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retroillucid

Member Since 17 Dec 2006
ONLINE Last Active Today, 8:16 PM

#3969650 Sydney Hunter & The Caverns of Death - SNES

Posted by retroillucid on Yesterday, 3:26 PM

Looks awesome! I may have to buy this. :)

Not a criticism, just an observation though, the water droplets seem to be on the slow side when dripping.

 

This is based off the original flash game released awhile ago :)




#3968145 Astro Invader coming soon for the Intellivision

Posted by retroillucid on Tue Feb 20, 2018 7:47 PM

 

I think his main point might be what Mattel paid to MLB, NBA, NASL, NHL, PBA, etc. to license their logos to include on the box. The sports games themselves would still have been great. Mattel sure did waste a ton of money on licenses.

 

Agreed

Coleco did the very same by using licences to make most of their Colecovision games
That's also mainly why you don't see Plug n Play stuff of those consoles as much as you would see Atari2600 stuff

The best?   Creating more original games!  




#3967001 Sydney Hunter & The Caverns of Death - SNES

Posted by retroillucid on Mon Feb 19, 2018 4:57 PM

The Pre-Orders for our SNES game Sydney Hunter & The Caverns of Death are now open!

That's right!
We're first going to ship the Kickstarter copies to all of our backers then those who are pre-ordering now, we're going to ship your copies in March! 1f642.png:)

 

Act fast and secure your copy of the game right now:

http://collectorvisi...verns-of-death/

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#3964857 Astro Invader coming soon for the Intellivision

Posted by retroillucid on Fri Feb 16, 2018 10:46 PM

Sweet! What a cool surprise! Any idea on time frame for the release?

Should not take to much time to produce
The game is already done since a couple of weeks now




#3964806 Astro Invader coming soon for the Intellivision

Posted by retroillucid on Fri Feb 16, 2018 9:19 PM

That's right! 
We're soon going to release Astro Invaders for the Intellivision 
A very fun and addictive arcade game
Meanwhile, here's a quick animated gif along with the box art


Cheers :)
 

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#3952549 Boot Hill

Posted by retroillucid on Sat Feb 3, 2018 6:24 PM

The original gameplay is already there. I have a little extra room so ...

 

I was thinking about a target mode yes.

 

But more of a Z-mode.

 

Basically the 1 or 2 cowboys would defend against hordes of running zombies progressively getting faster and more of them. with stats of how you did at the end of course. you'd both stay behind baricades on one side of the screen and  probably put ammo or perhaps dynamite options that you might have to run out and grab as they fall from the zombies in the field.

 

If I got room of course.

 

i decided to leave the option for any of 15 colours. Basically you can choose black or green and almost disappear into the bg like the predator.

 

i made it a bit more colourful too.

 

Great job!  :thumbsup: 




#3937784 Arkanoid

Posted by retroillucid on Wed Jan 17, 2018 2:54 PM

It supports the Coleco Roller Ball controller! :drool:

 

And most importantly.... it supports our Spinner Controller  ;)  :) 




#3935190 The Official NEO-GEO Thread!

Posted by retroillucid on Sun Jan 14, 2018 3:39 PM

Thanks guys

I really can't wait to release the game to AES and MVS  :) 
According to the programmer, the game should be ready by Summer 
I'll keep you guys on the loop 

 

Bigger, Badder, Beaver! 

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#3934595 The Official NEO-GEO Thread!

Posted by retroillucid on Sat Jan 13, 2018 4:47 PM

Hello!  

As some of you might know, we're working on a SNES game for about 3 years now (yeah, I know) 
It was a huge learning experience to say the least ;)

But now that we're now very close to finish the game, our programmer proposed to do a AES and MVS port of our game
Needless to say, I was really excited about doing a Neo Geo game!  :cool: 

 

So in 2018, we're going to port our game Justice Beaver - The Timber Tantrum to the Neo Geo  :) 
Now the BIG question is how are we going to manufacture both AES and MVS cartridge
Fdurso224 gave me some informations on who might be able to help us with the PCBs, cartridge shells, boxes etc.. 
But if you've the means to manufacture AES and MVS cartridges, please contact me

Meanwhile, here's a few screenshots  

 

 

J-F

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#3934551 CollectorVision Game System

Posted by retroillucid on Sat Jan 13, 2018 3:13 PM

OK

I confirm 

Kaboom!  is working with our Spinner Controller  :) 




#3934543 CollectorVision Game System

Posted by retroillucid on Sat Jan 13, 2018 3:04 PM

I would expect the keypad will be used via port 2. If this paddle controller generates the same interrupts as the original steering wheel, then it will need player 2's controller to be compatible with Turbo, Destructor, Dukes of Hazzard, etc.

This makes me wonder what new games could be made for this controller, beyond Arkanoid. Tac-Scan comes to mind, and Tempest would rock with this controller. Maybe some conversions of interesting Atari 2600 paddle games like Guardian, Star Wars Jedi Arena, Solar Storm, Encounter At L-5, Circus Atari, GI-Joe Cobra Strike, Astroblast, or Warlords. Or maybe a Microvision simulator (you could probably fit all the Microvision games into one cartridge).

In terms of new homebrew games, I would imagine a fun version of table soccer or Battleship, or a paddle-driven clone of Galaga, Gyruss or Rip-Off. Oh, and a clone of Asteroids that plays with a paddle and two buttons (one for shooting, one of thrust) would be great, but it would need much faster gameplay than Asteroids or else it would be a rather dull experience. Maybe call it Space Fury II? :)

Also, I'd be curious to know how well this paddle controller works with Kaboom! (the budget game). Does CollectorVision's release of Pong support the Roller Controller or steering wheel? If not, then I would expect Pong II to be released at one point! ;)

 

That is correct, you need a controller plugged into the controller port#2

 

We've already thought about doing Tac/Scan, Tempest and a few oters great games

Does Kaboom! is supporting Exp#2 ?

If so, then it'll works for sure

 

Needless to say, we already have some great ideas for supporting the Spinner Controller  :)  




#3933039 CollectorVision Game System

Posted by retroillucid on Thu Jan 11, 2018 3:30 PM

We're almost done with the final prototype!  :cool: 

The Spinner Controller is coming!!

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#3932562 Sydney Hunter & The Sacred Tribe for C64

Posted by retroillucid on Thu Jan 11, 2018 12:21 AM

We're proud to announce the C64 port of Sydney Hunter & The Sacred Tribe!
Ported to the C64 by Andrea Schincaglia (Wanax), Music by Saul Cross and project leaded by Jérémie Marsin 
The game is available in both Cartridge and 5'' 1/4 Floppy format

Pre-order now!  

 

http://collectorvisi...n-commodore-64/

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#3932559 Sydney Hunter & The Sacred Tribe for C64

Posted by retroillucid on Thu Jan 11, 2018 12:16 AM

We're proud to announce the C64 port of Sydney Hunter & The Sacred Tribe!
Ported to the C64 by Andrea Schincaglia (Wanax), Music by Saul Cross and project leaded by Jérémie Marsin 
The game is available in both Cartridge and 5'' 1/4 Floppy format

Pre-order now!  

 

http://collectorvisi...n-commodore-64/

Attached Files




#3926934 Sydney Hunter Part.2

Posted by retroillucid on Wed Jan 3, 2018 10:50 PM

Honey, I shrunk Sydney ...

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