get the hang of something hard like killing Death with the Boomerang, you won't understand why it was ever difficult at all.
-When you encounter the hunchbacks, wait untill they're about to jump, then move back so they're off the screen. If done right, they will disappear.
-It sounds like common sense, but timing your jumps is critical, since there are many times an enemy can hit you, throwing your jump off balance, and possibly into a pit.
-When dealing with Medusa Heads, wait untill they swoop down, then move forward over them. Don't waste your time trying to whip them all, as more will come after you. The only exception is if you need to make a jump, in which case you should whip one and then jump.
-When taking on the bosses, these are my recommendations for which special weapon to use:
Giant Bat: Axe
Queen Medusa: Use the stopwatch then whip her repeatedly
Frankenstein and Igor: Holy Water/Fire Bomb (whatever you want to call it.)
Grim Reaper: Axe
The Count: Boomerang
AXE FOR THE BAT- HOLY WATER FOR MEDUSA- HOLY WATER FOR MUMMY TWINS- HOLY WATER OR FRANKENSTEIN AND EGOR- AND HOLY WARTER FOR THE GRIM REAPER TOO, HE WONT EVEN HURT YA,
If you want to go the cheap way out with the mummy twins stand on the left edge after they activate and whip whip whip,
THE COUNT BOOMERANG OR HOLY WATER IF YOU CAN HOLD OFF TILL THE HIDDEN MONSTER APPEARS.
I PLAN TO SET A POINTS WORLD RECORD THIS WEEK THE SCORE ROLLS AT 999,999
If you can play that long
ALSO IF YOU DO IT RIGHT WITH THE BOOMERANG YOU CAN DEFEAT HIM WITH N HITS TOO
My tip: every projectile can be destroyed with the whip. The fireballs spit at you by the stone statues (or whatever they are), the axes thrown by the axe throwers, the projectiles launched by all the bosses. You don't have to dodge everything.
My other tip: the axe throwers can be defeated easily with, ironically, the axe. The axe throwers like to keep their distance from you, which means to whip them you have to constantly chase them, which is dangerous. But the distance they like to keep from you happens to be exactly the distance that the axe goes. So stand still, whip the axes they throw at you, and throw axes at your leisure.
Cybergoth found hidden treasure and food.
I found some more treasure and I posted links to two speedruns, which are helpful in planning routes and learning techniques for fighting certain difficult monsters.
Edited by vdub_bobby, Wed Nov 1, 2006 10:05 AM.