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Agent X

Member Since 9 Feb 2002
OFFLINE Last Active Feb 13 2019 1:17 PM

Posts I've Made

In Topic: Where is an Activision Anthology for current systems?

Sun Feb 10, 2019 8:34 PM

I have read stories of Activision (and Blizzard, which they own) cutting back and saving money. Perhaps the retro collections don't sell very well? Or not enough to keep up with the maintenance demands of the mobile store?


I'd be surprised if one of the world's largest entertainment software publishers would nix a collection like this purely because of financial belt-tightening. Code Mystics already has excellent emulation of the Atari 2600 (and Atari 5200, too) up and running on current platforms. They just need to whip up a new user interface, and...ahem..."patch" in a suitable system of tracking the player's accomplishments.


All of the versions of Activision Anthology (a.k.a. Activision Hits Remixed) were extremely well done, on every platform they were released on. It would be awesome to see new and improved versions for current platforms. The accessibility through modern digital download stores would enable this collection to remain relevant for years and decades to come.

In Topic: Rikki & Vikki

Sat Dec 15, 2018 1:33 PM

This is seriously stunning! The trailer shows some great artistry, with detailed sprites and cinematic stills, along with some fine sound and music. It has a slick, professional look that's reminiscent of some of the great commercial action games on competing 8-bit hardware during the late 1980s.


A game with this level of polish would have been a welcome treat this during the 7800's prime. But hey, better late than never!

In Topic: Atari Flashback Classics for the XB1/PS4

Fri Dec 14, 2018 11:57 PM

Volume 3 for PS4 is now available on the US PSN. No sign of the Vita version yet.


According to this post from PlayStation.Blog, the Vita version has been rescheduled for a December 19 release.

In Topic: What was the Jaguar truly capable of?

Fri Dec 14, 2018 7:33 PM

Concerning the Coop you are right, I forgot how that was but now I remember that I don't know a single game where the Driver/Gunner Coop works really well and in a fun way.


I'd suggest good ol' Space Invaders on the 2600. There were some very fun cooperative modes in that game. One mode was set up so that player 1 controls movement, while player 2 controls firing. Another mode had player 1 controlling leftward movement, and player 2 controlling rightward movement (with either player able to fire). Yet another mode had each player alternating firing and control.


For modern stuff, I'd go with Warhawk on the PS3. I got it back in 2007, and played it heavily for the first year or two, but hadn't touched it much after that. Recently, I dusted off the game for a few sessions (as they're shutting down the servers soon), and it still holds up. The vehicles can be very potent (and fun) if you have willing teammates. Like you, I'm much more into single-player games, and rarely ever play online, but Warhawk is one of the few online multiplayer games that captured my interest.

In Topic: Atari Flashback Classics for the XB1/PS4

Thu Dec 13, 2018 8:41 PM



The story is that we at Code Mystics have always been a fan of the Vita and appreciative of the Vita community, and when we had a client unexpectedly cancel a project we were working on, our staff decided to bring AFC to Vita "for fun" while we waited for them to be reallocated. (They included a number of people who had worked on AFC for the Switch.)  When it was fairly far along, we showed it to Atari. 
We know the Vita is in its twilight but on the chance we could get it released, we considered it a "parting gift" to the community.  "One more for the road," as it were.  (Get it?  Because the Vita can be taken on the road... :) )
We'll see where Atari takes it from here...



I just have to give a big "thank you" for enabling this to happen. I would have never expected something like this at this point in the Vita's market life, so this is truly a pleasant surprise. I'm sure the Vita community will appreciate it.


Which set(s) of games are on the Vita version? Does the Vita version also support PlayStation TV, and (if so) does it support multiple controllers?


I'm surprised nobody has taken on the task of a nice modern Star Raiders reboot. It's quite possible the market isn't there, but I wouldn't think it would need to be a big budget-busting production to be fun. 


Atari already attempted this a few years ago, but it was poorly received.



Even working behind-the-scenes on this (at least in the planning stages), I can say I'm still surprised and impressed it got released like this. Usually this kind of thing, especially one with a physical component, doesn't get a connoisseur's treatment, but it basically became that because that's all there was that was literally left in the IP pool after the first two volumes (I was strongly against re-use of any vol. 1/2 games, as was a suggestion for a while). That's also why you see the third party assists from the M Network stuff to fill out the volume.


Frankly, I would have preferred to see 7800 stuff instead of 5200 stuff because of the latter platform's wonky controls, but it just wasn't practical at this time for various reasons. Still, it's nice that the calls of why isn't some Atari platform other than arcade or 2600 seeing release on these types of products can at least finally be addressed, even if it is with the modest available 5200 library. Hopefully that can lead to some other platforms getting a similar treatment. Goodness knows it would be nice to leave the usual arcade, 2600, NES, Genesis, and SNES comfort zones for a while.


Regarding the 5200 and its "wonky controls", there's actually good reason to revive those games now. Modern game controllers have much better analog sticks (self-centering ones at that), so the majority of those games (using relative movement) would have vastly better controls now. The numeric keypad might be another story, as there isn't a direct counterpart but there are several workarounds, including remapping keypad inputs to unused buttons, touch screen (on Switch or Vita), or plugging in a USB keyboard (on PS4 or Xbox One).


I might get people yelling at me for this, but would AtGames consider building Atari 2600 joysticks/paddles or Atari 5200 controller with USB for the Switch/XB1/PS4? I think having replica hardware to play some of the games with would be great. And they already have the molds/joysticks in production, would just be changing the connector and maybe programming a board to let the console think it is a regular controller


I think that's a great idea! If only one of these replica controllers would be feasible to put into production, I vote for paddles. While the existing collections have good workarounds to make the paddle games "playable", I don't think any of them could replace the feel and range of motion that a genuine paddle controller offers.