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LS_Dracon

Member Since 8 Oct 2006
OFFLINE Last Active Today, 8:02 AM

Posts I've Made

In Topic: Tem atarianos do Brasil aqui?

Yesterday, 7:04 AM

Seja bem vindo.

Já que seu atari está com o video zuado, eu recomendo voce fazer um AV mod nele, infelizmente não tenho o link aqui, mas dá uma procurada que voce vai achar na net alguns tutoriais.

In Topic: Javatari 3.20 released. Cartridge labels!

Mon Apr 29, 2013 8:44 AM

View PostPaulo Peccin, on Sun Apr 28, 2013 7:14 PM, said:

I am still trying to contact AtariAge's maintainer just to get Javatari added to the list of Atari 2600 emulators. I did it many times, but never got I single reply.
I really feel just ignored sometimes... but maybe its the language barrier.

Albert is a nice guy, he aways busy making homebrew carts and keeping the site / store. It's not your fault, the AtariAge database also needs to be updated (See here)  just too much things to do.

I used to play with Zsnes until Stella was vastly improved and become my favorite emulator, manly because the debug (I'm a 2600 programmers and it really helps). Keep working on your emulator.

Greetings from Curitiba.

In Topic: D.K. VCS

Tue Apr 23, 2013 8:10 AM

Quote

BTW: Is there some audio when the timer is running out (e.g. like the last 10 seconds in Boulder Dash)?
I think no, just the timer number colors change to red IIRC.

Well, never say never when you're code to Atari 2600.

I keep on mind two things : It will looks good? Or it will be practical in game?

Here's the multicolored sloped non-flicker girders. Despite some pixels errors (not much perceptible on TV) it looks good.

But not practical in game as there's no time to update players graphics.

Don't want to spam Joe's thread, just want to share my tests to, perhaps, can be useful in some way.

In Topic: D.K. VCS

Mon Apr 22, 2013 3:41 PM

I was testing sloped girders changing the color on the fly. It's possible only on half of the screen, There is no time to change assimetrical playfield plus bg color change on the fly (mirrored PF require changes for PF2 exactly at @48). Also no time for players and others stuff, sadly. I'll post here anyway, just for curiosity.
The PF are masking BG colors changes, don't know why I did this way, it's same effect for change PF colors. I still have some ideas but very much will not work.

In Topic: would that work? Mortal Kombat on the Lynx

Sat Apr 20, 2013 1:29 PM

Hi,

Found this recently, is a tool to rotate/scale sprites with better results, may be helpful for you:

http://info.sonicretro.org/RotSprite