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-=Virtual Console Game List=-


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Isn't Metal Slug also on the SNK Arcade Collection too along with some of the other Neo Geo titles on the VC?

Yes, it is. It's everywhere. The SNK collection is only for PS2 and PSP, so anyone with "just" a Wii is left out.

 

* ART OF FIGHTING – The first game in SNK’s second fighting-game franchise, set in the same universe as FATAL FURY. It was the first fighting game by SNK to feature the character designs of former SNK illustrator Shinkiro, who would go on to do the character designs for the later Fatal Fury and The King of Fighters games.

* BASEBALL STARS 2 – The sequel to SNK’s popular baseball arcade game. Players can create leagues of up to 125 games (6 teams playing each other 25 times) and view statistics such as League Standings, Average, Home Runs, Runs Batted In, Earned Run Average, Wins and Saves. Players can fire players and upgrade them using the same 15-point system introduced in the original Baseball Stars.

* BURNING FIGHT – New York detectives battle organized crime in this fighter. Duke and Billy, two popular and renowned New York City Police detectives, are hot on the trail of a dangerous Japanese crime syndicate. Their investigation has led them to the mean streets of Japan where they meet a police officer and martial arts expert named Ryu. Ryu agrees to join the NYPD detectives as they track down the crime syndicate bosses and end their reign of terror once and for all.

* FATAL FURY – First released in 1991, FATAL FURY introduced the two-plane fighting system. The main fighting game feature that the original Fatal Fury was known for was the two-plane system. Characters would fight from two different planes, and by stepping between the planes, attacks could be dodged with ease.

* KING OF FIGHTERS ’94 – The first game in the popular KING OF FIGHTERS series. King of Fighters '94 introduces the series' signature 3-man team system. Instead of a simple one-on-one, two round fight system, a player chooses a team of three characters, then determines the order to play them in. Each fight consists of up to 5 rounds, and each round ends when one of the two fighters is knocked out; the remaining fighter stays and faces the opponent's next character. A fight is won when one of the two players loses the last of their three fighters.

* KING OF THE MONSTERS – In KING OF THE MONSTERS, giant monsters fight for power in epic battles. Players get to choose any one of six monsters (four in the ports) for battle, and two players can join forces to fight the monsters together. Battles end when one of the monsters is pinned for a three count or if time expires (in which case the player loses).

* LAST RESORT – A challenging futuristic shooter. The gameplay was heavily inspired by R-Type and its system of pod attached to the player's ship. Its first level remained memorable for its homage to the futuristic Neo-Tokyo depicted in the anime Akira.

* MAGICIAN LORD – Players help the wizard Elta save his homeworld in this platformer. The player controls the wizard Elta, the last magician lord, on his quest to save his homeland from the evil Gul-Agieze who plans to resurrect the god of destruction using eight tomes of mystical power. As Elta the player must battle through eight levels to find each of the tomes before he can reach the final battle and seal away the evil god once again.

* METAL SLUG – This run-and-gun side-scroller was the first in the popular series. It’s widely known for its sense of humor, extremely fluid hand-drawn animation, and fast paced two-player action.

* NEO TURF MASTERS – A golf game which debuted on the Neo Geo Pocket Color in 1999. The game included a VS mode and three single player modes, as well as having six players to choose from. You played in one of three countries, USA, Japan and Germany.

* SAMURAI SHODOWN – Set in the 18th century, SAMURAI SHODOWN features bladed-weapon combat and an international cast of characters.

* SENGOKU – In SENGOKU, players face off against undead feudal Japanese armies.

* SHOCK TROOPERS – In this run-and-gun adventure, players save a scientist and his granddaughter from the Bloody Scorpions.

* SUPER SIDEKICKS 3 – A soccer game featuring teams from all over the world.

* TOP HUNTER – Bounty hunters protect colonists from space pirates in this futuristic action game.

* WORLD HEROES – This classic fighter pits players against historical figures in a tournament enabled by time travel.

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VC List finally updated for June 2, 2008. Sorry for the very late posting. I don't really have the means nor permission to be looking up this info to post while at work. In addition, the AA site was down until nearly 3pm so I couldn't have posted anyway.

 

This week we have one game released for the VC...Ninja Combat for the Neo-Geo. This is a basic side scrolling brawler. Animation is stiff and it isn't the best graphically that we've seen from the NEO, but the sprites are nice and big and the soundtrack is decent.

 

Enjoy!

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VC List updated finally for June 9, 2008. I've just been very busy and hadn't gotten to this. My apologies. In any event, this weeks releases were Dig Dug and Bio Miracle Bokutte Upa. Both of these were originally imports and have finally made their way to the States here.

 

Have fun!

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Could of sworn I had a US version of NES Dig Dug, but went and check and what do you know, it's Dig Dug II. Wonder why they didn't release the original over here? Anyhoo, it's great to see more import only games coming the the VC, makes for some interesting selections.

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Could of sworn I had a US version of NES Dig Dug, but went and check and what do you know, it's Dig Dug II. Wonder why they didn't release the original over here?

Dunno... I was going to say it was kind of old by the time the NES was out, but that didn't stop like Donkey Kong and some of the Pac-Man games, right?

 

I like what Wikipedia says about his backstory, mostly seen in Namco x Campcom:

Although Namco has officially given the character of the original Dig Dug the name "Dig Dug," in other games where he makes an appearance, the protagonist goes by Taizo Hori, and is the father of Susumu Hori, the main character in the Mr. Driller series. He is also the ex-husband of Toby "Kissy" Masuyo, the heroine of Baraduke.

 

An old music instructor of mine told me he knew the guy who made the Dig Dug music and made a mint on the royalties. Looking back I don't know if he was just pulling my leg...

Edited by kisrael
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Isn't Metal Slug also on the SNK Arcade Collection too along with some of the other Neo Geo titles on the VC?

Yes, it is. It's everywhere. The SNK collection is only for PS2 and PSP, so anyone with "just" a Wii is left out.

 

Its coming out for the Wii later this year though.

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Two new VC titles added today. And they are both classics from the best times of both the 8-bit and 16-bit era. Alex Kidd in Miracle World for the Sega Master System, and Burning Fight for the Neo-Geo!

 

Have a good week!

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Probably because they haven't perfected emulating the line of DSP chips used in this game and others such as Pilotwings, or they don't intend to (Like what seems to be the popular thought when it comes to Super FX emulation; which is that they don't intend to invest in emulating it for the VC).

 

Pilotwings has appeared on ESRB rating list though, so hopefully it's just a matter of waiting for them to perfect things and find the right opportunity to bring Pilotwings and SMK to the VC.

 

Would be really cool if its taking so long because they're trying to impliment the XBAND functionality of SMK, but that's just wishful thinking.

Edited by Atariboy
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  • 1 month later...

I think they're holding off b/c it's the version we're waiting for! I was told by a used game store clerk (FWIW) loose SMK carts still go for $40 used & I cant find one anywhere around here. They're still pricy on Ebay.

 

The minute it's available on VC I'll get it, but if it's not before early Sept. I'm getting MK Wii for my birthday.

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If somehow they manage to implement XBAND features into Super Mario Kart, I may drop close to $50 gifting that to my friends.

 

However, I really doubt it, since it would certainly involve the use of at least some proprietary XBAND tech, which Nintendo would have to pay for.

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  • 3 weeks later...
  • 9 months later...
I've thought about it.. but with over 300 total releases on the Wii through VC and WiiWare now.. I would be working on it like.. all freaking week!

Just point them this'a'way:

 

WiiWare: http://wiiware.nintendolife.com/games

Virtual Console: http://vc.nintendolife.com/games

DSiWare: http://dsiware.nintendolife.com/games

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I've been using Wikipedia to see whats new every week. Its always quickly updated and I prefer it being sortable by date of release rather than alphabetical order. And its easy to find if your checking Monday while not at your home PC with a site bookmarked, just have to go to Wikipedia and type in Virtual Console and its just a couple of mouse clicks away.

 

http://en.wikipedia.org/wiki/List_of_Virtu...(North_America)

Edited by Atariboy
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