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macdlsa

Member Since 7 Oct 2006
OFFLINE Last Active Yesterday, 9:15 AM

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In Topic: PitFall II Easter Egg Background Story?

Sun Jan 13, 2019 10:43 AM

... maybe now is the time for a porting of the awesome arcade version (1985, Sega / Activision) ? 
I mean a TRUE porting, not that "thing" made for Sega SG-1000 & ColecoVision. 

I link here one of my post in a thread on the 2600 section...

 

http://atariage.com/forums/topic/261070-pitfall-ii-the-arcade-game/#entry3672026 


In Topic: The good old Pitfall II.. only a little different !

Sun Jan 13, 2019 2:55 AM

Got some more time tomorrow morning to play again with the latest release and get at least a perfect in the first levels...
Seems you fixed the "head coming-off" issue, but if you watch the ending of the first level sequence

 



you could see that when Harry's jumping L - R repeatedly he's pretty much rid(d)iculous  :-o  :_( .

 

I see the modded final sequence sprites and I like them ! Quicklaw is so quiet and peaceful, with its big nose and its pleasant face  ;-) .
 



Nice job  :thumbsup: !


In Topic: The good old Pitfall II.. only a little different !

Sat Jan 12, 2019 8:49 AM

Too late  ;) ... just finished. I did a 1st level "speed-run", which took me about 10 minutes, and an hour of falls and hxggxds for the lost levels...
Yup, I noticed exactly what you just said: the levitating rope sequence still has original sprites:

 

 

Btw, I took some pic from the game, just to show... 

 

Attached File  Pitfall2_SpriteHack_01.jpg   20.32KB   3 downloads

Attached File  Pitfall2_SpriteHack_02.jpg   18.46KB   4 downloads

Attached File  Pitfall2_SpriteHack_03.jpg   20.21KB   4 downloads

Attached File  Pitfall2_SpriteHack_04.jpg   23.92KB   5 downloads

Attached File  Pitfall2_SpriteHack_05.jpg   18.48KB   5 downloads

Attached File  Pitfall2_SpriteHack_06.jpg   15.82KB   4 downloads

Attached File  Pitfall2_SpriteHack_07.jpg   17.09KB   5 downloads

Attached File  Pitfall2_SpriteHack_08.jpg   19.95KB   6 downloads

 

[notes]

I see when Harry is jumping he has no feet  :-o  :_( .

 

 Attached File  Pitfall2_SpriteHack_00.jpg   20.45KB   10 downloads

 

and, I personally think that the movement of Harry's head is a bit too "goofy" ... perhaps moving it a pixel closer to the center of the body ? 

 

 


In Topic: The good old Pitfall II.. only a little different !

Sat Jan 12, 2019 4:46 AM

Here it is some "walkthrough" indications for the shortest routes to grab all the objects (but not all the treasures) :

 

Attached File  05_Pitfall2_LOST_Level.jpg   853.71KB   3 downloads

 

Regarding the Arcade game I mentioned in my previous post, I'm still disappointed that no one has thought of (re)programming a "Pitfall II Arcade" version for the VCS and/or even Atari 8bits. It would certainly be a kind of "goose with golden eggs"... 

Too bad I'm not able to program anything else than a June seaside vacancy with wife&daughter...  :grin:  
 
Attached File  PitfallII_Arcade_BOX(Activision).jpg   115.11KB   4 downloads

In Topic: The good old Pitfall II.. only a little different !

Sat Jan 12, 2019 4:32 AM

Sure.

 

Just a few "precisations"...
I'm an "hardcore" Pitfall II fan, since VCS' age, and I also have a WR (MARP, top score with 1cc, 1life) in the FABULOUS Sega's arcade game.
Bt, sincerely, after all of those "big words", the "perfect pattern" (if there ever was one) for the "Lost Levels" of 8bits "Adventurer's Edition" is not clear to me, so that I could reach the rope in an safe (or not too complicated) way. In this particular case, vultures are extremely difficult to avoid because Harry must simultaneously make complicated and extremely precise jumps on the underlying platform, interrupted in several places !

And, my word of hardcore videogamer, this section is one of those shitty bastards for which you risk to throw your console, computer, TV or monitor in the landfill, and this is all spiced by rivers of the most varied and disparate blasphemies...

Well, the first levels takes about 10 minutes to go, but the lost levels are really, really and incredibly difficult... maybe I'll find some time just tomorrow  ;) .