128bytes Posted November 30, 2006 Share Posted November 30, 2006 (edited) Maid In Voyage? Even better! I think "Maid In Voyage" is perfect! That name is a winner - it perfectly describes the game, even if you don't get the pun, and the pun is really easy to figure out. Edited November 30, 2006 by 128bytes Quote Link to comment Share on other sites More sharing options...
Albert Posted November 30, 2006 Share Posted November 30, 2006 Maid In Voyage? Even better! I think "Maid In Voyage" is perfect! That name is a winner - it perfectly describes the game, even if you don't get the pun, and the pun is really easy to figure out. Awesome name, gets my vote! ..Al Quote Link to comment Share on other sites More sharing options...
NovaXpress Posted December 1, 2006 Share Posted December 1, 2006 "Maid In Voyage" is corny as hell, but it works. The game itself keeps getting better as well. I smell a homebrew hit. Maid For Action? Quote Link to comment Share on other sites More sharing options...
+batari Posted December 1, 2006 Share Posted December 1, 2006 Maid In Voyage? She'd have to be a maid in a cruise ship for the pun to work. Whoops, I hope nobody is dis-maid by that comment... Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted December 1, 2006 Share Posted December 1, 2006 Somebody should explain the joke to non-native speakers. E.g. me! Quote Link to comment Share on other sites More sharing options...
NovaXpress Posted December 1, 2006 Share Posted December 1, 2006 Most of the jokes are based on the word "made" which is pronounced just like "maid." "Maiden voyage" is a term used for the first launch of a boat. In this case, the word "maiden" is synonymous with the word "virgin." So a ship taking its maiden voyage is losing it's sea virginity. Quote Link to comment Share on other sites More sharing options...
Cybergoth Posted December 1, 2006 Share Posted December 1, 2006 Most of the jokes are based on the word "made" which is pronounced just like "maid." "Maiden voyage" is a term used for the first launch of a boat. In this case, the word "maiden" is synonymous with the word "virgin." So a ship taking its maiden voyage is losing it's sea virginity. Now try to explain "Iron Maiden" without getting banned Quote Link to comment Share on other sites More sharing options...
NovaXpress Posted December 1, 2006 Share Posted December 1, 2006 Easy. An "iron maiden" is an old torture device. The original one is still located in Nuremburg if you Germans want to go take a look at it. Quote Link to comment Share on other sites More sharing options...
Cybergoth Posted December 1, 2006 Share Posted December 1, 2006 I've seen it on pictures, but I think the one from Nuremberg got destroyed in WWII. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted December 1, 2006 Share Posted December 1, 2006 I've noticed the elevators are in the same position every time you start the game. Is there some way to make the elevators be in random positions from the start? Quote Link to comment Share on other sites More sharing options...
Zach Posted December 1, 2006 Share Posted December 1, 2006 (edited) Maid In Voyage is a great idea. The made/maid thing is overdone, no offense to anyone here. Edited December 1, 2006 by Zach Quote Link to comment Share on other sites More sharing options...
vdub_bobby Posted December 1, 2006 Author Share Posted December 1, 2006 I've noticed the elevators are in the same position every time you start the game. Is there some way to make the elevators be in random positions from the start? Yeah, there is. I haven't decided yet if I want to do this. Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted December 1, 2006 Share Posted December 1, 2006 I've noticed the elevators are in the same position every time you start the game. Is there some way to make the elevators be in random positions from the start? Yeah, there is. I haven't decided yet if I want to do this. It might make sense to offer that as a variation, like Barnstorming where the first 3 game variations have fixed maps(I think each # has it's own fixed map) and the 4th variation which is random every time. Quote Link to comment Share on other sites More sharing options...
vdub_bobby Posted February 26, 2007 Author Share Posted February 26, 2007 (edited) It's been a while! New version! ElevRep20070225.bin Changes: -Added short death sequence -Stopped elevators from moving during death sequence Not a big change, but it should really help playability, since you are much less likely to lose all your lives in a big, unfortunate burst. In other news... I am looking for some graphics help. I would like my intrepid maid to be animated, but my own skills are failing me. I don't care if you animate the current maid or if you create a new maid sprite and animate it. I also would like a single-color version of the maid (also animated). Technical details: -the maid is composed of two sprites laid on top of each other. One is black, the other can be any color(s), with the colors changing every *other* line. -the single-color maid: this will be used for a possible two-player simultaneous gameplay mode; one maid must be black and one can be any color. -Standard 2600 sprite limitations apply: 8-pixels wide, etc. For reference, here is the current sprite and its parts: Edited February 26, 2007 by vdub_bobby Quote Link to comment Share on other sites More sharing options...
Albert Posted February 26, 2007 Share Posted February 26, 2007 I am looking for some graphics help. I would like my intrepid maid to be animated, but my own skills are failing me. I don't care if you animate the current maid or if you create a new maid sprite and animate it. I also would like a single-color version of the maid (also animated). Have you asked Nathan Strum if he is interested in helping with the sprites? He's created some great looking graphics in other 2600 games. ..Al Quote Link to comment Share on other sites More sharing options...
vdub_bobby Posted February 26, 2007 Author Share Posted February 26, 2007 I am looking for some graphics help. I would like my intrepid maid to be animated, but my own skills are failing me. I don't care if you animate the current maid or if you create a new maid sprite and animate it. I also would like a single-color version of the maid (also animated). Have you asked Nathan Strum if he is interested in helping with the sprites? He's created some great looking graphics in other 2600 games. ..Al I'd love to see anything he can come up with. But he seems to be so busy lately that I thought I'd make an open call for any and all help. Quote Link to comment Share on other sites More sharing options...
+Nathan Strum Posted February 26, 2007 Share Posted February 26, 2007 Hey, I'm always willing to take a shot at drawing cute women in maid costumes. Quote Link to comment Share on other sites More sharing options...
espire8 Posted February 27, 2007 Share Posted February 27, 2007 Quote Link to comment Share on other sites More sharing options...
Gregory DG Posted February 27, 2007 Share Posted February 27, 2007 ^^ Wow. She's pretty bouncy. Reminds me of the Dead or Alive games. Quote Link to comment Share on other sites More sharing options...
vdub_bobby Posted February 27, 2007 Author Share Posted February 27, 2007 That's pretty good, but it won't work. My fault, I wasn't entirely clear. When I said that the color could change every other line, I meant that the color changes had to happen at fixed lines: So the boundary between the white color and her neck can't move up by a single line. Quote Link to comment Share on other sites More sharing options...
espire8 Posted February 27, 2007 Share Posted February 27, 2007 Quote Link to comment Share on other sites More sharing options...
Bakasama Posted February 28, 2007 Share Posted February 28, 2007 I see you kept the bounce. That gives a vague idea what the character might look like on the label and box art. Quote Link to comment Share on other sites More sharing options...
supercat Posted February 28, 2007 Share Posted February 28, 2007 I don't like the animation nearly as much with the stretchy-neck. I wonder if vdub_bobby could rework the kernel to ease the restriction. Given that there are only two colors for that sprite, I would think that it should be possible to do something like: cpy colorswitch_y bne dont_switch lda #$0E sta COLUP1 dont_switch: or, if the y value works out particularly favorably: cpy colorswitch_y bne dont_switch sty COLUP1 dont_switch The latter would assume that the Y value for the switch would always be the proper COLUP1 value--probably too optimisic, but nice theory. Quote Link to comment Share on other sites More sharing options...
+batari Posted March 1, 2007 Share Posted March 1, 2007 (edited) That's pretty good, but it won't work. My fault, I wasn't entirely clear. When I said that the color could change every other line, I meant that the color changes had to happen at fixed lines: So the boundary between the white color and her neck can't move up by a single line. Is there any reason why you couldn't just adjust the maid's Y-value by 1 every time the collar would raise by a pixel? It seems that this would remove the color change restriction and avoid the somewhat unappealing stretchy-neck, plus there would be no reason to change the kernel. Edited March 1, 2007 by batari Quote Link to comment Share on other sites More sharing options...
supercat Posted March 1, 2007 Share Posted March 1, 2007 Is there any reason why you couldn't just adjust the maid's Y-value by 1 every time the collar would raise by a pixel? It seems that this would remove the color change restriction and avoid the somewhat unappealing stretchy-neck. I would guess that he's using a 2LK, and only one scan line of each pair contains a color update. On the other hand, I would think that if updating the color is sumply a "do I or don't I" question that might simplify the color update enough to allow it to be handled on both lines. In the worst case, if there are alternating "easy" and "hard" scan lines, one could make the decision to change colors on an "easy" scan line and jump to a separate copy of the "hard" scan line code which includes a simple color store (e.g. "LDA #$xx / STA COLUPx". This might work especially well if data byte for one of the sprites happened to match the necessary color value. Quote Link to comment Share on other sites More sharing options...
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