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Source code Plague Attack release


5 replies to this topic

#1 Allas OFFLINE  

Allas

    Stargunner

  • 1,101 posts
  • Location:Lima - Perú

Posted Fri Dec 22, 2006 9:30 AM

There is modifications I'm going to fix some mistakes as:

- Jerky speed movement in higher levels
- Panel control with enhanced colors
- Add and change more sound effects

But, for now Im going to publish the source code, the same version as ABBUC contest.

Attached File  source_plague.zip   34.8KB   314 downloads

First, I want to say thanks to Shawn Jefferson to show me the path to CC65, really after 3 games that I developed, I could to say its a very powerfull C, and have more potential for developer complex games. With graphicians and musicians, it could be done a really great project.

In the same way, thanks to Rybags for answer every of my hundreds questions. I've learn most of the programming tricks of Atari inside. Sure, i won't forget them.

Thanks to Wrathchild for take time to answer my question and fix some problems in my code. Thanks for the free source code of Jellybeans, it show me some ways to do the things. In the same way I release my source code, if anyone have the chance to learn some usefull.

Im not a music, thanks to the people that compose the music for Atari computers, I´ve tried to add in the best way in my code.

Thanks for people who oriented me in some questions, links batchs, memory manager, ....

Happy Christmas to Atarians!

#2 tjb OFFLINE  

tjb

    Stargunner

  • 1,025 posts
  • Let's play soccer
  • Location:San Antonio, Texas

Posted Tue Dec 26, 2006 8:44 PM

There is modifications I'm going to fix some mistakes as:

- Jerky speed movement in higher levels
- Panel control with enhanced colors
- Add and change more sound effects

But, for now Im going to publish the source code, the same version as ABBUC contest.

Attached File  source_plague.zip   34.8KB   314 downloads

First, I want to say thanks to Shawn Jefferson to show me the path to CC65, really after 3 games that I developed, I could to say its a very powerfull C, and have more potential for developer complex games. With graphicians and musicians, it could be done a really great project.

In the same way, thanks to Rybags for answer every of my hundreds questions. I've learn most of the programming tricks of Atari inside. Sure, i won't forget them.

Thanks to Wrathchild for take time to answer my question and fix some problems in my code. Thanks for the free source code of Jellybeans, it show me some ways to do the things. In the same way I release my source code, if anyone have the chance to learn some usefull.

Im not a music, thanks to the people that compose the music for Atari computers, I´ve tried to add in the best way in my code.

Thanks for people who oriented me in some questions, links batchs, memory manager, ....

Happy Christmas to Atarians!


Thanks for sharing. This is the first time I have seen this game. Very nice. I especially like the animation for the man.

tjb

#3 Gury OFFLINE  

Gury

    Stargunner

  • 1,017 posts

Posted Wed Dec 27, 2006 6:16 AM

Allas, thanks for sharing the game and yes, the animation is very good. I wish you had got better place on ABBUC competition, but ok. Compete, that matters. So, next time... And Merry Christmas!

#4 hawk OFFLINE  

hawk

    Space Invader

  • 43 posts
  • Location:Adelaide, Australia

Posted Tue Jan 9, 2007 5:03 PM

I'd just like to add my thanks for sharing your hard work for the benefit of others. Like you, I have been enjoying the power of CC65, but am yet to produce anything so useful.

Mike.

#5 Shawn Jefferson OFFLINE  

Shawn Jefferson

    Stargunner

  • 1,763 posts
  • Location:Victoria, Canada

Posted Tue Jan 9, 2007 11:37 PM

Cool! I'm glad you are enjoying making games for the Atari. I wish I had the time to create some of the game ideas floating around in my head... one day!

Nice that you release your source code too. I'm going to release the source to the MyIDE tools I've created as soon as I rewrite my Image Manager program to better work with Mr.Atari's way of handling images.

#6 Bunsen OFFLINE  

Bunsen

    Dragonstomper

  • 614 posts
  • Location:Dithmarschen/ Germany

Posted Mon Jan 15, 2007 2:34 AM

Thanks for sharing!

I like your games and I'm looking forward to new one.
From me you got full points at abbuc contest. Maybe there were too many non-players at the voting.




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